Player Matchup

Ra
Ra
Silver II
HFields80
Ra
Silver II
Level 157
God Stats
10W - 6L
1,479 SR
Queue Stats
337W - 367L
963 MMR
Solo
Chaac
Chaac
Silver III
Mitsu_Rei_
Chaac
Silver III
Level 109
God Stats
23W - 33L
1,375 SR
Queue Stats
606W - 641L
878 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
RIPDAC
Kuzenbo
Silver IV
Level 68
God Stats
3W - 2L
1,517 SR
Queue Stats
156W - 179L
733 MMR
Solo
Kali
Kali
Silver II
SmiteTrashAsf
Kali
Silver II
Level 69
God Stats
42W - 32L
1,518 SR
Queue Stats
306W - 311L
1,077 MMR
Solo
Artemis
Artemis
Silver II
aikeido
Artemis
Silver II
Level 182
God Stats
255W - 271L
1,493 SR
Queue Stats
814W - 839L
880 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,477 SR
906 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,475 SR
1,177 MMR
Nox
Nox
Silver II
 
Nox
Silver II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver V
 
Neith
Silver V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
ASAP FaRLoPa421
Cerberus
Silver II
Level 164
God Stats
3W - 2L
1,521 SR
Queue Stats
338W - 381L
856 MMR
Solo
Da Ji
Da Ji
Silver III
Budmax67
Da Ji
Silver III
Level 141
God Stats
3W - 3L
1,394 SR
Queue Stats
251W - 307L
846 MMR
Solo
King Arthur
King Arthur
Silver I
savagefirehawk1
King Arthur
Silver I
Level 75
God Stats
32W - 42L
1,461 SR
Queue Stats
203W - 221L
1,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
8,119
625
3,931
9,127
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
11
1 / 0 / 0
6,167
474
2,895
10,043
9,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
RIPDAC
Kuzenbo
10
0 / 1 / 2
6,310
485
4,666
8,201
7,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
8 / 1 / 3
9,143
703
9,765
13,354
5,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Artemis
aikeido
Artemis
11
0 / 1 / 2
6,126
471
8,055
5,733
2,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BakasuraThanatosBacchusAo Kuang

VS

Bans
JanusNu WaAchillesAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 6 / 0
7,205
554
5,363
8,386
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
8
0 / 0 / 1
5,488
422
2,585
4,842
1,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cerberus
11
1 / 1 / 1
6,521
502
3,661
11,799
8,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Da Ji
Budmax67
Da Ji
13
3 / 4 / 2
7,283
560
6,170
11,532
4,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
savagefirehawk1
King Arthur
13
1 / 1 / 0
7,426
571
7,025
8,151
5,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
6
6
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
6
0
0.17
L
Neith
 
Neith
0
0
1
0.5
L
Cerberus
1
1
1
1.5
L
Da Ji
Budmax67
Da Ji
3
4
2
1
W
3
3
5
1.83
W
Chaac
1
0
0
1
W
Kuzenbo
RIPDAC
Kuzenbo
0
1
2
1
W
8
1
3
9.5
W
Artemis
aikeido
Artemis
0
1
2
1
L
King Arthur
savagefirehawk1
King Arthur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,312
Damage
24,804
46,458
Taken
44,710
26,883
Mitigated
22,774
19,578
Healing
10,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
5,363
387
0
470
8,386
3,034
0
2,052
6,334
50,355
1,085
L
Neith
 
Neith
2,585
1,070
0
2,240
4,842
1,351
0
1,782
2,861
0
23,735
L
Cerberus
3,661
116
0
3,278
11,799
8,459
0
1,569
9,499
31,890
0
L
Da Ji
Budmax67
Da Ji
6,170
1,256
0
2,330
11,532
4,594
89
2,289
9,172
0
48,858
W
3,931
461
643
4,018
9,127
3,255
392
2,392
6,735
48,697
589
W
Chaac
2,895
211
68
3,370
10,043
9,069
0
0
10,043
0
32,493
W
Kuzenbo
RIPDAC
Kuzenbo
4,666
1,319
0
2,250
8,201
7,062
48
1,723
6,478
17,748
2,616
W
9,765
4,551
0
6,532
13,354
5,138
0
3,017
10,337
0
74,872
W
Artemis
aikeido
Artemis
8,055
1,643
0
2,697
5,733
2,359
195
1,871
3,862
0
45,850
L
King Arthur
savagefirehawk1
King Arthur
7,025
755
0
1,814
8,151
5,336
191
459
7,655
0
47,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,865
Gold Earned
33,923
360
Minions Killed
399
0
Camps Cleared
0
1,325,124
Distance Traveled
1,120,198
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,205
554
109
8
0
233,910
1
L
Neith
5,488
422
56
4
0
156,343
0
L
Cerberus
6,521
502
83
6
0
256,956
2
L
Da Ji
7,283
560
71
5
0
253,160
0
W
Ra
8,119
625
94
7
0
261,860
4
W
Chaac
6,167
474
57
4
0
268,239
0
W
Kuzenbo
6,310
485
33
3
0
256,222
7
W
Kali
9,143
703
116
9
0
305,484
0
W
Artemis
6,126
471
60
5
0
233,319
0
L
King Arthur
7,426
571
80
6
0
219,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role