Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ChasePl
Neith
Level 53
God Stats
9W - 9L
1,575 SR
Queue Stats
153W - 188L
1,469 Elo+
Party 1
Ganesha
Ganesha
GodsLastGift190
Ganesha
Level 162
God Stats
11W - 18L
1,306 SR
Queue Stats
124W - 131L
1,471 Elo+
Solo
Scylla
Scylla
LucasNoceda
Scylla
Level 42
God Stats
29W - 51L
1,364 SR
Queue Stats
85W - 127L
1,391 Elo+
Party 1
Arachne
Arachne
Muntenian
Arachne
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,354 Elo+
Solo
Team Averages
Level 82
1,449 SR
1,437 Elo+

VS

Team Averages
Level 66
1,593 SR
1,474 Elo+
Vulcan
Vulcan
AsdaValueRice
Vulcan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,550 Elo+
Party 2
Medusa
Medusa
KaerroN
Medusa
Level 67
God Stats
8W - 6L
1,459 SR
Queue Stats
61W - 54L
1,415 Elo+
Solo
Kumbhakarna
Kumbhakarna
MadDogBajimbo
Kumbhakarna
Level 34
God Stats
2W - 0L
1,662 SR
Queue Stats
26W - 36L
1,407 Elo+
Party 2
Nu Wa
Nu Wa
MarkSm
Nu Wa
Level 46
God Stats
8W - 10L
1,619 SR
Queue Stats
20W - 22L
1,562 Elo+
Solo
Bastet
Bastet
dejastin15
Bastet
Level 60
God Stats
10W - 3L
1,727 SR
Queue Stats
86W - 91L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 1 / 1
5,955
1,191
1,074
3,906
1,312
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
ChasePl
Neith
11
0 / 3 / 1
6,269
1,254
2,568
5,172
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 0
5,311
1,062
0
306
173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
11
0 / 3 / 1
6,107
1,221
6,267
6,393
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Muntenian
Arachne
11
2 / 3 / 1
6,615
1,323
2,733
4,305
1,866
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Team 1 Tickets

328

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
6,056
1,211
5,486
2,231
825
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
KaerroN
Medusa
11
4 / 1 / 3
6,936
1,387
3,789
3,000
1,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
MadDogBajimbo
Kumbhakarna
12
2 / 0 / 7
7,449
1,490
1,821
4,755
3,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
MarkSm
Nu Wa
11
0 / 1 / 8
6,254
1,251
3,805
2,827
894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
dejastin15
Bastet
11
4 / 0 / 1
6,943
1,389
2,016
2,004
676
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
10
10
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
1
1.5
W
0
1
8
4
L
Neith
ChasePl
Neith
0
3
1
0.17
L
0
0
0
0
W
Medusa
KaerroN
Medusa
4
1
3
5.5
L
Scylla
0
3
1
0.17
W
Kumbhakarna
MadDogBajimbo
Kumbhakarna
2
0
7
5.5
W
Nu Wa
MarkSm
Nu Wa
0
1
8
4
L
Arachne
Muntenian
Arachne
2
3
1
0.83
W
Bastet
dejastin15
Bastet
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,642
Damage
16,917
20,082
Taken
14,817
6,797
Mitigated
6,995
1,405
Healing
1,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,074
253
0
85
3,906
1,312
0
1,862
2,016
0
3,898
W
5,486
183
0
0
2,231
825
0
664
1,485
15,938
0
L
Neith
ChasePl
Neith
2,568
145
0
515
5,172
1,576
0
2,693
2,432
0
22,886
L
0
0
0
0
306
173
0
306
0
0
0
W
Medusa
KaerroN
Medusa
3,789
1,425
0
447
3,000
1,047
0
1,216
1,681
0
16,018
L
Scylla
6,267
194
0
0
6,393
1,870
0
3,386
2,946
21,963
0
W
Kumbhakarna
MadDogBajimbo
Kumbhakarna
1,821
159
0
762
4,755
3,553
0
2,120
2,331
5,894
0
W
Nu Wa
MarkSm
Nu Wa
3,805
538
0
212
2,827
894
0
1,234
1,455
16,130
0
L
Arachne
Muntenian
Arachne
2,733
1,928
0
805
4,305
1,866
0
2,709
1,576
0
7,992
W
Bastet
dejastin15
Bastet
2,016
370
0
185
2,004
676
0
382
1,598
0
7,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,257
Gold Earned
33,638
109
Minions Killed
104
6
Camps Cleared
5
404,758
Distance Traveled
572,232
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,955
1,191
9
2
1
88,369
0
W
Vulcan
6,056
1,211
25
5
1
105,551
0
L
Neith
6,269
1,254
45
9
0
95,306
0
L
Ganesha
5,311
1,062
0
0
0
4,180
0
W
Medusa
6,936
1,387
37
7
1
106,496
0
L
Scylla
6,107
1,221
45
9
2
110,886
3
W
Kumbhakarna
7,449
1,490
9
2
0
121,594
0
W
Nu Wa
6,254
1,251
24
5
0
108,679
0
L
Arachne
6,615
1,323
10
2
3
106,017
0
W
Bastet
6,943
1,389
9
2
3
129,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role