Player Matchup

Danzaburou
Danzaburou
CheeseyDave
Danzaburou
Level 126
God Stats
20W - 9L
1,623 SR
Queue Stats
116W - 95L
1,552 Elo+
Solo
Eset
Eset
DivineMAI
Eset
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 43L
1,587 Elo+
Solo
Susano
Susano
Mootja
Susano
Level 120
God Stats
10W - 8L
1,550 SR
Queue Stats
845W - 817L
1,472 Elo+
Solo
Ymir
Ymir
Portos18
Ymir
Level 109
God Stats
4W - 4L
1,509 SR
Queue Stats
256W - 250L
1,470 Elo+
Party 2
Fafnir
Fafnir
whiter2005
Fafnir
Level 89
God Stats
6W - 11L
1,367 SR
Queue Stats
141W - 147L
1,451 Elo+
Party 2
Team Averages
Level 109
1,510 SR
1,507 Elo+

VS

Team Averages
Level 132
1,458 SR
1,521 Elo+
Ra
Ra
 
Ra
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Kelantodd_08
Sun Wukong
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,601 Elo+
Solo
Sol
Sol
dutiful-grace4
Sol
Level 46
God Stats
1W - 3L
1,288 SR
Queue Stats
96W - 90L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CheeseyDave
Danzaburou
12
6 / 1 / 0
7,407
617
8,181
9,494
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Eset
14
6 / 2 / 0
8,008
667
6,249
5,225
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
Mootja
Susano
11
1 / 1 / 8
6,104
509
5,106
8,594
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
11
1 / 1 / 4
7,182
599
5,176
6,872
4,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Fafnir
whiter2005
Fafnir
11
0 / 0 / 7
7,066
589
2,409
9,027
7,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 0 / 1
7,384
615
8,208
3,804
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
10
1 / 3 / 3
5,627
469
6,042
10,346
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
 
Ne Zha
8
0 / 3 / 2
5,280
440
3,416
9,837
4,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Kelantodd_08
Sun Wukong
10
0 / 4 / 1
5,798
483
3,132
8,390
6,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 4 / 0
6,344
529
4,501
6,377
1,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
14
Kills
5
5
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
0
1
2.5
L
Fenrir
 
Fenrir
1
3
3
0.83
L
Ne Zha
 
Ne Zha
0
3
2
0.33
W
Danzaburou
CheeseyDave
Danzaburou
6
1
0
6
W
Eset
6
2
0
3
L
Sun Wukong
Kelantodd_08
Sun Wukong
0
4
1
0.13
W
Susano
Mootja
Susano
1
1
8
5
W
Ymir
1
1
4
3
L
2
4
0
0.5
W
Fafnir
whiter2005
Fafnir
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,121
Damage
25,299
39,212
Taken
38,754
17,759
Mitigated
18,085
19,271
Healing
9,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,208
63
1,520
1,746
3,804
1,172
0
2,234
1,388
67,851
416
L
Fenrir
 
Fenrir
6,042
1,482
0
932
10,346
3,844
0
2,598
7,536
0
32,739
L
Ne Zha
 
Ne Zha
3,416
427
0
1,262
9,837
4,690
0
2,840
6,803
0
18,004
W
Danzaburou
CheeseyDave
Danzaburou
8,181
3,452
0
4,000
9,494
2,763
218
2,920
6,574
0
58,317
W
Eset
6,249
315
303
1,461
5,225
1,197
0
2,767
2,070
59,600
0
L
Sun Wukong
Kelantodd_08
Sun Wukong
3,132
466
0
1,842
8,390
6,640
0
4,460
3,376
0
31,478
W
Susano
Mootja
Susano
5,106
879
0
4,608
8,594
2,086
9
2,367
5,954
0
39,452
W
Ymir
5,176
985
0
1,736
6,872
4,560
0
1,482
4,922
34,838
3,037
L
4,501
1,673
0
1,750
6,377
1,739
0
386
5,991
37,297
3,202
W
Fafnir
whiter2005
Fafnir
2,409
632
2,240
4,923
9,027
7,153
0
2,457
6,396
13,686
952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,767
Gold Earned
30,433
406
Minions Killed
333
0
Camps Cleared
0
1,250,186
Distance Traveled
1,241,639
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,384
615
125
10
0
286,279
3
L
Fenrir
5,627
469
64
5
0
272,530
0
L
Ne Zha
5,280
440
19
2
0
267,580
5
W
Danzaburou
7,407
617
93
8
0
231,857
4
W
Eset
8,008
667
130
11
0
262,288
2
L
Sun Wukong
5,798
483
66
6
0
194,350
1
W
Susano
6,104
509
62
5
0
297,969
0
W
Ymir
7,182
599
96
8
0
210,757
4
L
Sol
6,344
529
59
5
0
220,900
0
W
Fafnir
7,066
589
25
2
0
247,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role