Player Matchup

Ares
Ares
FloSTEP
Ares
Level 116
God Stats
5W - 4L
1,649 SR
Queue Stats
45W - 77L
1,396 Elo+
Party 1
Zhong Kui
Zhong Kui
Glustyworp
Zhong Kui
Level 125
God Stats
3W - 2L
1,822 SR
Queue Stats
179W - 200L
1,428 Elo+
Party 1
Charybdis
Charybdis
sneakyfreeky
Charybdis
Level 66
God Stats
4W - 7L
1,676 SR
Queue Stats
165W - 169L
1,466 Elo+
Party 1
Team Averages
Level 102
1,716 SR
1,430 Elo+

VS

Team Averages
Level 98
1,507 SR
1,528 Elo+
Merlin
Merlin
Asazelle
Merlin
Level 27
God Stats
5W - 6L
1,437 SR
Queue Stats
79W - 93L
1,423 Elo+
Party 2
Mulan
Mulan
BMWForLife335I
Mulan
Level 133
God Stats
3W - 3L
1,616 SR
Queue Stats
300W - 101L
1,716 Elo+
Solo
Fenrir
Fenrir
Hyza420
Fenrir
Level 134
God Stats
0W - 3L
1,468 SR
Queue Stats
105W - 124L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
FloSTEP
Ares
15
5 / 2 / 9
9,707
882
4,483
9,493
7,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Glustyworp
Zhong Kui
16
2 / 1 / 10
9,725
884
11,106
7,239
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charybdis
sneakyfreeky
Charybdis
16
7 / 2 / 7
10,186
926
10,369
8,440
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Asazelle
Merlin
15
1 / 3 / 4
9,156
832
10,164
8,284
2,916
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
3 / 4 / 2
10,148
923
8,420
10,673
9,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Hyza420
Fenrir
14
1 / 7 / 2
8,706
791
2,519
10,558
3,733
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
14
Kills
5
5
Deaths
14
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Asazelle
Merlin
1
3
4
1
L
3
4
2
1
W
Ares
FloSTEP
Ares
5
2
9
4.75
W
Zhong Kui
Glustyworp
Zhong Kui
2
1
10
7
L
Fenrir
Hyza420
Fenrir
1
7
2
0.29
W
Charybdis
sneakyfreeky
Charybdis
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,958
Damage
21,103
25,172
Taken
29,515
16,430
Mitigated
16,262
5,470
Healing
3,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Asazelle
Merlin
10,164
604
0
1,256
8,284
2,916
0
4,868
3,416
36,816
160
L
8,420
627
0
1,457
10,673
9,613
282
5,923
4,750
1,227
22,667
W
Ares
FloSTEP
Ares
4,483
454
0
475
9,493
7,540
0
4,362
5,131
12,332
0
W
Zhong Kui
Glustyworp
Zhong Kui
11,106
3,255
0
2,686
7,239
5,093
810
3,253
3,986
34,381
5,612
L
Fenrir
Hyza420
Fenrir
2,519
391
0
1,023
10,558
3,733
610
4,209
6,330
0
14,426
W
Charybdis
sneakyfreeky
Charybdis
10,369
4,905
0
2,309
8,440
3,797
861
3,441
4,999
0
39,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,618
Gold Earned
28,010
151
Minions Killed
116
0
Camps Cleared
0
621,369
Distance Traveled
576,178
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,156
832
55
5
0
192,447
0
L
Mulan
10,148
923
34
3
0
192,387
0
W
Ares
9,707
882
13
1
0
228,970
0
W
Zhong Kui
9,725
884
63
6
0
195,892
0
L
Fenrir
8,706
791
27
2
0
191,344
0
W
Charybdis
10,186
926
75
7
0
196,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role