Player Matchup

Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
DarkNekø94
Surtr
Level 67
God Stats
0W - 1L
1,745 SR
Queue Stats
5W - 3L
1,687 Elo+
Party 1
Sylvanus
Sylvanus
GeN x CRoNiN
Sylvanus
Level 128
God Stats
72W - 70L
1,541 SR
Queue Stats
535W - 524L
1,489 Elo+
Solo
Nu Wa
Nu Wa
MudkipCody
Nu Wa
Level 80
God Stats
5W - 2L
1,492 SR
Queue Stats
29W - 20L
1,558 Elo+
Solo
Neith
Neith
Nusaith
Neith
Level 126
God Stats
25W - 15L
1,662 SR
Queue Stats
177W - 168L
1,527 Elo+
Solo
Team Averages
Level 112
1,588 SR
1,552 Elo+

VS

Team Averages
Level 71
1,591 SR
1,486 Elo+
Geb
Geb
BayGull24
Geb
Level 3
God Stats
5W - 5L
1,500 SR
Queue Stats
48W - 46L
1,591 Elo+
Party 2
Baron Samedi
Baron Samedi
Cbin420
Baron Samedi
Level 97
God Stats
24W - 17L
1,562 SR
Queue Stats
135W - 128L
1,436 Elo+
Solo
Zeus
Zeus
Codebreezyy
Zeus
Level 85
God Stats
3W - 5L
1,773 SR
Queue Stats
103W - 138L
1,457 Elo+
Party 2
Bastet
Bastet
Siynergy
Bastet
Level 67
God Stats
32W - 33L
1,569 SR
Queue Stats
254W - 275L
1,444 Elo+
Solo
Sylvanus
Sylvanus
ツFadedツ
Sylvanus
Level 105
God Stats
10W - 7L
1,549 SR
Queue Stats
230W - 263L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 0 / 0
3,155
631
1,314
3,102
869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

6
1 / 1 / 0
3,511
702
1,514
2,937
1,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sylvanus
GeN x CRoNiN
Sylvanus
2
0 / 0 / 0
2,592
518
892
1,437
431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
5
0 / 1 / 0
3,219
644
1,166
1,554
319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
Nusaith
Neith
5
0 / 2 / 0
3,002
600
1,258
2,756
559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,786
757
1,463
1,819
748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
Cbin420
Baron Samedi
6
1 / 1 / 0
3,400
680
1,233
2,419
688
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 0 / 0
3,271
654
1,109
1,914
341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bastet
Siynergy
Bastet
6
0 / 0 / 1
3,092
618
1,211
3,724
1,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
ツFadedツ
Sylvanus
6
1 / 0 / 2
3,484
697
1,659
2,371
813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
W
1
0
1
1.5
W
Baron Samedi
Cbin420
Baron Samedi
1
1
0
1
W
1
0
0
1
L
1
1
0
1
L
Sylvanus
GeN x CRoNiN
Sylvanus
0
0
0
0
L
Nu Wa
0
1
0
0
L
Neith
Nusaith
Neith
0
2
0
0
W
Bastet
Siynergy
Bastet
0
0
1
0.5
W
Sylvanus
ツFadedツ
Sylvanus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,144
Damage
6,675
11,786
Taken
12,247
3,322
Mitigated
3,627
3,658
Healing
4,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,314
985
31
1,158
3,102
869
0
860
2,242
0
11,846
W
1,463
293
0
266
1,819
748
0
403
1,416
11,385
1,737
W
Baron Samedi
Cbin420
Baron Samedi
1,233
144
0
708
2,419
688
0
124
2,150
11,713
492
W
1,109
215
0
630
1,914
341
0
276
1,638
13,543
0
L
1,514
504
0
920
2,937
1,144
0
1,233
1,704
96
11,943
L
Sylvanus
GeN x CRoNiN
Sylvanus
892
334
31
766
1,437
431
0
973
376
2,621
1,197
L
Nu Wa
1,166
309
0
433
1,554
319
0
513
1,041
14,497
0
L
Neith
Nusaith
Neith
1,258
608
0
319
2,756
559
0
1,445
1,123
0
11,654
W
Bastet
Siynergy
Bastet
1,211
355
0
876
3,724
1,037
0
627
3,064
0
13,569
W
Sylvanus
ツFadedツ
Sylvanus
1,659
929
187
1,445
2,371
813
0
587
1,784
11,679
4,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,479
Gold Earned
17,033
107
Minions Killed
133
0
Camps Cleared
0
442,545
Distance Traveled
523,981
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,155
631
28
6
0
114,884
0
W
Geb
3,786
757
31
6
0
108,812
1
W
Baron Samedi
3,400
680
18
4
0
104,065
0
W
Zeus
3,271
654
30
6
0
100,203
4
L
Surtr
3,511
702
22
4
0
103,120
0
L
Sylvanus
2,592
518
8
2
0
24,375
0
L
Nu Wa
3,219
644
28
6
0
101,250
0
L
Neith
3,002
600
21
4
0
98,916
0
W
Bastet
3,092
618
26
5
0
110,456
0
W
Sylvanus
3,484
697
28
6
0
100,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role