Player Matchup

Olorun
Olorun
Donkanonjixl
Olorun
Level 150
God Stats
0W - 3L
1,343 SR
Queue Stats
66W - 68L
1,531 Elo+
Party 1
Erlang Shen
Erlang Shen
Goofyganks
Erlang Shen
Level 144
God Stats
1W - 4L
1,483 SR
Queue Stats
37W - 40L
1,490 Elo+
Party 1
Arachne
Arachne
MooseNinja
Arachne
Level 213
God Stats
20W - 18L
1,685 SR
Queue Stats
297W - 291L
1,575 Elo+
Solo
Bacchus
Bacchus
Neanderthug
Bacchus
Level 156
God Stats
0W - 1L
1,563 SR
Queue Stats
68W - 70L
1,559 Elo+
Party 1
Anubis
Anubis
Xhleep
Anubis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 66L
1,538 Elo+
Party 1
Team Averages
Level 164
1,515 SR
1,539 Elo+

VS

Team Averages
Level 142
1,655 SR
1,568 Elo+
Zhong Kui
Zhong Kui
Damslacker
Zhong Kui
Level 129
God Stats
20W - 18L
1,605 SR
Queue Stats
307W - 278L
1,465 Elo+
Solo
Anhur
Anhur
NascentFlash
Anhur
Level 147
God Stats
8W - 3L
1,567 SR
Queue Stats
90W - 53L
1,620 Elo+
Party 2
Cerberus
Cerberus
Necronics
Cerberus
Level 159
God Stats
5W - 3L
1,733 SR
Queue Stats
97W - 58L
1,635 Elo+
Party 2
Awilix
Awilix
Xenoglossy
Awilix
Level 135
God Stats
33W - 10L
1,772 SR
Queue Stats
76W - 50L
1,600 Elo+
Party 2
Sylvanus
Sylvanus
ghostrider0105
Sylvanus
Level 138
God Stats
24W - 16L
1,596 SR
Queue Stats
178W - 153L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 5 / 0
5,171
517
1,500
6,119
1,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Erlang Shen
Goofyganks
Erlang Shen
11
2 / 3 / 0
5,897
590
4,593
11,212
8,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
MooseNinja
Arachne
8
0 / 4 / 0
4,747
475
2,060
9,243
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Neanderthug
Bacchus
8
3 / 3 / 0
5,352
535
4,211
8,869
6,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Xhleep
Anubis
11
0 / 2 / 0
5,763
576
5,098
4,320
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Damslacker
Zhong Kui
13
3 / 2 / 1
7,723
772
8,089
8,330
4,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 1 / 6
6,151
615
4,453
3,763
1,069
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Necronics
Cerberus
11
3 / 1 / 5
6,655
666
4,254
8,522
4,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
Xenoglossy
Awilix
12
8 / 0 / 3
7,024
702
6,143
5,451
1,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
12
1 / 1 / 4
6,726
673
2,433
6,518
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
5
Kills
17
17
Deaths
5
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Damslacker
Zhong Kui
3
2
1
1.75
L
Olorun
0
5
0
0
L
Erlang Shen
Goofyganks
Erlang Shen
2
3
0
0.67
L
Arachne
MooseNinja
Arachne
0
4
0
0
W
2
1
6
5
L
Bacchus
Neanderthug
Bacchus
3
3
0
1
W
Cerberus
Necronics
Cerberus
3
1
5
5.5
W
Awilix
Xenoglossy
Awilix
8
0
3
9.5
L
Anubis
Xhleep
Anubis
0
2
0
0
W
Sylvanus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,462
Damage
25,372
39,763
Taken
32,584
19,889
Mitigated
13,929
12,143
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Damslacker
Zhong Kui
8,089
2,584
0
4,317
8,330
4,806
402
0
7,752
41,674
12,452
L
Olorun
1,500
405
164
1,127
6,119
1,122
0
1,801
4,318
28,180
907
L
Erlang Shen
Goofyganks
Erlang Shen
4,593
1,642
0
3,846
11,212
8,282
0
7,006
4,206
0
34,315
L
Arachne
MooseNinja
Arachne
2,060
1,215
0
3,619
9,243
2,254
0
1,984
7,259
0
33,128
W
4,453
2,962
0
1,768
3,763
1,069
558
2,144
1,619
0
36,532
L
Bacchus
Neanderthug
Bacchus
4,211
574
0
1,784
8,869
6,570
0
2,430
6,439
13,411
248
W
Cerberus
Necronics
Cerberus
4,254
189
0
3,149
8,522
4,213
0
3,937
4,585
33,679
0
W
Awilix
Xenoglossy
Awilix
6,143
1,981
0
885
5,451
1,699
461
1,128
4,323
0
40,195
L
Anubis
Xhleep
Anubis
5,098
255
0
1,603
4,320
1,661
0
739
3,581
45,013
0
W
Sylvanus
2,433
752
108
2,769
6,518
2,142
0
3,731
2,787
33,348
8,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,930
Gold Earned
34,279
310
Minions Killed
368
0
Camps Cleared
0
1,051,451
Distance Traveled
1,031,809
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,723
772
100
10
0
153,241
0
L
Olorun
5,171
517
71
7
0
197,279
0
L
Erlang Shen
5,897
590
62
6
0
206,575
1
L
Arachne
4,747
475
56
6
0
227,942
0
W
Anhur
6,151
615
66
7
0
187,592
0
L
Bacchus
5,352
535
20
2
0
218,555
4
W
Cerberus
6,655
666
58
6
0
213,987
1
W
Awilix
7,024
702
56
6
0
282,451
3
L
Anubis
5,763
576
101
10
0
201,100
0
W
Sylvanus
6,726
673
88
9
0
194,538
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role