Player Matchup

Cthulhu
Cthulhu
B2Shinob
Cthulhu
Level 105
God Stats
12W - 6L
1,679 SR
Queue Stats
117W - 108L
1,482 Elo+
Party 1
Horus
Horus
BigDJ14
Horus
Level 124
God Stats
10W - 5L
1,559 SR
Queue Stats
234W - 257L
1,468 Elo+
Party 1
Danzaburou
Danzaburou
Coolen V
Danzaburou
Level 124
God Stats
4W - 2L
1,385 SR
Queue Stats
31W - 34L
1,484 Elo+
Solo
Fenrir
Fenrir
Garu-da_25
Fenrir
Level 188
God Stats
9W - 5L
1,661 SR
Queue Stats
251W - 223L
1,572 Elo+
Party 3
Vulcan
Vulcan
Terranooba27
Vulcan
Level 148
God Stats
2W - 2L
1,325 SR
Queue Stats
110W - 97L
1,556 Elo+
Party 3
Team Averages
Level 138
1,522 SR
1,513 Elo+

VS

Team Averages
Level 90
1,601 SR
1,504 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
ELITEBOSS52X
Chaac
Level 109
God Stats
1W - 1L
1,644 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
ItsLuisJH__CR
Bakasura
Level 123
God Stats
2W - 3L
1,773 SR
Queue Stats
155W - 149L
1,490 Elo+
Party 2
Sobek
Sobek
PoundedChipmunk
Sobek
Level 66
God Stats
3W - 2L
1,590 SR
Queue Stats
408W - 410L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B2Shinob
Cthulhu
12
5 / 0 / 8
8,151
627
4,479
8,004
6,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Horus
BigDJ14
Horus
12
0 / 0 / 2
7,515
578
1,778
5,514
2,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Coolen V
Danzaburou
13
6 / 0 / 5
8,519
655
9,146
5,508
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fenrir
Garu-da_25
Fenrir
14
7 / 1 / 2
8,588
661
3,765
8,590
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
12
1 / 2 / 5
7,656
589
6,039
6,521
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 3 / 1
6,366
490
6,693
7,047
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
 
Rama
8
0 / 5 / 0
5,320
409
2,851
6,025
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

5
0 / 2 / 0
4,686
360
1,358
4,173
1,280
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
ItsLuisJH__CR
Bakasura
9
1 / 4 / 0
5,684
437
2,269
7,792
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
0 / 6 / 0
5,099
392
1,715
14,360
9,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
19
Kills
3
3
Deaths
20
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
3
1
0.83
L
Rama
 
Rama
0
5
0
0
W
Cthulhu
B2Shinob
Cthulhu
5
0
8
9
W
Horus
BigDJ14
Horus
0
0
2
1
W
Danzaburou
Coolen V
Danzaburou
6
0
5
8.5
L
0
2
0
0
W
Fenrir
Garu-da_25
Fenrir
7
1
2
8
L
Bakasura
ItsLuisJH__CR
Bakasura
1
4
0
0.25
L
0
6
0
0
W
Vulcan
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,207
Damage
14,886
34,137
Taken
39,397
15,813
Mitigated
17,251
14,781
Healing
8,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,693
108
0
1,534
7,047
2,112
0
3,756
2,974
43,779
0
L
Rama
 
Rama
2,851
2,610
0
790
6,025
1,651
0
1,274
4,751
0
28,359
W
Cthulhu
B2Shinob
Cthulhu
4,479
492
376
1,692
8,004
6,226
157
1,813
6,191
32,004
494
W
Horus
BigDJ14
Horus
1,778
1,003
240
1,519
5,514
2,616
216
264
5,226
0
40,762
W
Danzaburou
Coolen V
Danzaburou
9,146
5,201
0
3,164
5,508
1,730
1,735
866
4,439
0
57,483
L
1,358
613
0
1,120
4,173
1,280
0
0
4,173
0
10,556
W
Fenrir
Garu-da_25
Fenrir
3,765
707
0
5,885
8,590
3,135
0
736
7,734
0
63,891
L
Bakasura
ItsLuisJH__CR
Bakasura
2,269
1,355
0
2,696
7,792
2,698
0
1,089
6,693
0
26,765
L
1,715
286
0
1,907
14,360
9,510
0
3,857
10,412
17,213
0
W
Vulcan
6,039
153
49
1,856
6,521
2,106
313
4,993
1,363
48,761
1,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,429
Gold Earned
27,155
397
Minions Killed
237
0
Camps Cleared
0
1,284,134
Distance Traveled
1,053,314
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,366
490
84
6
0
239,086
2
L
Rama
5,320
409
61
5
0
201,955
1
W
Cthulhu
8,151
627
34
3
0
267,215
2
W
Horus
7,515
578
70
5
0
197,706
1
W
Danzaburou
8,519
655
109
8
0
251,113
0
L
Chaac
4,686
360
19
1
0
138,064
0
W
Fenrir
8,588
661
104
8
0
304,568
4
L
Bakasura
5,684
437
61
5
0
213,445
0
L
Sobek
5,099
392
12
1
0
260,764
4
W
Vulcan
7,656
589
80
6
0
263,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role