Player Matchup

Arachne
Arachne
Bronze III
BleachBruiser
Arachne
Bronze III
Level 140
God Stats
3W - 1L
1,706 SR
Queue Stats
3W - 1L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
BootyBlasterTTV
Bacchus
Silver I
Level 48
God Stats
3W - 1L
1,336 SR
Queue Stats
96W - 106L
1,363 MMR
Solo
Chernobog
Chernobog
Gold III
Murzzy
Chernobog
Gold III
Level 105
God Stats
61W - 44L
1,571 SR
Queue Stats
171W - 175L
1,552 MMR
Solo
Janus
Janus
Gold II
locobachi
Janus
Gold II
Level 193
God Stats
6W - 3L
1,651 SR
Queue Stats
61W - 52L
1,611 MMR
Solo
Set
Set
Gold III
mrbluehaze
Set
Gold III
Level 183
God Stats
126W - 115L
1,586 SR
Queue Stats
272W - 279L
1,471 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,570 SR
1,499 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,683 SR
1,500 MMR
Pele
Pele
Gold V
Chikamiya
Pele
Gold V
Level 120
God Stats
15W - 10L
1,608 SR
Queue Stats
131W - 137L
1,380 MMR
Party 1
Raijin
Raijin
Platinum IV
Ikundoe
Raijin
Platinum IV
Level 89
God Stats
21W - 15L
1,947 SR
Queue Stats
89W - 90L
1,697 MMR
Party 1
Tyr
Tyr
Gold V
SerDarkStar
Tyr
Gold V
Level 63
God Stats
1W - 2L
1,487 SR
Queue Stats
45W - 55L
1,355 MMR
Solo
Awilix
Awilix
Silver I
SloshyThunder
Awilix
Silver I
Level 127
God Stats
17W - 10L
1,815 SR
Queue Stats
76W - 74L
1,564 MMR
Solo
Sylvanus
Sylvanus
Gold V
flamergod
Sylvanus
Gold V
Level 128
God Stats
3W - 7L
1,558 SR
Queue Stats
29W - 33L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
5 / 1 / 0
9,697
606
11,571
11,048
9,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
0 / 3 / 5
7,477
467
5,476
12,933
11,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
Murzzy
Chernobog
15
3 / 5 / 1
8,937
559
6,297
10,650
3,447
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
locobachi
Janus
16
4 / 2 / 5
9,065
567
7,765
7,714
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 8
8,221
514
8,233
11,776
5,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
CthulhuBastetSusanoMulan

VS

Bans
AthenaFreyaSkadiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
3 / 3 / 4
8,374
523
7,697
9,221
3,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Ikundoe
Raijin
14
3 / 3 / 3
8,431
527
5,247
7,957
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 4 / 2
7,830
489
4,723
14,727
7,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 3 / 4
8,165
510
10,826
14,489
5,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
flamergod
Sylvanus
13
1 / 1 / 6
7,938
496
7,178
10,140
9,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
14
Kills
12
12
Deaths
14
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
5
1
0
5
W
0
3
5
0.83
L
Pele
3
3
4
1.67
L
Raijin
Ikundoe
Raijin
3
3
3
1.5
W
Chernobog
Murzzy
Chernobog
3
5
1
0.7
L
0
4
2
0.25
L
5
3
4
2.33
L
Sylvanus
flamergod
Sylvanus
1
1
6
4
W
Janus
locobachi
Janus
4
2
5
3.25
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,342
Damage
35,671
54,121
Taken
56,534
33,138
Mitigated
28,493
15,760
Healing
13,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
11,571
5,443
0
4,101
11,048
9,585
0
588
10,418
0
54,249
W
5,476
533
274
3,963
12,933
11,528
0
2,748
10,068
25,424
1,121
L
Pele
7,697
2,109
0
848
9,221
3,513
584
2,079
7,102
0
70,963
L
Raijin
Ikundoe
Raijin
5,247
393
0
625
7,957
2,506
0
2,805
5,012
47,969
915
W
Chernobog
Murzzy
Chernobog
6,297
3,899
0
2,834
10,650
3,447
449
2,591
8,059
0
71,969
L
4,723
561
0
3,507
14,727
7,007
0
394
13,580
0
49,840
L
10,826
4,524
0
2,807
14,489
5,717
0
4,769
9,347
0
69,502
L
Sylvanus
flamergod
Sylvanus
7,178
1,171
1,583
3,850
10,140
9,750
0
2,114
7,941
26,738
0
W
Janus
locobachi
Janus
7,765
211
0
652
7,714
2,729
0
2,980
4,506
62,773
1,449
W
8,233
3,324
0
3,936
11,776
5,849
0
3,424
8,247
0
59,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,397
Gold Earned
40,738
481
Minions Killed
480
0
Camps Cleared
0
1,608,593
Distance Traveled
1,605,097
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,697
606
115
7
0
261,579
0
W
Bacchus
7,477
467
41
3
0
309,088
9
L
Pele
8,374
523
121
8
0
336,385
0
L
Raijin
8,431
527
116
7
0
246,626
2
W
Chernobog
8,937
559
129
8
0
298,286
0
L
Tyr
7,830
489
116
7
0
302,536
5
L
Awilix
8,165
510
93
6
0
404,116
0
L
Sylvanus
7,938
496
34
2
0
315,434
5
W
Janus
9,065
567
112
7
0
365,205
1
W
Set
8,221
514
84
5
0
374,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role