Player Matchup

Atlas
Atlas
MUNCHER2345
Atlas
Level 104
God Stats
295W - 241L
1,533 SR
Queue Stats
461W - 444L
1,396 Elo+
Solo
Erlang Shen
Erlang Shen
Marksman427
Erlang Shen
Level 111
God Stats
4W - 3L
1,883 SR
Queue Stats
39W - 42L
1,485 Elo+
Party 2
Thanatos
Thanatos
SidedOstrich673
Thanatos
Level 65
God Stats
15W - 25L
1,450 SR
Queue Stats
54W - 64L
1,416 Elo+
Solo
Apollo
Apollo
ll-EwoSpawn-ll
Apollo
Level 83
God Stats
2W - 4L
1,500 SR
Queue Stats
410W - 386L
1,485 Elo+
Solo
Zeus
Zeus
onesickpuppy5
Zeus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,485 Elo+
Party 2
Team Averages
Level 94
1,573 SR
1,453 Elo+

VS

Team Averages
Level 86
1,598 SR
1,349 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
LawAbidingGamer
Gilgamesh
Level 68
God Stats
4W - 7L
1,329 SR
Queue Stats
39W - 54L
1,300 Elo+
Party 1
Olorun
Olorun
Parzival0924
Olorun
Level 86
God Stats
4W - 1L
1,940 SR
Queue Stats
42W - 68L
1,248 Elo+
Party 1
Neith
Neith
The Real Shoey
Neith
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 68L
1,300 Elo+
Party 1
Chaac
Chaac
jxdog11
Chaac
Level 64
God Stats
2W - 0L
1,719 SR
Queue Stats
22W - 27L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,101
510
3,616
7,653
4,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
Marksman427
Erlang Shen
9
0 / 3 / 1
5,022
502
4,422
9,401
6,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
9
2 / 4 / 2
5,335
534
1,394
5,778
3,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 4 / 0
5,036
504
2,154
6,023
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 4 / 1
5,254
525
3,154
4,814
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 0 / 4
6,059
606
3,097
7,811
4,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
LawAbidingGamer
Gilgamesh
10
2 / 2 / 7
5,935
594
1,621
6,476
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
10
3 / 2 / 2
5,970
597
3,210
4,562
1,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 1 / 1
6,887
689
5,080
4,883
1,340
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
jxdog11
Chaac
10
4 / 1 / 0
6,596
660
5,125
7,127
3,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
17
18
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
4
4
W
Gilgamesh
LawAbidingGamer
Gilgamesh
2
2
7
2.75
L
0
3
2
0.33
L
Erlang Shen
Marksman427
Erlang Shen
0
3
1
0.17
W
Olorun
3
2
2
2
L
Thanatos
2
4
2
0.75
W
6
1
1
6.5
W
Chaac
jxdog11
Chaac
4
1
0
4
L
2
4
0
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,740
Damage
18,133
33,669
Taken
30,859
16,951
Mitigated
12,269
7,465
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,097
111
1,317
2,298
7,811
4,047
258
1,010
6,801
23,158
0
W
Gilgamesh
LawAbidingGamer
Gilgamesh
1,621
185
0
1,790
6,476
2,104
0
1,717
4,759
0
26,562
L
3,616
1,206
129
1,877
7,653
4,152
0
688
6,965
23,952
497
L
Erlang Shen
Marksman427
Erlang Shen
4,422
2,602
0
2,731
9,401
6,392
0
310
9,091
0
28,125
W
Olorun
3,210
1,896
0
590
4,562
1,141
1,772
2,245
2,317
27,117
0
L
Thanatos
1,394
54
171
1,931
5,778
3,484
86
1,406
4,372
0
12,697
W
5,080
2,234
0
1,434
4,883
1,340
186
1,701
3,182
0
39,450
W
Chaac
jxdog11
Chaac
5,125
1,083
0
1,706
7,127
3,637
0
0
7,127
0
36,348
L
2,154
1,111
0
626
6,023
1,708
0
1,085
4,938
0
26,285
L
3,154
603
0
0
4,814
1,215
145
2,818
1,996
24,660
976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,748
Gold Earned
31,447
200
Minions Killed
281
0
Camps Cleared
0
924,670
Distance Traveled
962,970
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,059
606
33
3
0
218,306
0
W
Gilgamesh
5,935
594
47
5
0
214,666
0
L
Atlas
5,101
510
50
5
0
186,558
4
L
Erlang Shen
5,022
502
49
5
0
198,393
0
W
Olorun
5,970
597
40
4
0
165,614
0
L
Thanatos
5,335
534
23
2
0
170,293
0
W
Neith
6,887
689
90
9
0
191,553
0
W
Chaac
6,596
660
71
7
0
172,831
0
L
Apollo
5,036
504
32
3
0
188,450
0
L
Zeus
5,254
525
46
5
0
180,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role