Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Mr DarkRaven1
Agni
Level 125
God Stats
4W - 2L
1,576 SR
Queue Stats
195W - 185L
1,495 Elo+
Party 1
Athena
Athena
TheDevilH1mself
Athena
Level 69
God Stats
5W - 5L
1,497 SR
Queue Stats
143W - 160L
1,472 Elo+
Solo
Xbalanque
Xbalanque
Yayo7200
Xbalanque
Level 109
God Stats
0W - 4L
1,092 SR
Queue Stats
252W - 238L
1,428 Elo+
Solo
Ymir
Ymir
kingchaso
Ymir
Level 115
God Stats
1W - 1L
1,435 SR
Queue Stats
195W - 181L
1,500 Elo+
Party 1
Team Averages
Level 101
1,420 SR
1,479 Elo+

VS

Team Averages
Level 77
1,430 SR
1,438 Elo+
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Matheus Uemura
Sun Wukong
Level 49
God Stats
10W - 12L
1,254 SR
Queue Stats
27W - 29L
1,383 Elo+
Solo
Ra
Ra
Tazzy1925
Ra
Level 98
God Stats
21W - 23L
1,488 SR
Queue Stats
410W - 379L
1,493 Elo+
Solo
Ne Zha
Ne Zha
The__Audacity__
Ne Zha
Level 65
God Stats
16W - 25L
1,414 SR
Queue Stats
301W - 263L
1,420 Elo+
Solo
Anubis
Anubis
noelnotfound28
Anubis
Level 88
God Stats
1W - 0L
1,494 SR
Queue Stats
8W - 10L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 2 / 1
6,193
516
4,149
8,284
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 1
6,082
507
3,196
5,949
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 0
5,305
442
1,875
8,201
4,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
Yayo7200
Xbalanque
1
0 / 0 / 0
3,681
307
0
0
0
Ymir
10
1 / 0 / 1
6,064
505
4,973
7,414
6,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 1 / 0
7,408
617
5,126
5,892
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Matheus Uemura
Sun Wukong
10
0 / 2 / 0
5,777
481
2,241
6,621
4,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 0
7,864
655
3,201
6,359
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 2
6,502
542
4,046
9,837
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

1
0 / 0 / 0
2,585
215
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
8
Kills
6
6
Deaths
8
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
1
2.25
W
Medusa
 
Medusa
4
1
0
4
W
Sun Wukong
Matheus Uemura
Sun Wukong
0
2
0
0
L
2
1
1
2.5
W
2
2
0
1
L
1
3
0
0.33
W
0
3
2
0.33
L
Xbalanque
Yayo7200
Xbalanque
0
0
0
0
L
Ymir
1
0
1
1.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,193
Damage
14,614
29,848
Taken
28,709
15,503
Mitigated
11,902
7,432
Healing
7,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,149
2,160
0
1,958
8,284
3,044
0
749
7,487
0
28,320
W
Medusa
 
Medusa
5,126
1,858
0
1,519
5,892
2,077
1,066
2,036
3,856
0
52,635
W
Sun Wukong
Matheus Uemura
Sun Wukong
2,241
454
0
787
6,621
4,361
180
3,625
2,631
0
24,645
L
3,196
0
0
2,090
5,949
1,500
0
1,200
4,636
33,512
0
W
3,201
352
101
1,494
6,359
2,406
691
2,821
3,498
59,447
532
L
1,875
765
0
1,132
8,201
4,418
0
0
8,201
14,859
0
W
4,046
1,336
0
3,807
9,837
3,058
0
964
8,799
0
47,968
L
Xbalanque
Yayo7200
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
4,973
1,013
0
2,252
7,414
6,541
0
885
6,019
30,317
2,287
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,325
Gold Earned
30,136
194
Minions Killed
327
0
Camps Cleared
0
842,211
Distance Traveled
917,162
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,193
516
52
4
0
228,433
0
W
Medusa
7,408
617
72
6
0
197,649
0
W
Sun Wukong
5,777
481
39
3
0
211,765
1
L
Agni
6,082
507
65
5
0
256,863
0
W
Ra
7,864
655
123
10
0
231,233
0
L
Athena
5,305
442
23
2
0
166,296
0
W
Ne Zha
6,502
542
93
8
0
276,515
0
L
Xbalanque
3,681
307
0
0
0
0
0
L
Ymir
6,064
505
54
5
0
190,619
0
W
Anubis
2,585
215
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role