Player Matchup

Heimdallr
Heimdallr
CaptainMudkip
Heimdallr
Level 54
God Stats
1W - 1L
1,658 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2
Ra
Ra
Ferociousbun
Ra
Level 5
God Stats
1W - 2L
1,308 SR
Queue Stats
3W - 2L
1,693 Elo+
Party 2
Artio
Artio
MRDUDE9
Artio
Level 69
God Stats
1W - 1L
1,739 SR
Queue Stats
16W - 21L
1,358 Elo+
Party 2
Team Averages
Level 43
1,568 SR
1,517 Elo+

VS

Team Averages
Level 63
1,593 SR
1,544 Elo+
Baron Samedi
Baron Samedi
Hubadub22
Baron Samedi
Level 86
God Stats
5W - 5L
1,518 SR
Queue Stats
221W - 208L
1,535 Elo+
Solo
Hachiman
Hachiman
NaStYZiGzAg
Hachiman
Level 66
God Stats
18W - 20L
1,533 SR
Queue Stats
128W - 121L
1,495 Elo+
Party 1
Horus
Horus
babyglop
Horus
Level 38
God Stats
1W - 2L
1,728 SR
Queue Stats
91W - 52L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CaptainMudkip
Heimdallr
14
1 / 6 / 2
8,316
756
4,660
10,131
4,186
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 5 / 2
7,854
714
2,967
6,549
2,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
MRDUDE9
Artio
13
2 / 6 / 1
8,285
753
4,185
15,072
14,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hubadub22
Baron Samedi
17
8 / 0 / 9
10,771
979
12,378
7,239
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
NaStYZiGzAg
Hachiman
15
3 / 2 / 12
9,596
872
7,153
7,306
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Horus
babyglop
Horus
16
6 / 1 / 8
10,270
934
8,501
11,498
7,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
3
Kills
17
17
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CaptainMudkip
Heimdallr
1
6
2
0.33
L
0
5
2
0.2
W
Baron Samedi
Hubadub22
Baron Samedi
8
0
9
12.5
L
Artio
MRDUDE9
Artio
2
6
1
0.42
W
Hachiman
NaStYZiGzAg
Hachiman
3
2
12
4.5
W
Horus
babyglop
Horus
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,812
Damage
28,032
31,752
Taken
26,043
20,320
Mitigated
13,415
4,595
Healing
10,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CaptainMudkip
Heimdallr
4,660
1,063
0
837
10,131
4,186
0
3,745
6,240
0
22,592
L
2,967
428
468
228
6,549
2,026
0
2,260
4,054
16,949
1,134
W
Baron Samedi
Hubadub22
Baron Samedi
12,378
554
1,149
2,186
7,239
3,471
412
753
6,486
39,751
0
L
Artio
MRDUDE9
Artio
4,185
381
293
2,769
15,072
14,108
0
7,174
7,369
8,579
662
W
Hachiman
NaStYZiGzAg
Hachiman
7,153
5,060
0
1,460
7,306
2,572
691
2,451
4,744
0
27,873
W
Horus
babyglop
Horus
8,501
3,370
1,598
3,862
11,498
7,372
567
2,895
8,416
959
22,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,455
Gold Earned
30,637
92
Minions Killed
130
0
Camps Cleared
0
578,242
Distance Traveled
703,854
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,316
756
38
3
0
198,670
0
L
Ra
7,854
714
45
4
0
178,093
0
W
Baron Samedi
10,771
979
60
5
0
239,710
2
L
Artio
8,285
753
9
1
0
201,479
0
W
Hachiman
9,596
872
48
4
0
223,680
2
W
Horus
10,270
934
22
2
0
240,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role