Player Matchup

Loki
Loki
CheeseEBacon
Loki
Level 125
God Stats
3W - 2L
1,490 SR
Queue Stats
131W - 169L
1,425 Elo+
Party 1
Bellona
Bellona
Dalamadur450
Bellona
Level 45
God Stats
4W - 2L
1,651 SR
Queue Stats
30W - 28L
1,494 Elo+
Solo
Nox
Nox
HeartOfSouls
Nox
Level 160
God Stats
7W - 8L
1,458 SR
Queue Stats
143W - 164L
1,472 Elo+
Party 1
Bacchus
Bacchus
Life7ess999
Bacchus
Level 28
God Stats
5W - 6L
1,730 SR
Queue Stats
19W - 34L
1,401 Elo+
Party 1
Sylvanus
Sylvanus
TysonsLeftCheek
Sylvanus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,600 Elo+
Party 1
Team Averages
Level 73
1,566 SR
1,478 Elo+

VS

Team Averages
Level 138
1,545 SR
1,516 Elo+
King Arthur
King Arthur
Addicus_DV
King Arthur
Level 85
God Stats
26W - 27L
1,511 SR
Queue Stats
98W - 113L
1,492 Elo+
Party 2
Maman Brigitte
Maman Brigitte
BichyBoo
Maman Brigitte
Level 181
God Stats
28W - 22L
1,560 SR
Queue Stats
129W - 139L
1,515 Elo+
Solo
Nox
Nox
EchoesOfDust
Nox
Level 213
God Stats
1W - 1L
1,750 SR
Queue Stats
328W - 338L
1,604 Elo+
Solo
Medusa
Medusa
FreezingSerch
Medusa
Level 143
God Stats
5W - 15L
1,365 SR
Queue Stats
363W - 332L
1,462 Elo+
Solo
Fenrir
Fenrir
Los_Mendos-
Fenrir
Level 68
God Stats
4W - 5L
1,539 SR
Queue Stats
110W - 128L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 1
8,425
648
9,745
8,913
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Dalamadur450
Bellona
11
0 / 1 / 4
6,505
500
6,615
11,060
9,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 0 / 2
8,016
617
7,493
4,028
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
Life7ess999
Bacchus
10
2 / 2 / 2
6,541
503
2,872
7,679
7,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
11
1 / 3 / 3
6,555
504
5,455
8,955
4,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Addicus_DV
King Arthur
13
1 / 2 / 0
7,324
563
7,435
12,618
11,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Maman Brigitte
BichyBoo
Maman Brigitte
12
0 / 3 / 0
6,487
499
2,713
9,667
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 3
5,594
430
1,869
6,225
3,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 3 / 2
6,605
508
7,076
7,068
2,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
3 / 6 / 1
6,230
479
4,989
10,038
3,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
6
6
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Addicus_DV
King Arthur
1
2
0
0.5
L
Maman Brigitte
BichyBoo
Maman Brigitte
0
3
0
0
W
10
0
1
10.5
W
Bellona
Dalamadur450
Bellona
0
1
4
2
L
0
2
3
0.75
L
2
3
2
1
W
3
0
2
4
W
Bacchus
Life7ess999
Bacchus
2
2
2
1.5
L
Fenrir
3
6
1
0.58
W
Sylvanus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,180
Damage
24,082
40,635
Taken
45,616
25,405
Mitigated
23,790
12,935
Healing
7,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Addicus_DV
King Arthur
7,435
905
0
2,874
12,618
11,440
0
0
12,618
0
52,560
L
Maman Brigitte
BichyBoo
Maman Brigitte
2,713
21
0
1,526
9,667
2,889
0
5,616
3,641
45,162
2,152
W
9,745
2,886
0
5,091
8,913
3,072
0
1,270
7,643
0
66,573
W
Bellona
Dalamadur450
Bellona
6,615
2,417
0
3,126
11,060
9,632
17
0
11,060
0
38,527
L
1,869
172
0
540
6,225
3,120
0
2,719
3,440
21,584
886
L
7,076
2,199
0
1,095
7,068
2,373
0
4,303
2,765
0
48,652
W
7,493
1,508
0
643
4,028
1,650
42
1,982
2,046
52,621
0
W
Bacchus
Life7ess999
Bacchus
2,872
498
0
1,626
7,679
7,010
29
730
6,949
17,115
0
L
Fenrir
4,989
1,140
0
1,040
10,038
3,968
0
2,192
7,766
0
37,188
W
Sylvanus
5,455
2,438
477
1,972
8,955
4,041
533
298
8,657
38,967
9,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,042
Gold Earned
32,240
385
Minions Killed
384
0
Camps Cleared
0
1,321,419
Distance Traveled
1,321,613
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,324
563
93
7
0
252,895
4
L
Maman Brigitte
6,487
499
102
8
0
297,947
2
W
Loki
8,425
648
106
8
0
341,444
0
W
Bellona
6,505
500
59
5
0
240,273
1
L
Nox
5,594
430
55
4
0
240,053
4
L
Medusa
6,605
508
70
5
0
252,960
2
W
Nox
8,016
617
106
8
0
250,020
6
W
Bacchus
6,541
503
23
2
0
263,659
0
L
Fenrir
6,230
479
64
5
0
277,758
0
W
Sylvanus
6,555
504
91
7
0
226,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role