Player Matchup

Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond III
GodTierBussy
Chaac
Diamond III
Level 174
God Stats
13W - 12L
1,671 SR
Queue Stats
339W - 323L
2,214 MMR
Solo
Skadi
Skadi
Diamond V
Yasuke95
Skadi
Diamond V
Level 159
God Stats
30W - 24L
1,677 SR
Queue Stats
332W - 316L
2,136 MMR
Solo
Ra
Ra
Diamond IV
Zutlez
Ra
Diamond IV
Level 159
God Stats
3W - 3L
1,647 SR
Queue Stats
270W - 245L
2,159 MMR
Solo
Fafnir
Fafnir
Diamond IV
vikhang
Fafnir
Diamond IV
Level 151
God Stats
55W - 32L
1,682 SR
Queue Stats
417W - 405L
2,203 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 168
1,636 SR
2,042 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,593 SR
2,065 MMR
Raijin
Raijin
Diamond II
 
Raijin
Diamond II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
ViolentGirlscout
Sylvanus
Diamond IV
Level 159
God Stats
7W - 10L
1,573 SR
Queue Stats
251W - 231L
2,192 MMR
Solo
Izanami
Izanami
Diamond IV
Wrathbringerr
Izanami
Diamond IV
Level 194
God Stats
2W - 3L
1,650 SR
Queue Stats
189W - 161L
2,206 MMR
Solo
Lancelot
Lancelot
Diamond II
kane6
Lancelot
Diamond II
Level 138
God Stats
25W - 19L
1,663 SR
Queue Stats
71W - 61L
2,327 MMR
Solo
Hercules
Hercules
Masters
nochildsupport69
Hercules
Masters
Level 99
God Stats
9W - 11L
1,577 SR
Queue Stats
367W - 360L
2,098 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
1 / 0 / 1
4,641
516
4,032
4,918
1,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
5,572
619
4,214
8,488
6,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Skadi
Yasuke95
Skadi
8
1 / 5 / 1
4,836
537
3,219
6,336
1,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ra
11
1 / 2 / 0
5,772
641
2,306
5,976
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
vikhang
Fafnir
8
0 / 1 / 2
4,871
541
1,786
7,105
5,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KumbhakarnaChang'eLokiMedusa

VS

Bans
CthulhuVamanaAresKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
2 / 1 / 1
5,769
641
3,578
3,467
875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 1
5,675
631
4,324
7,619
3,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
12
2 / 1 / 3
6,676
742
4,984
6,462
1,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
kane6
Lancelot
10
2 / 0 / 3
5,405
601
4,342
6,941
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

8
3 / 1 / 2
5,636
626
4,578
8,239
4,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
9
9
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
0
1
1.5
W
Raijin
 
Raijin
2
1
1
2.5
L
0
1
0
0
W
0
1
1
0.5
W
Izanami
2
1
3
3.5
L
Skadi
Yasuke95
Skadi
1
5
1
0.3
L
Ra
1
2
0
0.5
W
Lancelot
kane6
Lancelot
2
0
3
3.5
W
3
1
2
4
L
Fafnir
vikhang
Fafnir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,557
Damage
21,806
32,823
Taken
32,728
17,105
Mitigated
13,887
13,190
Healing
10,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,032
801
0
4,318
4,918
1,641
0
455
4,463
0
26,775
W
Raijin
 
Raijin
3,578
238
0
500
3,467
875
0
941
2,354
37,146
0
L
4,214
626
0
3,690
8,488
6,275
0
3,872
4,616
0
36,147
W
4,324
1,049
238
4,517
7,619
3,650
18
0
7,619
27,228
10,613
W
Izanami
4,984
3,532
0
2,725
6,462
1,992
252
521
5,941
0
56,576
L
Skadi
Yasuke95
Skadi
3,219
698
0
740
6,336
1,264
0
0
6,336
0
29,709
L
Ra
2,306
47
69
2,099
5,976
2,143
0
2,469
3,507
40,305
683
W
Lancelot
kane6
Lancelot
4,342
1,084
0
959
6,941
2,490
0
875
6,018
0
42,267
W
4,578
1,722
0
1,941
8,239
4,880
0
1,402
6,751
487
10,640
L
Fafnir
vikhang
Fafnir
1,786
445
0
2,274
7,105
5,782
0
857
6,248
7,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,692
Gold Earned
29,161
280
Minions Killed
338
0
Camps Cleared
0
968,952
Distance Traveled
996,462
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,641
516
44
5
0
162,985
0
W
Raijin
5,769
641
73
8
0
175,117
0
L
Chaac
5,572
619
79
9
0
190,470
0
W
Sylvanus
5,675
631
77
9
0
170,373
1
W
Izanami
6,676
742
105
12
0
183,237
3
L
Skadi
4,836
537
49
5
0
175,047
0
L
Ra
5,772
641
98
11
0
222,125
0
W
Lancelot
5,405
601
73
8
0
247,001
0
W
Hercules
5,636
626
10
1
0
220,734
2
L
Fafnir
4,871
541
10
1
0
218,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role