Player Matchup

Fenrir
Fenrir
Diamond II
DavidDebergerac
Fenrir
Diamond II
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 26L
2,165 MMR
Party 1
Hercules
Hercules
Diamond I
SlimyBiscuit
Hercules
Diamond I
Level 194
God Stats
6W - 2L
1,781 SR
Queue Stats
67W - 26L
2,236 MMR
Party 1
Thoth
Thoth
Diamond I
TheSuperChicken
Thoth
Diamond I
Level 179
God Stats
5W - 0L
1,777 SR
Queue Stats
67W - 26L
2,236 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 178
1,686 SR
2,212 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,685 SR
2,102 MMR
Achilles
Achilles
Diamond V
Blame Clutch
Achilles
Diamond V
Level 129
God Stats
9W - 7L
1,661 SR
Queue Stats
517W - 407L
2,032 MMR
Party 2
Charybdis
Charybdis
Diamond I
CharmedFungus93
Charybdis
Diamond I
Level 88
God Stats
30W - 18L
1,792 SR
Queue Stats
543W - 406L
2,312 MMR
Party 2
Xing Tian
Xing Tian
Platinum I
psnaps
Xing Tian
Platinum I
Level 155
God Stats
7W - 6L
1,602 SR
Queue Stats
363W - 306L
1,963 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 1 / 8
12,360
773
14,659
16,780
20,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
SlimyBiscuit
Hercules
19
5 / 1 / 2
12,564
785
23,207
21,807
22,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
3 / 1 / 7
13,483
843
21,166
6,706
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeNe ZhaHelSerqetKuzenbo

VS

Bans
CthulhuAgniAtlasAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blame Clutch
Achilles
17
2 / 3 / 0
10,715
670
12,485
25,625
26,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
CharmedFungus93
Charybdis
18
1 / 2 / 2
11,763
735
15,123
15,320
5,104
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
psnaps
Xing Tian
15
0 / 5 / 3
10,280
643
4,673
28,586
22,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
3
3
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
Blame Clutch
Achilles
2
3
0
0.67
L
Charybdis
CharmedFungus93
Charybdis
1
2
2
1
W
2
1
8
6
W
Hercules
SlimyBiscuit
Hercules
5
1
2
6
W
3
1
7
6.5
L
Xing Tian
psnaps
Xing Tian
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,032
Damage
32,281
45,293
Taken
69,531
45,888
Mitigated
54,483
20,282
Healing
22,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Blame Clutch
Achilles
12,485
2,798
0
9,242
25,625
26,575
52
8,330
16,708
0
32,231
L
Charybdis
CharmedFungus93
Charybdis
15,123
7,377
0
3,691
15,320
5,104
1,421
6,274
8,816
0
56,295
W
14,659
4,706
0
5,451
16,780
20,596
778
1,260
14,942
0
48,307
W
Hercules
SlimyBiscuit
Hercules
23,207
8,870
0
11,836
21,807
22,499
157
2,193
18,912
8,803
39,867
W
21,166
231
230
2,765
6,706
2,793
1,897
1,278
5,249
82,514
1,548
L
Xing Tian
psnaps
Xing Tian
4,673
96
0
9,357
28,586
22,804
0
8,898
19,260
19,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,407
Gold Earned
32,758
225
Minions Killed
154
0
Camps Cleared
0
996,660
Distance Traveled
883,504
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,715
670
35
2
0
304,474
1
L
Charybdis
11,763
735
95
6
0
297,417
3
W
Fenrir
12,360
773
58
4
0
333,498
0
W
Hercules
12,564
785
50
3
0
338,686
0
W
Thoth
13,483
843
117
7
0
324,476
0
L
Xing Tian
10,280
643
24
2
0
281,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role