Player Matchup

Neith
Neith
Finick
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 52L
1,739 Elo+
Solo
Nu Wa
Nu Wa
InfernalBook055
Nu Wa
Level 147
God Stats
8W - 6L
1,633 SR
Queue Stats
298W - 279L
1,538 Elo+
Party 2
Eset
Eset
ZidKina
Eset
Level 203
God Stats
1W - 1L
1,720 SR
Queue Stats
145W - 120L
1,558 Elo+
Solo
Hercules
Hercules
burntpopcorn44
Hercules
Level 145
God Stats
8W - 8L
1,587 SR
Queue Stats
300W - 287L
1,482 Elo+
Party 2
Cabrakan
Cabrakan
dumpsterdive
Cabrakan
Level 125
God Stats
6W - 7L
1,625 SR
Queue Stats
244W - 252L
1,499 Elo+
Party 2
Team Averages
Level 150
1,613 SR
1,563 Elo+

VS

Team Averages
Level 149
1,625 SR
1,567 Elo+
Eset
Eset
ActuallySgtcg
Eset
Level 140
God Stats
3W - 0L
1,500 SR
Queue Stats
203W - 177L
1,578 Elo+
Party 1
Gilgamesh
Gilgamesh
FitN3rd
Gilgamesh
Level 145
God Stats
11W - 1L
1,863 SR
Queue Stats
436W - 431L
1,527 Elo+
Solo
Loki
Loki
KEYT00N
Loki
Level 166
God Stats
2W - 0L
1,500 SR
Queue Stats
219W - 188L
1,578 Elo+
Party 1
Nu Wa
Nu Wa
Stickman84
Nu Wa
Level 136
God Stats
1W - 0L
1,724 SR
Queue Stats
10W - 2L
1,719 Elo+
Solo
Bacchus
Bacchus
callhimbiggs
Bacchus
Level 158
God Stats
5W - 4L
1,536 SR
Queue Stats
407W - 417L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Finick
Neith
15
6 / 2 / 6
8,612
957
11,821
8,276
3,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 1 / 9
7,641
849
12,523
4,920
1,659
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eset
ZidKina
Eset
5
0 / 0 / 0
5,296
588
0
472
113
Hercules
13
4 / 3 / 10
7,631
848
6,739
11,178
13,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cabrakan
dumpsterdive
Cabrakan
13
1 / 2 / 11
6,874
764
3,979
7,503
10,316
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,502
945
5,267
5,369
2,062
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
FitN3rd
Gilgamesh
14
2 / 4 / 4
8,104
900
6,076
10,357
8,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Loki
KEYT00N
Loki
14
2 / 4 / 4
7,702
856
7,411
8,004
2,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
14
0 / 0 / 6
7,551
839
5,924
3,347
1,189
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bacchus
callhimbiggs
Bacchus
12
0 / 4 / 7
7,321
813
3,187
11,570
14,086
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
14
Kills
8
8
Deaths
14
36
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
Neith
Finick
Neith
6
2
6
4.5
W
Gilgamesh
FitN3rd
Gilgamesh
2
4
4
1
L
3
1
9
7.5
W
Loki
KEYT00N
Loki
2
4
4
1
W
Nu Wa
0
0
6
3
L
Eset
ZidKina
Eset
0
0
0
0
L
Hercules
4
3
10
3
W
Bacchus
callhimbiggs
Bacchus
0
4
7
0.88
L
Cabrakan
dumpsterdive
Cabrakan
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,062
Damage
27,865
32,349
Taken
38,647
29,029
Mitigated
28,575
12,665
Healing
6,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,267
221
1,225
1,079
5,369
2,062
965
2,346
3,023
17,973
0
L
Neith
Finick
Neith
11,821
3,274
1,497
2,769
8,276
3,319
256
2,508
5,501
0
30,420
W
Gilgamesh
FitN3rd
Gilgamesh
6,076
1,318
352
736
10,357
8,671
75
3,790
6,567
0
16,155
L
12,523
5,422
1,293
474
4,920
1,659
420
1,697
3,186
34,664
899
W
Loki
KEYT00N
Loki
7,411
769
722
561
8,004
2,567
862
3,100
4,904
0
19,874
W
Nu Wa
5,924
1,228
0
207
3,347
1,189
380
1,622
1,725
20,262
0
L
Eset
ZidKina
Eset
0
0
0
0
472
113
0
472
0
0
0
L
Hercules
6,739
1,608
840
4,376
11,178
13,622
0
4,863
6,108
0
13,216
W
Bacchus
callhimbiggs
Bacchus
3,187
391
223
1,631
11,570
14,086
263
5,374
6,196
8,609
2,618
L
Cabrakan
dumpsterdive
Cabrakan
3,979
619
750
666
7,503
10,316
0
4,458
3,006
7,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,054
Gold Earned
39,180
110
Minions Killed
131
0
Camps Cleared
0
689,571
Distance Traveled
895,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,502
945
30
3
0
180,716
0
L
Neith
8,612
957
57
6
0
170,374
0
W
Gilgamesh
8,104
900
27
3
0
170,155
0
L
Nu Wa
7,641
849
32
4
0
184,610
0
W
Loki
7,702
856
24
3
0
188,189
0
W
Nu Wa
7,551
839
34
4
0
190,085
0
L
Eset
5,296
588
0
0
0
0
0
L
Hercules
7,631
848
13
1
0
163,154
0
W
Bacchus
7,321
813
16
2
0
166,496
0
L
Cabrakan
6,874
764
8
1
0
171,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role