Player Matchup

Ra
Ra
DylanSlays
Ra
Level 114
God Stats
0W - 3L
1,357 SR
Queue Stats
55W - 75L
1,393 Elo+
Party 2
Cthulhu
Cthulhu
Jaaawshy
Cthulhu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,484 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NonCanon0310
Cu Chulainn
Level 69
God Stats
3W - 4L
1,582 SR
Queue Stats
3W - 4L
1,706 Elo+
Solo
Ravana
Ravana
Topsfeed
Ravana
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 205L
1,482 Elo+
Solo
Nut
Nut
gothwaifu
Nut
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,321 Elo+
Party 2
Team Averages
Level 104
1,488 SR
1,477 Elo+

VS

Team Averages
Level 125
1,508 SR
1,476 Elo+
Ra
Ra
A_New-Found_God
Ra
Level 104
God Stats
3W - 0L
1,856 SR
Queue Stats
155W - 147L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
Dark_Irrinja
Baron Samedi
Level 148
God Stats
3W - 3L
1,559 SR
Queue Stats
120W - 114L
1,458 Elo+
Solo
Charybdis
Charybdis
FLY you FO0LS
Charybdis
Level 158
God Stats
12W - 8L
1,413 SR
Queue Stats
172W - 182L
1,461 Elo+
Solo
Awilix
Awilix
POTATOKing3939
Awilix
Level 105
God Stats
2W - 1L
1,507 SR
Queue Stats
175W - 158L
1,458 Elo+
Party 1
Rama
Rama
arkthebestxxprey
Rama
Level 109
God Stats
7W - 9L
1,207 SR
Queue Stats
560W - 541L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
8,175
545
6,872
8,565
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Jaaawshy
Cthulhu
12
0 / 1 / 0
6,914
461
4,146
10,351
6,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
NonCanon0310
Cu Chulainn
14
4 / 4 / 2
9,097
606
11,928
17,214
13,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Topsfeed
Ravana
12
1 / 5 / 3
6,807
454
4,873
12,743
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
6,939
463
2,566
6,516
2,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
8,561
571
6,124
10,639
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Dark_Irrinja
Baron Samedi
13
2 / 0 / 5
8,343
556
4,769
6,857
5,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
FLY you FO0LS
Charybdis
14
1 / 4 / 2
8,790
586
6,902
13,516
7,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
8 / 1 / 4
8,834
589
12,086
11,034
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
1 / 1 / 1
8,557
570
4,834
6,434
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
10
Kills
14
15
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
4
4
1
W
Baron Samedi
Dark_Irrinja
Baron Samedi
2
0
5
4.5
L
4
3
0
1.33
W
Charybdis
FLY you FO0LS
Charybdis
1
4
2
0.5
L
Cthulhu
Jaaawshy
Cthulhu
0
1
0
0
L
Cu Chulainn
NonCanon0310
Cu Chulainn
4
4
2
1.25
W
8
1
4
10
L
Ravana
Topsfeed
Ravana
1
5
3
0.5
W
1
1
1
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,385
Damage
34,715
55,389
Taken
48,480
29,043
Mitigated
24,651
14,904
Healing
21,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,124
1,048
996
3,567
10,639
4,299
1,365
5,339
5,245
67,187
0
W
Baron Samedi
Dark_Irrinja
Baron Samedi
4,769
500
776
3,087
6,857
5,881
420
2,334
4,523
36,234
800
L
6,872
739
276
1,266
8,565
2,448
0
4,916
3,255
56,232
472
W
Charybdis
FLY you FO0LS
Charybdis
6,902
3,954
0
6,069
13,516
7,973
0
0
13,516
0
66,813
L
Cthulhu
Jaaawshy
Cthulhu
4,146
127
1,533
4,077
10,351
6,016
0
2,004
8,257
41,390
1,381
L
Cu Chulainn
NonCanon0310
Cu Chulainn
11,928
1,202
0
3,845
17,214
13,941
0
436
16,736
0
66,027
W
12,086
4,862
0
4,947
11,034
4,071
0
1,370
9,664
0
52,959
L
Ravana
Topsfeed
Ravana
4,873
1,492
0
2,199
12,743
4,617
0
1,880
10,703
0
39,749
W
4,834
2,897
0
2,225
6,434
2,427
1,281
1,991
4,443
0
69,998
L
2,566
1,456
0
1,708
6,516
2,021
17
937
5,555
0
42,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,932
Gold Earned
43,085
446
Minions Killed
528
0
Camps Cleared
0
1,488,495
Distance Traveled
1,460,567
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,561
571
128
9
0
309,068
2
W
Baron Samedi
8,343
556
58
4
0
273,533
0
L
Ra
8,175
545
108
7
0
300,349
0
W
Charybdis
8,790
586
130
9
0
233,208
3
L
Cthulhu
6,914
461
69
5
0
325,023
0
L
Cu Chulainn
9,097
606
113
8
0
289,737
6
W
Awilix
8,834
589
72
5
0
374,320
2
L
Ravana
6,807
454
63
4
0
302,867
0
W
Rama
8,557
570
140
9
0
270,438
0
L
Nut
6,939
463
93
6
0
270,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role