Player Matchup

Sun Wukong
Sun Wukong
StandbyIowa664
Sun Wukong
Level 144
God Stats
9W - 2L
1,552 SR
Queue Stats
20W - 19L
1,425 Elo+
Party 1
Pele
Pele
VoicingApe48279
Pele
Level 18
God Stats
5W - 6L
1,465 SR
Queue Stats
6W - 11L
1,437 Elo+
Party 1
Vulcan
Vulcan
hitsquadonpoint
Vulcan
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 10L
1,771 Elo+
Party 1
Team Averages
Level 101
1,506 SR
1,544 Elo+

VS

Team Averages
Level 106
1,496 SR
1,483 Elo+
Neith
Neith
BTM P0P
Neith
Level 86
God Stats
14W - 10L
1,470 SR
Queue Stats
24W - 27L
1,424 Elo+
Solo
Izanami
Izanami
ELG23
Izanami
Level 109
God Stats
67W - 70L
1,572 SR
Queue Stats
185W - 183L
1,562 Elo+
Solo
Ra
Ra
MrsMalevolent
Ra
Level 122
God Stats
74W - 92L
1,446 SR
Queue Stats
987W - 996L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
StandbyIowa664
Sun Wukong
20
2 / 6 / 3
14,072
828
17,109
19,842
10,217
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 1 / 0
8,891
523
0
1,118
259
20
3 / 6 / 1
14,900
876
15,844
16,578
6,581
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BTM P0P
Neith
6
0 / 0 / 0
7,949
468
0
0
0
Izanami
ELG23
Izanami
20
11 / 3 / 0
15,852
932
23,209
22,861
8,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

20
0 / 2 / 11
14,676
863
6,296
16,890
6,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
11
13
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
BTM P0P
Neith
0
0
0
0
W
Izanami
ELG23
Izanami
11
3
0
3.67
W
0
2
11
2.75
L
Sun Wukong
StandbyIowa664
Sun Wukong
2
6
3
0.58
L
0
1
0
0
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,953
Damage
29,505
37,538
Taken
39,751
17,057
Mitigated
15,388
5,263
Healing
20,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BTM P0P
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
ELG23
Izanami
23,209
18,108
0
7,403
22,861
8,774
3,560
8,376
13,993
0
85,597
W
6,296
213
4,532
8,458
16,890
6,614
974
6,550
9,809
61,484
489
L
Sun Wukong
StandbyIowa664
Sun Wukong
17,109
3,605
0
2,485
19,842
10,217
0
3,301
16,503
0
62,733
L
0
0
0
0
1,118
259
0
0
1,118
0
0
L
15,844
317
0
2,778
16,578
6,581
1,303
2,866
13,676
85,603
532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,863
Gold Earned
38,477
192
Minions Killed
215
0
Camps Cleared
0
569,334
Distance Traveled
557,169
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,949
468
0
0
0
0
0
W
Izanami
15,852
932
111
7
0
268,203
0
W
Ra
14,676
863
104
6
0
288,966
2
L
Sun Wukong
14,072
828
80
5
0
278,180
0
L
Pele
8,891
523
0
0
0
0
0
L
Vulcan
14,900
876
112
7
0
291,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role