Player Matchup

Janus
Janus
 
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
FFS--Mikey
Hercules
Level 153
God Stats
2W - 1L
1,574 SR
Queue Stats
231W - 225L
1,504 Elo+
Party 3
Thor
Thor
Tashinatsu
Thor
Level 145
God Stats
4W - 4L
1,529 SR
Queue Stats
357W - 317L
1,571 Elo+
Party 1
Danzaburou
Danzaburou
TechxRomoni
Danzaburou
Level 125
God Stats
1W - 3L
1,322 SR
Queue Stats
127W - 118L
1,531 Elo+
Party 3
Charon
Charon
bennyboy0620
Charon
Level 126
God Stats
14W - 12L
1,517 SR
Queue Stats
161W - 154L
1,499 Elo+
Party 3
Team Averages
Level 123
1,488 SR
1,521 Elo+

VS

Team Averages
Level 97
1,562 SR
1,536 Elo+
Hercules
Hercules
Extermn8tor101
Hercules
Level 146
God Stats
3W - 2L
1,588 SR
Queue Stats
32W - 22L
1,566 Elo+
Solo
Sol
Sol
Leddg
Sol
Level 64
God Stats
3W - 6L
1,308 SR
Queue Stats
179W - 159L
1,577 Elo+
Party 2
Hera
Hera
Misterbriteside1
Hera
Level 79
God Stats
20W - 18L
1,510 SR
Queue Stats
308W - 272L
1,473 Elo+
Solo
Thanatos
Thanatos
Miyagiii_Sama
Thanatos
Level 87
God Stats
3W - 1L
1,746 SR
Queue Stats
31W - 28L
1,511 Elo+
Party 2
Kumbhakarna
Kumbhakarna
P1ge0n_Sama
Kumbhakarna
Level 109
God Stats
12W - 7L
1,659 SR
Queue Stats
176W - 172L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 1 / 0
6,313
574
3,325
4,754
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
FFS--Mikey
Hercules
10
1 / 2 / 2
5,493
499
3,239
8,183
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,226
475
3,008
8,188
3,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Danzaburou
TechxRomoni
Danzaburou
9
0 / 2 / 1
5,261
478
2,581
5,979
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
9
0 / 1 / 1
5,271
479
3,227
7,523
3,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
4 / 0 / 0
8,076
734
7,354
8,634
7,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sol
Leddg
Sol
12
2 / 0 / 1
6,678
607
4,991
2,947
778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 3
5,830
530
2,699
5,503
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
Miyagiii_Sama
Thanatos
10
1 / 2 / 1
5,521
502
3,606
7,479
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
P1ge0n_Sama
Kumbhakarna
10
2 / 0 / 3
6,468
588
3,953
6,166
3,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
9
9
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
0
3
W
Hercules
4
0
0
4
L
Hercules
FFS--Mikey
Hercules
1
2
2
1
W
Sol
Leddg
Sol
2
0
1
2.5
W
0
2
3
0.75
W
Thanatos
Miyagiii_Sama
Thanatos
1
2
1
0.75
W
Kumbhakarna
P1ge0n_Sama
Kumbhakarna
2
0
3
3.5
L
0
3
0
0
L
Danzaburou
TechxRomoni
Danzaburou
0
2
1
0.25
L
Charon
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,380
Damage
22,603
34,627
Taken
30,729
13,611
Mitigated
15,920
9,353
Healing
14,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,325
157
0
1,205
4,754
1,332
0
2,621
1,875
39,491
515
W
Hercules
7,354
3,760
0
2,846
8,634
7,288
0
0
8,002
0
59,095
L
Hercules
FFS--Mikey
Hercules
3,239
1,710
0
1,126
8,183
3,616
0
992
7,181
0
35,341
W
Sol
Leddg
Sol
4,991
1,941
0
1,488
2,947
778
225
803
2,104
42,172
9,259
W
2,699
457
0
2,116
5,503
1,336
0
2,347
2,921
35,738
621
W
Thanatos
Miyagiii_Sama
Thanatos
3,606
286
0
4,850
7,479
2,664
0
1,571
5,868
0
35,797
W
Kumbhakarna
P1ge0n_Sama
Kumbhakarna
3,953
480
1,648
1,965
6,166
3,854
0
1,373
4,793
11,578
1,950
L
3,008
499
0
3,584
8,188
3,465
0
0
8,188
0
28,620
L
Danzaburou
TechxRomoni
Danzaburou
2,581
661
0
1,472
5,979
1,765
0
3,348
2,590
0
31,883
L
Charon
3,227
1,104
0
1,966
7,523
3,433
0
3,723
3,720
18,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,564
Gold Earned
32,573
284
Minions Killed
391
0
Camps Cleared
0
1,108,314
Distance Traveled
1,162,759
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,313
574
95
9
0
239,480
2
W
Hercules
8,076
734
120
11
0
191,635
3
L
Hercules
5,493
499
58
5
0
244,056
1
W
Sol
6,678
607
113
10
0
230,709
2
W
Hera
5,830
530
82
7
0
232,175
0
W
Thanatos
5,521
502
57
5
0
261,679
5
W
Kumbhakarna
6,468
588
19
2
0
246,561
4
L
Thor
5,226
475
57
5
0
207,970
0
L
Danzaburou
5,261
478
58
5
0
219,357
2
L
Charon
5,271
479
16
1
0
197,451
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role