Player Matchup

Nu Wa
Nu Wa
Gold II
Hoptiimus
Nu Wa
Gold II
Level 157
God Stats
15W - 14L
1,613 SR
Queue Stats
595W - 651L
1,687 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Pg OnYt TH
Cthulhu
Platinum V
Level 57
God Stats
2W - 1L
1,712 SR
Queue Stats
19W - 18L
1,700 MMR
Solo
Mercury
Mercury
Gold III
Verdin197950
Mercury
Gold III
Level 118
God Stats
3W - 3L
1,684 SR
Queue Stats
339W - 376L
1,669 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,669 SR
1,685 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,388 SR
1,672 MMR
Ix Chel
Ix Chel
Gold II
highestceiling
Ix Chel
Gold II
Level 65
God Stats
6W - 8L
1,311 SR
Queue Stats
59W - 63L
1,547 MMR
Party 1
Cupid
Cupid
Gold IV
jafet98
Cupid
Gold IV
Level 152
God Stats
1W - 0L
1,354 SR
Queue Stats
97W - 109L
1,616 MMR
Solo
Arachne
Arachne
Platinum II
lowestfloor
Arachne
Platinum II
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
278W - 334L
1,852 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hoptiimus
Nu Wa
14
1 / 3 / 0
8,530
711
8,368
7,313
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Pg OnYt TH
Cthulhu
15
1 / 4 / 0
9,516
793
10,683
16,369
14,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
Verdin197950
Mercury
12
0 / 6 / 0
8,120
677
4,986
9,394
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
TyrAchillesHerculesNe Zha

VS

Bans
KumbhakarnaCerberusMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 6
10,969
914
14,926
9,246
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
jafet98
Cupid
16
2 / 2 / 6
9,777
815
4,512
8,719
2,692
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
lowestfloor
Arachne
17
5 / 0 / 8
10,115
843
9,238
16,341
14,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
13
13
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Hoptiimus
Nu Wa
1
3
0
0.33
L
Cthulhu
Pg OnYt TH
Cthulhu
1
4
0
0.25
L
Mercury
Verdin197950
Mercury
0
6
0
0
W
6
0
6
9
W
Cupid
jafet98
Cupid
2
2
6
2.5
W
Arachne
lowestfloor
Arachne
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,037
Damage
28,676
33,076
Taken
34,306
21,023
Mitigated
19,776
3,121
Healing
15,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Hoptiimus
Nu Wa
8,368
3,303
0
461
7,313
2,756
44
3,035
4,274
28,363
0
L
Cthulhu
Pg OnYt TH
Cthulhu
10,683
142
10
2,150
16,369
14,545
0
8,070
8,294
39,503
1,475
L
Mercury
Verdin197950
Mercury
4,986
1,475
0
500
9,394
3,722
0
3,708
5,681
0
22,108
W
14,926
2,257
3,091
3,234
9,246
2,857
274
5,968
2,717
55,770
592
W
Cupid
jafet98
Cupid
4,512
1,903
153
3,512
8,719
2,692
974
3,604
4,848
0
42,173
W
Arachne
lowestfloor
Arachne
9,238
6,182
0
5,917
16,341
14,227
302
7,772
7,831
0
18,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,166
Gold Earned
30,861
176
Minions Killed
184
0
Camps Cleared
0
636,825
Distance Traveled
692,964
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,530
711
59
5
0
203,253
4
L
Cthulhu
9,516
793
85
7
0
207,801
2
L
Mercury
8,120
677
32
3
0
225,771
0
W
Ix Chel
10,969
914
94
8
0
225,430
0
W
Cupid
9,777
815
67
6
0
229,700
2
W
Arachne
10,115
843
23
2
0
237,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role