Player Matchup

Scylla
Scylla
AbruptVipahz
Scylla
Level 158
God Stats
7W - 8L
1,520 SR
Queue Stats
243W - 292L
1,385 Elo+
Party 4
Tyr
Tyr
AtomicEightBall
Tyr
Level 171
God Stats
8W - 5L
1,505 SR
Queue Stats
463W - 483L
1,499 Elo+
Party 4
Thanatos
Thanatos
Obi-Wan-Jenobi
Thanatos
Level 88
God Stats
8W - 6L
1,500 SR
Queue Stats
117W - 116L
1,435 Elo+
Party 3
Zhong Kui
Zhong Kui
SymbioticBeast
Zhong Kui
Level 119
God Stats
23W - 16L
1,610 SR
Queue Stats
36W - 24L
1,603 Elo+
Solo
Hercules
Hercules
TouchMySkittles
Hercules
Level 69
God Stats
3W - 8L
1,330 SR
Queue Stats
144W - 129L
1,446 Elo+
Party 3
Team Averages
Level 121
1,493 SR
1,473 Elo+

VS

Team Averages
Level 86
1,435 SR
1,460 Elo+
Pele
Pele
BrookeTheSiren
Pele
Level 127
God Stats
3W - 1L
1,702 SR
Queue Stats
33W - 37L
1,447 Elo+
Party 2
Chronos
Chronos
CertifiedPark
Chronos
Level 69
God Stats
2W - 0L
1,291 SR
Queue Stats
71W - 77L
1,521 Elo+
Party 1
Ymir
Ymir
Dagoodboi621_uwu
Ymir
Level 156
God Stats
4W - 2L
1,184 SR
Queue Stats
148W - 127L
1,528 Elo+
Solo
Artemis
Artemis
LateOpens
Artemis
Level 64
God Stats
8W - 8L
1,585 SR
Queue Stats
75W - 78L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
ScottTheTriton
Danzaburou
Level 13
God Stats
2W - 0L
1,415 SR
Queue Stats
5W - 6L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 2 / 0
6,957
535
5,437
5,625
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 0 / 0
8,337
641
3,469
8,324
7,736
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
11
0 / 2 / 1
6,231
479
1,627
9,217
3,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
SymbioticBeast
Zhong Kui
14
1 / 2 / 3
7,855
604
6,309
9,067
7,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hercules
11
3 / 1 / 2
7,519
578
7,358
12,808
6,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,647
511
4,195
9,433
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chronos
14
4 / 0 / 1
7,767
597
7,891
7,140
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 5
6,432
495
6,629
11,094
7,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
LateOpens
Artemis
13
1 / 3 / 1
6,960
535
5,592
7,835
2,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ScottTheTriton
Danzaburou
11
0 / 2 / 0
6,167
474
2,537
6,250
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
8
Kills
7
7
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
2
2
0
1
L
2
0
0
2
W
2
2
1
1.25
W
Chronos
4
0
1
4.5
W
0
1
5
2.5
W
Artemis
LateOpens
Artemis
1
3
1
0.5
L
Thanatos
0
2
1
0.25
W
Danzaburou
ScottTheTriton
Danzaburou
0
2
0
0
L
Zhong Kui
SymbioticBeast
Zhong Kui
1
2
3
1.25
L
Hercules
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,200
Damage
26,844
45,041
Taken
41,752
26,313
Mitigated
17,859
17,992
Healing
13,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
5,437
312
0
1,128
5,625
1,385
0
2,777
2,618
51,144
0
L
3,469
102
0
2,657
8,324
7,736
0
0
8,324
11,272
50,255
W
4,195
964
0
2,375
9,433
3,258
0
2,419
6,782
0
49,016
W
Chronos
7,891
2,134
0
2,069
7,140
2,239
0
2,019
4,937
58,181
0
W
6,629
1,948
1,811
3,504
11,094
7,758
0
3,409
7,579
18,677
0
W
Artemis
LateOpens
Artemis
5,592
2,759
0
1,028
7,835
2,716
601
3,675
4,160
0
59,047
L
Thanatos
1,627
257
0
4,922
9,217
3,137
0
4,117
4,946
0
38,823
W
Danzaburou
ScottTheTriton
Danzaburou
2,537
1,171
0
2,758
6,250
1,888
0
428
5,822
0
36,493
L
Zhong Kui
SymbioticBeast
Zhong Kui
6,309
1,375
0
5,339
9,067
7,749
468
1,468
7,599
64,045
1,227
L
Hercules
7,358
3,009
0
3,946
12,808
6,306
0
5,626
7,034
0
38,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,899
Gold Earned
33,973
432
Minions Killed
399
0
Camps Cleared
0
1,309,767
Distance Traveled
1,378,158
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,957
535
104
8
0
253,241
2
L
Tyr
8,337
641
98
8
0
226,725
0
W
Pele
6,647
511
87
7
0
321,346
0
W
Chronos
7,767
597
118
9
0
280,315
1
W
Ymir
6,432
495
26
2
0
276,598
8
W
Artemis
6,960
535
95
7
0
245,471
0
L
Thanatos
6,231
479
61
5
0
314,599
0
W
Danzaburou
6,167
474
73
6
0
254,428
2
L
Zhong Kui
7,855
604
111
9
0
232,945
4
L
Hercules
7,519
578
58
4
0
282,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role