Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
FaSe King
Tsukuyomi
Level 106
God Stats
6W - 2L
1,650 SR
Queue Stats
81W - 80L
1,454 Elo+
Party 2
Nu Wa
Nu Wa
SLOTH099
Nu Wa
Level 59
God Stats
14W - 7L
1,707 SR
Queue Stats
61W - 58L
1,448 Elo+
Party 2
Hou Yi
Hou Yi
SeniorCappa21
Hou Yi
Level 80
God Stats
4W - 6L
1,273 SR
Queue Stats
171W - 175L
1,478 Elo+
Solo
Jormungandr
Jormungandr
TWill63
Jormungandr
Level 57
God Stats
18W - 11L
1,597 SR
Queue Stats
86W - 85L
1,483 Elo+
Party 2
Team Averages
Level 86
1,545 SR
1,472 Elo+

VS

Team Averages
Level 44
1,486 SR
1,423 Elo+
Surtr
Surtr
GrizloOnDaBeat
Surtr
Level 68
God Stats
16W - 14L
1,513 SR
Queue Stats
340W - 358L
1,494 Elo+
Solo
Thanatos
Thanatos
Happenstance2805
Thanatos
Level 49
God Stats
1W - 2L
1,494 SR
Queue Stats
87W - 94L
1,514 Elo+
Solo
Bacchus
Bacchus
Medies
Bacchus
Level 34
God Stats
5W - 7L
1,453 SR
Queue Stats
113W - 127L
1,344 Elo+
Party 1
Medusa
Medusa
NoIThinkNot
Medusa
Level 40
God Stats
36W - 22L
1,514 SR
Queue Stats
146W - 131L
1,369 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Wergarr
Morgan Le Fay
Level 29
God Stats
73W - 77L
1,456 SR
Queue Stats
283W - 269L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
0 / 2 / 1
6,775
521
1,199
6,696
2,757
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
FaSe King
Tsukuyomi
14
11 / 2 / 10
8,604
662
10,969
9,949
5,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
SLOTH099
Nu Wa
14
9 / 0 / 9
8,820
678
13,252
3,993
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 6
7,113
547
8,149
8,413
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
TWill63
Jormungandr
11
1 / 2 / 5
6,186
476
5,279
7,908
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 1
8,881
683
4,854
8,663
5,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 6 / 1
6,378
491
1,316
15,557
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Medies
Bacchus
11
1 / 6 / 5
7,166
551
5,786
13,895
12,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Medusa
11
5 / 4 / 1
6,707
516
8,414
10,667
3,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Wergarr
Morgan Le Fay
11
1 / 7 / 1
6,566
505
3,138
11,255
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
24
Kills
9
9
Deaths
24
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
2
1
0.25
W
Tsukuyomi
FaSe King
Tsukuyomi
11
2
10
8
L
2
1
1
2.5
L
0
6
1
0.08
L
Bacchus
Medies
Bacchus
1
6
5
0.58
L
Medusa
5
4
1
1.38
W
Nu Wa
SLOTH099
Nu Wa
9
0
9
13.5
W
3
3
6
2
W
Jormungandr
TWill63
Jormungandr
1
2
5
1.75
L
Morgan Le Fay
Wergarr
Morgan Le Fay
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,848
Damage
23,508
36,959
Taken
60,037
15,916
Mitigated
27,633
12,164
Healing
23,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
1,199
76
0
1,888
6,696
2,757
0
208
6,189
48,718
0
W
Tsukuyomi
FaSe King
Tsukuyomi
10,969
1,841
0
2,513
9,949
5,252
460
1,828
8,000
0
49,448
L
4,854
1,337
0
3,521
8,663
5,041
1
1,823
6,687
510
62,988
L
1,316
252
0
11,474
15,557
4,428
0
2,927
12,389
0
54,210
L
Bacchus
Medies
Bacchus
5,786
844
0
3,175
13,895
12,583
0
5,044
8,648
12,677
800
L
Medusa
8,414
3,478
0
3,184
10,667
3,118
0
2,586
7,929
0
41,359
W
Nu Wa
SLOTH099
Nu Wa
13,252
2,820
0
1,388
3,993
1,148
360
1,884
2,109
43,263
925
W
8,149
2,950
0
2,645
8,413
2,702
306
2,603
5,810
0
48,205
W
Jormungandr
TWill63
Jormungandr
5,279
1,322
160
3,570
7,908
4,057
117
2,385
5,523
28,885
1,929
L
Morgan Le Fay
Wergarr
Morgan Le Fay
3,138
232
0
1,861
11,255
2,463
0
5,778
4,896
37,727
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,498
Gold Earned
35,698
337
Minions Killed
389
0
Camps Cleared
0
1,297,030
Distance Traveled
1,309,485
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,775
521
88
7
0
242,057
7
W
Tsukuyomi
8,604
662
65
5
0
288,589
7
L
Surtr
8,881
683
137
11
0
272,661
0
L
Thanatos
6,378
491
96
7
0
278,703
0
L
Bacchus
7,166
551
12
1
0
264,834
6
L
Medusa
6,707
516
68
5
0
267,020
0
W
Nu Wa
8,820
678
62
5
0
276,608
3
W
Hou Yi
7,113
547
79
6
0
240,426
0
W
Jormungandr
6,186
476
43
3
0
249,350
4
L
Morgan Le Fay
6,566
505
76
6
0
226,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role