Player Matchup

Geb
Geb
Auswhlen
Geb
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,474 Elo+
Party 1
Fenrir
Fenrir
D1 kobe24
Fenrir
Level 108
God Stats
1W - 1L
1,274 SR
Queue Stats
11W - 12L
1,622 Elo+
Party 1
Charybdis
Charybdis
DVS Shiesty
Charybdis
Level 143
God Stats
14W - 6L
1,808 SR
Queue Stats
31W - 35L
1,477 Elo+
Party 1
Cabrakan
Cabrakan
Ext Greed
Cabrakan
Level 136
God Stats
1W - 0L
1,847 SR
Queue Stats
9W - 9L
1,810 Elo+
Party 1
Olorun
Olorun
Shizzy2Dizzy
Olorun
Level 112
God Stats
5W - 4L
1,524 SR
Queue Stats
49W - 41L
1,539 Elo+
Party 1
Team Averages
Level 121
1,590 SR
1,584 Elo+

VS

Team Averages
Level 110
1,471 SR
1,520 Elo+
Bacchus
Bacchus
 
Bacchus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
B3alzebub
Nemesis
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 48L
1,550 Elo+
Solo
Cthulhu
Cthulhu
XjebemtimamuX
Cthulhu
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,453 Elo+
Solo
Rama
Rama
zTNIUT04Tz
Rama
Level 144
God Stats
1W - 7L
1,507 SR
Queue Stats
179W - 184L
1,520 Elo+
Solo
Janus
Janus
zepovin94
Janus
Level 130
God Stats
7W - 15L
1,349 SR
Queue Stats
231W - 220L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
4,203
600
1,463
3,335
1,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
D1 kobe24
Fenrir
8
2 / 0 / 0
4,172
596
1,938
4,180
1,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
DVS Shiesty
Charybdis
8
3 / 0 / 0
4,735
676
2,703
3,560
910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cabrakan
Ext Greed
Cabrakan
7
0 / 1 / 1
3,925
561
1,084
4,625
2,388
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Olorun
7
1 / 2 / 2
4,194
599
1,836
3,942
1,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
3
0 / 1 / 0
3,048
435
1,249
2,088
1,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
B3alzebub
Nemesis
8
1 / 0 / 0
4,086
584
1,368
4,332
1,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
8
1 / 1 / 0
4,746
678
2,576
3,696
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 2 / 0
4,271
610
1,227
3,372
850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
zepovin94
Janus
7
1 / 3 / 1
4,452
636
2,626
3,424
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
3
3
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
0
0
2
1
L
Nemesis
B3alzebub
Nemesis
1
0
0
1
W
Fenrir
D1 kobe24
Fenrir
2
0
0
2
W
Charybdis
DVS Shiesty
Charybdis
3
0
0
3
W
Cabrakan
Ext Greed
Cabrakan
0
1
1
0.5
W
Olorun
1
2
2
1
L
Cthulhu
1
1
0
1
L
0
2
0
0
L
Janus
zepovin94
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,024
Damage
9,046
19,642
Taken
16,912
7,271
Mitigated
6,050
7,024
Healing
6,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,249
230
0
976
2,088
1,452
0
352
1,736
2,603
0
W
1,463
164
0
1,306
3,335
1,542
0
914
2,310
10,067
0
L
Nemesis
B3alzebub
Nemesis
1,368
245
0
2,466
4,332
1,208
0
585
3,747
0
21,629
W
Fenrir
D1 kobe24
Fenrir
1,938
251
0
999
4,180
1,429
0
419
3,649
0
21,847
W
Charybdis
DVS Shiesty
Charybdis
2,703
1,194
0
2,306
3,560
910
0
716
2,758
0
29,203
W
Cabrakan
Ext Greed
Cabrakan
1,084
191
0
923
4,625
2,388
0
2,576
2,049
12,255
1,877
W
Olorun
1,836
1,244
60
1,430
3,942
1,002
0
1,193
2,619
22,858
0
L
Cthulhu
2,576
152
0
1,090
3,696
1,579
0
973
2,723
23,694
0
L
1,227
999
0
1,041
3,372
850
0
268
3,104
0
27,597
L
Janus
zepovin94
Janus
2,626
414
0
500
3,424
961
0
2,094
1,330
19,740
494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,229
Gold Earned
20,603
183
Minions Killed
191
0
Camps Cleared
0
664,389
Distance Traveled
652,875
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,048
435
6
1
0
73,862
0
W
Geb
4,203
600
16
2
0
151,203
0
L
Nemesis
4,086
584
39
6
0
167,409
3
W
Fenrir
4,172
596
42
6
0
155,342
1
W
Charybdis
4,735
676
60
9
0
115,756
2
W
Cabrakan
3,925
561
27
4
0
116,846
0
W
Olorun
4,194
599
38
5
0
125,242
1
L
Cthulhu
4,746
678
56
8
0
144,108
0
L
Rama
4,271
610
51
7
0
133,393
1
L
Janus
4,452
636
39
6
0
134,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role