Player Matchup

Ix Chel
Ix Chel
My Fish Bowl
Ix Chel
Level 109
God Stats
0W - 1L
1,740 SR
Queue Stats
8W - 8L
1,522 Elo+
Party 1
Sylvanus
Sylvanus
Sippin Da Juice
Sylvanus
Level 106
God Stats
1W - 1L
1,409 SR
Queue Stats
27W - 17L
1,549 Elo+
Party 1
Guan Yu
Guan Yu
xSTARSx ROMExHQ
Guan Yu
Level 129
God Stats
4W - 7L
1,397 SR
Queue Stats
235W - 224L
1,465 Elo+
Solo
Team Averages
Level 115
1,516 SR
1,512 Elo+

VS

Team Averages
Level 120
1,689 SR
1,514 Elo+
Bacchus
Bacchus
Invincebul
Bacchus
Level 146
God Stats
22W - 10L
1,715 SR
Queue Stats
203W - 205L
1,534 Elo+
Solo
Ne Zha
Ne Zha
Zamaranthh
Ne Zha
Level 87
God Stats
1W - 1L
1,624 SR
Queue Stats
113W - 110L
1,505 Elo+
Party 2
Sol
Sol
bmoto27
Sol
Level 127
God Stats
8W - 3L
1,727 SR
Queue Stats
104W - 111L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
My Fish Bowl
Ix Chel
14
1 / 5 / 2
8,845
680
5,638
11,547
3,625
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
15
1 / 4 / 2
9,079
698
10,124
18,154
10,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 1
8,699
669
4,723
12,203
10,180
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Invincebul
Bacchus
17
2 / 0 / 9
10,303
793
7,636
8,215
10,485
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
Zamaranthh
Ne Zha
16
3 / 3 / 7
10,810
832
9,856
11,789
4,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
18
6 / 0 / 4
11,448
881
17,598
7,827
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
11
11
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Invincebul
Bacchus
2
0
9
6.5
L
Ix Chel
My Fish Bowl
Ix Chel
1
5
2
0.4
L
Sylvanus
1
4
2
0.5
W
Ne Zha
Zamaranthh
Ne Zha
3
3
7
2.17
W
Sol
6
0
4
8
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,485
Damage
35,090
41,904
Taken
27,831
24,613
Mitigated
17,597
15,321
Healing
10,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Invincebul
Bacchus
7,636
65
0
1,794
8,215
10,485
189
5,712
2,099
19,458
1,709
L
Ix Chel
My Fish Bowl
Ix Chel
5,638
757
1,404
915
11,547
3,625
0
4,333
6,768
27,534
0
L
Sylvanus
10,124
1,836
1,959
6,270
18,154
10,808
0
11,040
6,506
27,436
84
W
Ne Zha
Zamaranthh
Ne Zha
9,856
1,792
0
3,895
11,789
4,697
0
6,546
5,011
0
54,518
W
Sol
17,598
5,559
0
4,892
7,827
2,415
1,309
2,664
4,935
52,181
0
L
4,723
466
1,513
3,260
12,203
10,180
0
8,070
3,625
0
13,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,623
Gold Earned
32,561
103
Minions Killed
195
0
Camps Cleared
0
625,121
Distance Traveled
761,271
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,303
793
33
3
0
261,001
0
L
Ix Chel
8,845
680
48
4
0
191,248
0
L
Sylvanus
9,079
698
28
2
0
179,885
0
W
Ne Zha
10,810
832
72
6
0
242,199
0
W
Sol
11,448
881
90
7
0
258,071
0
L
Guan Yu
8,699
669
27
2
0
253,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role