Player Matchup

Fenrir
Fenrir
Fatman9030
Fenrir
Level 102
God Stats
21W - 16L
1,535 SR
Queue Stats
575W - 583L
1,461 Elo+
Solo
Cthulhu
Cthulhu
To-Fly-_0
Cthulhu
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,406 Elo+
Party 1
Neith
Neith
hoopinggod-bjjon
Neith
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 40L
1,361 Elo+
Party 1
Kali
Kali
uhPretzel-_
Kali
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,396 Elo+
Party 1
Achilles
Achilles
xDarK--VorteXx
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,453 Elo+
Party 1
Team Averages
Level 92
1,507 SR
1,416 Elo+

VS

Team Averages
Level 119
1,463 SR
1,408 Elo+
Agni
Agni
 
Agni
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Eatsmango17
Shiva
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,204 Elo+
Solo
Freya
Freya
Emilian0701
Freya
Level 102
God Stats
1W - 2L
1,403 SR
Queue Stats
139W - 118L
1,431 Elo+
Solo
Pele
Pele
Mbourbeau
Pele
Level 108
God Stats
2W - 2L
1,623 SR
Queue Stats
19W - 17L
1,455 Elo+
Solo
Amaterasu
Amaterasu
Rukio The Lost
Amaterasu
Level 116
God Stats
0W - 3L
1,290 SR
Queue Stats
69W - 73L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fatman9030
Fenrir
7
3 / 3 / 1
4,173
696
3,356
5,465
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
To-Fly-_0
Cthulhu
6
4 / 1 / 1
4,538
756
2,561
4,675
1,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 3
4,021
670
2,380
2,539
612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

6
0 / 1 / 2
3,541
590
979
3,688
1,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Achilles
5
0 / 4 / 0
3,217
536
2,043
5,660
2,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
5 / 3 / 0
4,735
789
4,262
3,737
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

2
0 / 1 / 0
2,858
476
0
1,026
318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 2 / 0
3,720
620
38
3,119
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
6
0 / 2 / 0
3,551
592
2,261
5,051
1,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Rukio The Lost
Amaterasu
9
4 / 0 / 0
5,578
930
3,749
5,107
2,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
9
9
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
3
0
1.67
L
0
1
0
0
L
0
2
0
0
W
Fenrir
Fatman9030
Fenrir
3
3
1
1.17
L
Pele
0
2
0
0
L
Amaterasu
Rukio The Lost
Amaterasu
4
0
0
4
W
Cthulhu
To-Fly-_0
Cthulhu
4
1
1
4.5
W
1
0
3
2.5
W
0
1
2
1
W
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,319
Damage
10,310
22,027
Taken
18,040
7,098
Mitigated
5,897
6,683
Healing
5,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,262
907
0
474
3,737
837
0
286
3,451
18,198
0
L
0
0
0
56
1,026
318
0
274
752
0
0
L
38
0
0
977
3,119
798
0
1,013
2,106
11,408
1,026
W
Fenrir
Fatman9030
Fenrir
3,356
450
0
1,176
5,465
1,583
9
2,673
2,792
0
14,467
L
Pele
2,261
447
0
554
5,051
1,579
0
988
4,063
0
15,928
L
Amaterasu
Rukio The Lost
Amaterasu
3,749
1,879
0
2,996
5,107
2,365
0
0
4,881
48
30,697
W
Cthulhu
To-Fly-_0
Cthulhu
2,561
569
699
1,407
4,675
1,575
346
835
3,840
14,821
0
W
2,380
305
0
582
2,539
612
491
30
2,509
0
19,583
W
979
459
129
1,745
3,688
1,046
0
754
2,934
0
9,489
W
Achilles
2,043
1,062
0
945
5,660
2,282
0
48
5,347
0
8,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,490
Gold Earned
20,442
104
Minions Killed
157
0
Camps Cleared
0
645,752
Distance Traveled
502,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,735
789
28
5
0
127,691
0
L
Shiva
2,858
476
0
0
0
24,168
0
L
Freya
3,720
620
25
4
0
85,738
0
W
Fenrir
4,173
696
25
4
0
129,109
0
L
Pele
3,551
592
36
6
0
136,052
0
L
Amaterasu
5,578
930
68
11
0
128,743
0
W
Cthulhu
4,538
756
25
4
0
113,872
0
W
Neith
4,021
670
28
5
0
112,107
0
W
Kali
3,541
590
16
3
0
150,572
0
W
Achilles
3,217
536
10
2
0
140,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role