Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
Dat_Boi_A_Killa
Rama
Level 104
God Stats
4W - 3L
1,681 SR
Queue Stats
331W - 301L
1,429 Elo+
Party 2
Bastet
Bastet
ELiMi-
Bastet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,515 Elo+
Party 3
Horus
Horus
Kawf_Drop-
Horus
Level 125
God Stats
6W - 8L
1,335 SR
Queue Stats
305W - 282L
1,430 Elo+
Party 2
Hades
Hades
fitipaIdi
Hades
Level 29
God Stats
8W - 7L
1,726 SR
Queue Stats
38W - 36L
1,499 Elo+
Party 3
Team Averages
Level 100
1,548 SR
1,475 Elo+

VS

Team Averages
Level 90
1,545 SR
1,499 Elo+
Tyr
Tyr
Idont_doboof
Tyr
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 86L
1,426 Elo+
Solo
Merlin
Merlin
MIDNEEDDIE
Merlin
Level 126
God Stats
21W - 19L
1,611 SR
Queue Stats
550W - 552L
1,431 Elo+
Solo
Bacchus
Bacchus
Shoot4Effect12
Bacchus
Level 102
God Stats
25W - 18L
1,581 SR
Queue Stats
311W - 290L
1,541 Elo+
Party 1
Bastet
Bastet
plackbeaople2
Bastet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 70L
1,548 Elo+
Party 1
Artemis
Artemis
sugarbearmariah
Artemis
Level 124
God Stats
54W - 54L
1,534 SR
Queue Stats
261W - 220L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 2 / 0
5,889
535
3,293
7,341
8,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 7 / 0
4,448
404
4,829
9,549
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
ELiMi-
Bastet
10
1 / 3 / 1
5,347
486
4,033
8,184
2,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Horus
8
0 / 5 / 1
5,232
476
3,763
13,819
9,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hades
fitipaIdi
Hades
11
4 / 3 / 0
6,579
598
3,342
6,126
3,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,808
619
3,852
6,769
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
MIDNEEDDIE
Merlin
11
2 / 1 / 3
6,079
553
3,732
4,892
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 12
6,382
580
5,281
9,183
8,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
10 / 3 / 2
6,677
607
10,889
10,618
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
6 / 0 / 6
6,428
584
9,226
4,666
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
5
Kills
20
20
Deaths
5
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
0
0
L
0
7
0
0
L
Bastet
ELiMi-
Bastet
1
3
1
0.5
W
1
0
1
1.5
L
Horus
0
5
1
0.1
W
Merlin
MIDNEEDDIE
Merlin
2
1
3
3.5
W
1
1
12
7
L
Hades
fitipaIdi
Hades
4
3
0
1.33
W
10
3
2
3.67
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,260
Damage
32,980
45,019
Taken
36,128
27,211
Mitigated
19,062
9,080
Healing
15,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,293
1,289
0
1,584
7,341
8,717
0
0
7,341
28,833
1,479
L
4,829
3,814
0
1,769
9,549
2,531
0
2,172
7,377
0
23,225
L
Bastet
ELiMi-
Bastet
4,033
941
0
1,438
8,184
2,597
0
448
7,736
0
28,320
W
3,852
842
0
3,713
6,769
4,214
0
1,491
4,708
0
45,315
L
Horus
3,763
2,295
251
2,908
13,819
9,425
0
3,057
10,762
758
13,503
W
Merlin
MIDNEEDDIE
Merlin
3,732
191
0
2,394
4,892
1,369
0
1,322
3,570
33,809
353
W
5,281
843
204
3,157
9,183
8,079
0
798
8,385
14,277
0
L
Hades
fitipaIdi
Hades
3,342
47
48
1,082
6,126
3,941
0
3,285
2,841
27,477
758
W
10,889
4,017
0
3,949
10,618
3,867
0
2,057
8,534
0
35,625
W
9,226
4,948
0
2,526
4,666
1,533
0
373
4,293
0
44,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,495
Gold Earned
32,374
236
Minions Killed
292
0
Camps Cleared
0
1,033,974
Distance Traveled
1,056,659
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,889
535
71
6
0
207,846
0
L
Rama
4,448
404
43
4
0
174,900
0
L
Bastet
5,347
486
55
5
0
266,891
0
W
Tyr
6,808
619
95
9
0
221,878
0
L
Horus
5,232
476
22
2
0
190,991
0
W
Merlin
6,079
553
59
5
0
172,748
2
W
Bacchus
6,382
580
27
2
0
209,749
0
L
Hades
6,579
598
45
4
0
193,346
0
W
Bastet
6,677
607
44
4
0
270,562
0
W
Artemis
6,428
584
67
6
0
181,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role