Player Matchup

Anubis
Anubis
Don3zo
Anubis
Level 137
God Stats
5W - 5L
1,276 SR
Queue Stats
130W - 118L
1,501 Elo+
Party 1
Maui
Maui
XXDmgXControlXX
Maui
Level 156
God Stats
1W - 3L
1,310 SR
Queue Stats
37W - 36L
1,464 Elo+
Party 1
Medusa
Medusa
smiteban3
Medusa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,495 Elo+
Party 1
Team Averages
Level 102
1,362 SR
1,487 Elo+

VS

Team Averages
Level 115
1,259 SR
1,502 Elo+
Sylvanus
Sylvanus
BeAuCh DeBaUcHe
Sylvanus
Level 137
God Stats
1W - 4L
1,224 SR
Queue Stats
58W - 54L
1,524 Elo+
Party 2
Ix Chel
Ix Chel
McToon14
Ix Chel
Level 60
God Stats
1W - 4L
1,359 SR
Queue Stats
186W - 190L
1,477 Elo+
Party 2
Anhur
Anhur
garsdebout
Anhur
Level 147
God Stats
1W - 2L
1,196 SR
Queue Stats
122W - 127L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Don3zo
Anubis
16
7 / 3 / 8
10,926
993
14,399
9,104
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
6 / 2 / 9
10,611
965
7,453
12,950
11,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
smiteban3
Medusa
16
5 / 3 / 8
10,311
937
8,083
6,248
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
4 / 6 / 3
9,459
860
4,177
15,011
12,854
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
McToon14
Ix Chel
14
1 / 5 / 5
8,612
783
8,697
9,638
2,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
14
3 / 7 / 3
9,200
836
7,403
10,515
2,993
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
18
Kills
8
8
Deaths
18
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
4
6
3
0.92
W
Anubis
Don3zo
Anubis
7
3
8
3.67
L
Ix Chel
McToon14
Ix Chel
1
5
5
0.7
W
6
2
9
5.25
L
Anhur
3
7
3
0.64
W
Medusa
smiteban3
Medusa
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,935
Damage
20,277
28,302
Taken
35,164
17,252
Mitigated
18,843
5,506
Healing
8,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
4,177
667
1,610
2,198
15,011
12,854
0
7,859
6,906
8,423
0
W
Anubis
Don3zo
Anubis
14,399
476
0
2,125
9,104
4,380
488
4,926
4,178
35,973
853
L
Ix Chel
McToon14
Ix Chel
8,697
1,168
1,922
1,998
9,638
2,996
0
6,972
2,450
23,860
0
W
7,453
1,894
276
2,249
12,950
11,078
541
5,046
7,904
24,469
1,928
L
Anhur
7,403
3,303
92
191
10,515
2,993
0
5,390
4,920
0
28,348
W
Medusa
smiteban3
Medusa
8,083
2,910
0
856
6,248
1,794
1,103
2,911
3,337
0
49,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
27,271
160
Minions Killed
90
0
Camps Cleared
0
635,788
Distance Traveled
502,158
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,459
860
10
1
0
159,122
0
W
Anubis
10,926
993
69
6
0
199,756
1
L
Ix Chel
8,612
783
34
3
0
179,209
4
W
Maui
10,611
965
34
3
0
220,045
0
L
Anhur
9,200
836
46
4
0
163,827
0
W
Medusa
10,311
937
57
5
0
215,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role