Player Matchup

Danzaburou
Danzaburou
Alterwulff
Danzaburou
Level 77
God Stats
11W - 6L
1,686 SR
Queue Stats
321W - 339L
1,446 Elo+
Solo
Cthulhu
Cthulhu
BluntTilLungDie
Cthulhu
Level 57
God Stats
2W - 3L
1,324 SR
Queue Stats
154W - 174L
1,447 Elo+
Solo
Horus
Horus
Bussypopper
Horus
Level 81
God Stats
1W - 2L
1,646 SR
Queue Stats
38W - 36L
1,518 Elo+
Party 2
Artemis
Artemis
Nymiru
Artemis
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 72L
1,487 Elo+
Party 2
Zeus
Zeus
Tarfin
Zeus
Level 199
God Stats
5W - 3L
1,500 SR
Queue Stats
638W - 621L
1,426 Elo+
Solo
Team Averages
Level 101
1,531 SR
1,465 Elo+

VS

Team Averages
Level 126
1,467 SR
1,471 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Athylah
Chernobog
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,464 Elo+
Party 1
Yu Huang
Yu Huang
LeTabernak
Yu Huang
Level 158
God Stats
9W - 13L
1,383 SR
Queue Stats
625W - 599L
1,436 Elo+
Party 1
King Arthur
King Arthur
tidavid666QC
King Arthur
Level 136
God Stats
11W - 17L
1,455 SR
Queue Stats
495W - 459L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alterwulff
Danzaburou
15
6 / 2 / 12
8,980
1,123
10,026
7,098
2,906
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
6 / 2 / 16
9,451
1,181
12,384
12,544
13,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 2 / 13
8,827
1,103
3,380
9,833
8,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Artemis
Nymiru
Artemis
12
3 / 2 / 17
7,862
983
9,823
5,200
2,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Zeus
Tarfin
Zeus
15
6 / 1 / 11
9,064
1,133
10,353
5,737
5,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 5 / 5
6,515
814
3,052
14,597
10,479
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Thor
 
Thor
10
1 / 6 / 1
6,070
759
3,031
8,228
3,085
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Athylah
Chernobog
11
0 / 4 / 4
5,938
742
3,361
7,034
2,703
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
LeTabernak
Yu Huang
13
2 / 4 / 4
6,943
868
9,254
6,415
2,623
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
tidavid666QC
King Arthur
13
6 / 7 / 2
7,906
988
7,263
13,345
10,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
25
26
Kills
9
9
Deaths
26
69
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
5
5
0.5
L
Thor
 
Thor
1
6
1
0.25
W
Danzaburou
Alterwulff
Danzaburou
6
2
12
6
L
Chernobog
Athylah
Chernobog
0
4
4
0.5
W
6
2
16
7
W
5
2
13
5.75
L
Yu Huang
LeTabernak
Yu Huang
2
4
4
1
W
Artemis
Nymiru
Artemis
3
2
17
5.75
W
Zeus
Tarfin
Zeus
6
1
11
11.5
L
King Arthur
tidavid666QC
King Arthur
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,966
Damage
25,961
40,412
Taken
49,619
32,207
Mitigated
29,266
16,178
Healing
10,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,052
515
2,978
4,260
14,597
10,479
0
7,814
6,588
5,196
187
L
Thor
 
Thor
3,031
0
188
0
8,228
3,085
0
4,233
3,725
0
5,402
W
Danzaburou
Alterwulff
Danzaburou
10,026
4,758
886
1,992
7,098
2,906
3,334
3,183
3,742
0
26,968
L
Chernobog
Athylah
Chernobog
3,361
1,464
566
1,105
7,034
2,703
0
2,344
4,608
0
7,812
W
12,384
291
792
1,779
12,544
13,214
320
3,328
9,013
17,296
1,908
W
3,380
939
3,110
3,441
9,833
8,494
319
1,684
8,111
215
7,965
L
Yu Huang
LeTabernak
Yu Huang
9,254
712
483
313
6,415
2,623
0
2,626
3,671
19,473
0
W
Artemis
Nymiru
Artemis
9,823
2,859
870
870
5,200
2,420
1,545
1,565
3,589
0
18,586
W
Zeus
Tarfin
Zeus
10,353
2,690
1,271
1,167
5,737
5,173
986
1,974
3,677
22,390
1,053
L
King Arthur
tidavid666QC
King Arthur
7,263
514
258
663
13,345
10,376
0
3,933
9,277
0
13,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,184
Gold Earned
33,372
106
Minions Killed
53
0
Camps Cleared
0
749,460
Distance Traveled
634,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,515
814
1
0
0
125,950
0
L
Thor
6,070
759
3
0
0
127,145
0
W
Danzaburou
8,980
1,123
31
4
0
141,350
0
L
Chernobog
5,938
742
8
1
0
104,544
0
W
Cthulhu
9,451
1,181
15
2
0
157,209
0
W
Horus
8,827
1,103
9
1
0
171,064
0
L
Yu Huang
6,943
868
27
3
0
127,010
0
W
Artemis
7,862
983
22
3
0
135,025
0
W
Zeus
9,064
1,133
29
4
0
144,812
0
L
King Arthur
7,906
988
14
2
0
149,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role