Player Matchup

Thor
Thor
DugoodFister
Thor
Level 106
God Stats
35W - 38L
1,492 SR
Queue Stats
294W - 280L
1,453 Elo+
Solo
Cerberus
Cerberus
Kary_20192020
Cerberus
Level 65
God Stats
8W - 4L
1,872 SR
Queue Stats
172W - 181L
1,417 Elo+
Party 2
Artemis
Artemis
Nerubia
Artemis
Level 101
God Stats
12W - 8L
1,326 SR
Queue Stats
281W - 289L
1,433 Elo+
Solo
Horus
Horus
PureLuck28
Horus
Level 109
God Stats
10W - 4L
1,500 SR
Queue Stats
134W - 127L
1,462 Elo+
Solo
Janus
Janus
hunter507killer
Janus
Level 128
God Stats
2W - 1L
1,553 SR
Queue Stats
114W - 104L
1,443 Elo+
Party 2
Team Averages
Level 102
1,548 SR
1,442 Elo+

VS

Team Averages
Level 92
1,576 SR
1,447 Elo+
Zeus
Zeus
 
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
InstantSlurpee
Nut
Level 55
God Stats
0W - 2L
1,501 SR
Queue Stats
4W - 7L
1,316 Elo+
Solo
Nu Wa
Nu Wa
SoggyHotpocket-
Nu Wa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,432 Elo+
Party 1
Chaac
Chaac
TyKoGoonzz
Chaac
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,465 Elo+
Party 1
Surtr
Surtr
astro491
Surtr
Level 121
God Stats
3W - 1L
1,880 SR
Queue Stats
67W - 63L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 4
8,067
576
7,892
11,564
4,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Kary_20192020
Cerberus
11
4 / 0 / 8
7,406
529
4,307
12,866
7,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Artemis
Nerubia
Artemis
13
3 / 1 / 6
7,976
570
7,879
8,229
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
14
4 / 0 / 4
8,462
604
5,437
9,768
6,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 1 / 5
8,213
587
7,200
6,528
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 1 / 1
7,469
534
6,208
6,266
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 6 / 3
6,722
480
5,415
9,698
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 1
5,809
415
4,981
8,181
2,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chaac
12
1 / 3 / 0
7,019
501
6,706
9,660
5,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate

Breastplate

+20
Physical Protection

Surtr
astro491
Surtr
10
2 / 6 / 1
6,592
471
7,205
14,092
9,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
21
Kills
5
5
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
1
1
2.5
W
7
3
4
3
L
0
6
3
0.25
W
Cerberus
Kary_20192020
Cerberus
4
0
8
8
W
Artemis
Nerubia
Artemis
3
1
6
6
W
Horus
4
0
4
6
L
0
5
1
0.1
L
Chaac
1
3
0
0.33
L
Surtr
astro491
Surtr
2
6
1
0.42
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,715
Damage
30,515
48,955
Taken
47,897
23,637
Mitigated
20,818
14,469
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
6,208
695
0
2,243
6,266
1,271
0
2,810
3,149
50,906
1,451
W
7,892
1,784
0
934
11,564
4,877
0
2,823
8,579
0
62,053
L
5,415
3,129
0
1,444
9,698
2,331
29
1,263
8,385
0
38,095
W
Cerberus
Kary_20192020
Cerberus
4,307
263
124
4,696
12,866
7,839
0
2,755
9,576
16,545
0
W
Artemis
Nerubia
Artemis
7,879
4,295
0
2,798
8,229
2,605
188
272
7,794
0
52,279
W
Horus
5,437
2,442
420
3,528
9,768
6,449
0
1,067
8,203
367
46,303
L
4,981
1,764
0
125
8,181
2,177
0
1,734
6,319
28,690
0
L
Chaac
6,706
944
0
3,372
9,660
5,376
0
1,481
7,674
0
40,878
L
Surtr
astro491
Surtr
7,205
2,663
0
3,640
14,092
9,663
0
3,985
9,918
1,015
29,836
W
7,200
274
0
1,969
6,528
1,867
0
3,804
2,257
55,123
488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,124
Gold Earned
33,611
399
Minions Killed
334
0
Camps Cleared
0
1,454,535
Distance Traveled
1,309,342
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,469
534
111
8
0
258,784
0
W
Thor
8,067
576
93
7
0
320,043
0
L
Nut
6,722
480
60
4
0
237,102
0
W
Cerberus
7,406
529
24
2
0
296,450
0
W
Artemis
7,976
570
82
6
0
274,149
1
W
Horus
8,462
604
89
6
0
258,981
4
L
Nu Wa
5,809
415
50
4
0
267,416
0
L
Chaac
7,019
501
74
5
0
292,356
6
L
Surtr
6,592
471
39
3
0
253,684
0
W
Janus
8,213
587
111
8
0
304,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role