Player Matchup

Surtr
Surtr
Asmodeuslust
Surtr
Level 106
God Stats
4W - 6L
1,626 SR
Queue Stats
53W - 48L
1,443 Elo+
Solo
Hun Batz
Hun Batz
DrSlayo
Hun Batz
Level 69
God Stats
6W - 7L
1,500 SR
Queue Stats
231W - 222L
1,500 Elo+
Party 1
Merlin
Merlin
Foosinie
Merlin
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 38L
1,568 Elo+
Solo
Izanami
Izanami
Tbr0ski
Izanami
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 93L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
WackyKeyboard57
Kuzenbo
Level 67
God Stats
11W - 4L
1,817 SR
Queue Stats
180W - 182L
1,463 Elo+
Party 1
Team Averages
Level 87
1,589 SR
1,504 Elo+

VS

Team Averages
Level 114
1,555 SR
1,458 Elo+
King Arthur
King Arthur
CpDaDon013
King Arthur
Level 145
God Stats
1W - 0L
1,584 SR
Queue Stats
33W - 28L
1,498 Elo+
Solo
Anhur
Anhur
Evnotevan
Anhur
Level 106
God Stats
2W - 2L
1,463 SR
Queue Stats
174W - 163L
1,455 Elo+
Party 2
Ao Kuang
Ao Kuang
TBE Snoop
Ao Kuang
Level 125
God Stats
87W - 81L
1,601 SR
Queue Stats
182W - 182L
1,466 Elo+
Party 2
Ymir
Ymir
TobuEpic
Ymir
Level 106
God Stats
4W - 1L
1,732 SR
Queue Stats
25W - 20L
1,486 Elo+
Solo
Merlin
Merlin
bburns14
Merlin
Level 86
God Stats
1W - 0L
1,392 SR
Queue Stats
6W - 7L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,050
542
3,667
9,838
9,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
DrSlayo
Hun Batz
12
3 / 4 / 0
6,361
489
6,597
11,409
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Foosinie
Merlin
11
1 / 4 / 2
6,213
478
7,403
7,035
1,805
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Tbr0ski
Izanami
11
0 / 3 / 2
6,317
486
6,931
6,219
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 2 / 1
6,383
491
5,322
10,732
9,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CpDaDon013
King Arthur
14
4 / 0 / 5
8,633
664
9,155
12,649
9,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Evnotevan
Anhur
11
1 / 2 / 2
6,697
515
4,719
8,354
2,754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
TBE Snoop
Ao Kuang
14
10 / 0 / 2
8,380
645
10,241
11,051
3,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
12
0 / 0 / 6
7,082
545
4,741
10,115
7,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
bburns14
Merlin
12
1 / 4 / 6
7,044
542
3,437
7,482
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
16
16
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
King Arthur
CpDaDon013
King Arthur
4
0
5
6.5
L
Hun Batz
DrSlayo
Hun Batz
3
4
0
0.75
W
Anhur
Evnotevan
Anhur
1
2
2
1
L
Merlin
Foosinie
Merlin
1
4
2
0.5
W
Ao Kuang
TBE Snoop
Ao Kuang
10
0
2
11
L
Izanami
Tbr0ski
Izanami
0
3
2
0.33
W
Ymir
0
0
6
3
L
1
2
1
0.75
W
Merlin
bburns14
Merlin
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,920
Damage
32,293
45,233
Taken
49,651
26,041
Mitigated
24,765
10,286
Healing
19,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,667
1,423
0
1,745
9,838
9,301
0
411
9,383
1,758
47,557
W
King Arthur
CpDaDon013
King Arthur
9,155
1,111
0
2,663
12,649
9,395
42
1,969
10,227
0
66,250
L
Hun Batz
DrSlayo
Hun Batz
6,597
648
0
3,304
11,409
3,479
0
5,557
5,662
0
47,312
W
Anhur
Evnotevan
Anhur
4,719
2,823
0
2,487
8,354
2,754
0
1,746
6,608
0
51,322
L
Merlin
Foosinie
Merlin
7,403
406
0
1,361
7,035
1,805
0
4,328
2,521
37,479
0
W
Ao Kuang
TBE Snoop
Ao Kuang
10,241
2,370
0
6,644
11,051
3,557
0
2,183
8,868
48,332
1,070
L
Izanami
Tbr0ski
Izanami
6,931
4,764
0
1,696
6,219
1,660
0
2,195
4,024
0
46,774
W
Ymir
4,741
683
3,047
3,167
10,115
7,081
60
2,957
7,158
18,160
0
L
5,322
2,888
0
2,180
10,732
9,796
0
5,180
5,512
19,946
1,836
W
Merlin
bburns14
Merlin
3,437
237
252
1,304
7,482
1,978
45
3,979
3,503
34,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,324
Gold Earned
37,836
339
Minions Killed
377
0
Camps Cleared
0
1,339,396
Distance Traveled
1,296,965
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,050
542
95
7
0
280,094
0
W
King Arthur
8,633
664
118
9
0
261,266
0
L
Hun Batz
6,361
489
71
5
0
273,580
0
W
Anhur
6,697
515
83
6
0
218,419
6
L
Merlin
6,213
478
56
4
0
239,231
2
W
Ao Kuang
8,380
645
72
6
0
314,252
0
L
Izanami
6,317
486
86
7
0
266,229
2
W
Ymir
7,082
545
32
2
0
261,352
7
L
Kuzenbo
6,383
491
31
2
0
280,262
3
W
Merlin
7,044
542
72
6
0
241,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role