Player Matchup

Zhong Kui
Zhong Kui
ChefSel
Zhong Kui
Level 66
God Stats
2W - 1L
1,712 SR
Queue Stats
265W - 302L
1,415 Elo+
Solo
Cthulhu
Cthulhu
HIELLOUCLACK
Cthulhu
Level 24
God Stats
11W - 20L
1,350 SR
Queue Stats
16W - 33L
1,253 Elo+
Party 1
Discordia
Discordia
Iconic_JPDaniel
Discordia
Level 69
God Stats
1W - 1L
1,456 SR
Queue Stats
248W - 232L
1,469 Elo+
Party 3
Medusa
Medusa
Kauros_GT
Medusa
Level 64
God Stats
2W - 3L
1,396 SR
Queue Stats
187W - 194L
1,452 Elo+
Party 3
Fenrir
Fenrir
TOMESYT
Fenrir
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 46L
1,271 Elo+
Party 1
Team Averages
Level 52
1,483 SR
1,372 Elo+

VS

Team Averages
Level 57
1,639 SR
1,487 Elo+
Neith
Neith
PeachPinkMink
Neith
Level 44
God Stats
11W - 13L
1,479 SR
Queue Stats
46W - 58L
1,367 Elo+
Solo
Bacchus
Bacchus
SlappytheClam
Bacchus
Level 47
God Stats
9W - 5L
1,576 SR
Queue Stats
36W - 39L
1,409 Elo+
Solo
Sun Wukong
Sun Wukong
TheAlmightyTre1
Sun Wukong
Level 68
God Stats
9W - 9L
1,736 SR
Queue Stats
11W - 10L
1,667 Elo+
Solo
Scylla
Scylla
camsua13
Scylla
Level 97
God Stats
1W - 1L
1,721 SR
Queue Stats
104W - 96L
1,498 Elo+
Party 2
Fenrir
Fenrir
gonmo03
Fenrir
Level 29
God Stats
6W - 5L
1,684 SR
Queue Stats
24W - 22L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChefSel
Zhong Kui
17
6 / 2 / 2
10,541
586
11,459
10,568
7,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
HIELLOUCLACK
Cthulhu
13
0 / 2 / 0
7,713
429
2,639
9,017
6,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Discordia
Iconic_JPDaniel
Discordia
15
3 / 2 / 2
9,507
528
11,678
7,885
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
Kauros_GT
Medusa
13
3 / 3 / 1
8,309
462
7,064
8,612
2,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fenrir
TOMESYT
Fenrir
15
1 / 5 / 0
8,319
462
3,243
14,741
6,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,368
465
7,197
8,417
1,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
12
1 / 2 / 4
7,732
430
4,338
12,225
10,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sun Wukong
TheAlmightyTre1
Sun Wukong
11
1 / 5 / 1
7,523
418
4,259
9,240
5,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
camsua13
Scylla
14
1 / 3 / 5
8,549
475
6,709
9,101
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
gonmo03
Fenrir
15
7 / 2 / 4
9,073
504
7,138
11,152
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
13
Kills
14
14
Deaths
13
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
ChefSel
Zhong Kui
6
2
2
3.5
W
Cthulhu
HIELLOUCLACK
Cthulhu
0
2
0
0
W
Discordia
Iconic_JPDaniel
Discordia
3
2
2
2
W
Medusa
Kauros_GT
Medusa
3
3
1
1.17
L
4
1
4
6
L
Bacchus
1
2
4
1.5
W
Fenrir
TOMESYT
Fenrir
1
5
0
0.2
L
Sun Wukong
TheAlmightyTre1
Sun Wukong
1
5
1
0.3
L
Scylla
camsua13
Scylla
1
3
5
1.17
L
Fenrir
gonmo03
Fenrir
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,083
Damage
29,641
50,823
Taken
50,135
25,276
Mitigated
24,043
13,315
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
ChefSel
Zhong Kui
11,459
2,464
0
6,239
10,568
7,405
2,437
73
10,455
72,858
2,364
W
Cthulhu
HIELLOUCLACK
Cthulhu
2,639
192
47
1,643
9,017
6,883
668
2,132
6,839
38,635
1,712
W
Discordia
Iconic_JPDaniel
Discordia
11,678
400
0
1,180
7,885
2,214
168
3,000
4,575
60,431
1,633
W
Medusa
Kauros_GT
Medusa
7,064
2,514
0
1,857
8,612
2,515
706
3,715
4,767
0
50,846
L
7,197
1,180
0
1,230
8,417
1,820
429
3,275
4,968
0
56,775
L
Bacchus
4,338
407
0
1,677
12,225
10,811
132
5,454
6,628
19,611
0
W
Fenrir
TOMESYT
Fenrir
3,243
264
0
2,349
14,741
6,259
0
1,229
13,408
0
66,799
L
Sun Wukong
TheAlmightyTre1
Sun Wukong
4,259
955
0
767
9,240
5,435
0
5,809
3,391
0
35,153
L
Scylla
camsua13
Scylla
6,709
519
0
1,010
9,101
1,575
60
5,143
3,372
45,398
1,184
L
Fenrir
gonmo03
Fenrir
7,138
881
0
3,272
11,152
4,402
1,347
4,937
6,131
0
50,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,389
Gold Earned
41,245
466
Minions Killed
328
0
Camps Cleared
0
1,656,299
Distance Traveled
1,603,384
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,541
586
125
7
0
284,297
1
W
Cthulhu
7,713
429
56
3
0
350,816
2
W
Discordia
9,507
528
103
6
0
338,827
2
W
Medusa
8,309
462
92
5
0
302,498
0
L
Neith
8,368
465
83
5
0
328,470
5
L
Bacchus
7,732
430
21
1
0
350,332
2
W
Fenrir
8,319
462
90
5
0
379,861
0
L
Sun Wukong
7,523
418
34
2
0
185,691
0
L
Scylla
8,549
475
107
6
0
360,675
0
L
Fenrir
9,073
504
83
5
0
378,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role