Player Matchup

Merlin
Merlin
GhostNDaRain
Merlin
Level 131
God Stats
4W - 8L
1,457 SR
Queue Stats
248W - 276L
1,481 Elo+
Party 3
Skadi
Skadi
GhostNdaHood
Skadi
Level 129
God Stats
2W - 2L
1,233 SR
Queue Stats
170W - 188L
1,503 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Krumm34
Kumbhakarna
Level 127
God Stats
17W - 16L
1,402 SR
Queue Stats
134W - 124L
1,431 Elo+
Party 2
Ravana
Ravana
TheRealJewBear
Ravana
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 28L
1,404 Elo+
Party 2
Cerberus
Cerberus
ZaddyMommy
Cerberus
Level 107
God Stats
4W - 6L
1,474 SR
Queue Stats
65W - 56L
1,514 Elo+
Solo
Team Averages
Level 120
1,413 SR
1,467 Elo+

VS

Team Averages
Level 137
1,404 SR
1,481 Elo+
Atlas
Atlas
 
Atlas
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Francosoo11
Anubis
Level 147
God Stats
1W - 2L
1,489 SR
Queue Stats
176W - 164L
1,495 Elo+
Party 1
Hou Yi
Hou Yi
GLADIATTORXS
Hou Yi
Level 146
God Stats
15W - 12L
1,585 SR
Queue Stats
177W - 158L
1,505 Elo+
Party 1
Ra
Ra
YuukoS2
Ra
Level 167
God Stats
0W - 2L
1,284 SR
Queue Stats
78W - 69L
1,426 Elo+
Solo
Awilix
Awilix
guanela25
Awilix
Level 102
God Stats
1W - 6L
1,163 SR
Queue Stats
127W - 116L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 3 / 3
7,546
580
5,501
6,207
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 6 / 4
6,044
465
8,387
9,434
2,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
Krumm34
Kumbhakarna
10
1 / 4 / 4
6,630
510
6,790
12,254
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
5 / 2 / 4
7,453
573
4,855
6,009
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
ZaddyMommy
Cerberus
15
6 / 1 / 1
9,195
707
7,396
11,276
7,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 4 / 6
6,846
527
3,950
11,789
8,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anubis
13
1 / 4 / 0
7,669
590
6,067
9,328
3,675
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hou Yi
12
5 / 2 / 5
7,090
545
9,343
9,525
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 5 / 3
7,090
545
3,507
8,364
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
guanela25
Awilix
13
5 / 2 / 2
7,243
557
7,810
10,090
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
32
16
Kills
16
16
Deaths
17
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
4
6
1.25
L
Anubis
1
4
0
0.25
L
Hou Yi
5
2
5
3.75
W
Merlin
3
3
3
1.5
W
1
6
4
0.5
W
Kumbhakarna
Krumm34
Kumbhakarna
1
4
4
0.75
W
5
2
4
3.5
L
3
5
3
0.9
W
Cerberus
ZaddyMommy
Cerberus
6
1
1
6.5
L
Awilix
guanela25
Awilix
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,929
Damage
30,677
45,180
Taken
49,096
21,876
Mitigated
21,170
9,400
Healing
12,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,950
1,464
0
2,188
11,789
8,054
68
3,734
8,055
18,882
1,157
L
Anubis
6,067
302
0
3,190
9,328
3,675
0
7,023
2,305
56,929
1,366
L
Hou Yi
9,343
4,736
0
3,686
9,525
3,240
546
3,027
6,498
0
42,586
W
Merlin
5,501
44
0
902
6,207
1,753
0
1,727
4,402
41,983
1,806
W
8,387
2,420
0
663
9,434
2,410
0
1,127
8,211
0
41,074
W
Kumbhakarna
Krumm34
Kumbhakarna
6,790
1,434
24
2,584
12,254
7,962
0
3,694
8,264
27,634
0
W
4,855
1,604
0
925
6,009
2,420
0
539
5,408
0
52,848
L
3,507
390
659
2,014
8,364
2,438
144
2,472
5,892
39,361
0
W
Cerberus
ZaddyMommy
Cerberus
7,396
266
0
4,302
11,276
7,331
0
5,717
5,389
59,851
2,548
L
Awilix
guanela25
Awilix
7,810
2,954
0
620
10,090
3,763
0
3,046
7,044
0
40,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,868
Gold Earned
35,938
424
Minions Killed
346
0
Camps Cleared
0
1,247,824
Distance Traveled
1,293,939
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,846
527
23
2
0
272,375
5
L
Anubis
7,669
590
110
8
0
231,681
0
L
Hou Yi
7,090
545
64
5
0
241,855
0
W
Merlin
7,546
580
83
6
0
235,402
0
W
Skadi
6,044
465
66
5
0
250,733
0
W
Kumbhakarna
6,630
510
32
2
0
255,665
1
W
Ravana
7,453
573
87
7
0
268,546
1
L
Ra
7,090
545
83
6
0
234,057
0
W
Cerberus
9,195
707
156
12
0
237,478
0
L
Awilix
7,243
557
66
5
0
313,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role