Player Matchup

Anubis
Anubis
IObiWanCannoli
Anubis
Level 48
God Stats
8W - 1L
1,653 SR
Queue Stats
10W - 5L
1,443 Elo+
Party 1
Shiva
Shiva
MuadDib5569
Shiva
Level 87
God Stats
5W - 1L
1,783 SR
Queue Stats
86W - 83L
1,431 Elo+
Party 1
Fenrir
Fenrir
rooserbruiser
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,443 Elo+
Party 1
Team Averages
Level 48
1,645 SR
1,439 Elo+

VS

Team Averages
Level 65
1,512 SR
1,400 Elo+
Achilles
Achilles
KarellCG
Achilles
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,363 Elo+
Party 2
Baron Samedi
Baron Samedi
Kirik08
Baron Samedi
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 9L
1,363 Elo+
Party 2
Ah Puch
Ah Puch
daily_deli
Ah Puch
Level 85
God Stats
250W - 244L
1,536 SR
Queue Stats
258W - 264L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 4
11,220
863
9,330
10,539
4,721
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 2 / 4
10,817
832
8,040
11,350
9,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
1 / 5 / 6
9,859
758
7,159
12,530
6,327
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KarellCG
Achilles
17
1 / 2 / 5
9,729
748
4,973
13,781
18,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Kirik08
Baron Samedi
15
2 / 4 / 5
9,742
749
8,065
8,832
3,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
daily_deli
Ah Puch
17
5 / 2 / 3
10,479
806
14,840
6,544
2,830
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
8
Kills
8
8
Deaths
8
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
Achilles
KarellCG
Achilles
1
2
5
1.75
L
Baron Samedi
Kirik08
Baron Samedi
2
4
5
1.13
W
3
2
4
2.5
L
Ah Puch
daily_deli
Ah Puch
5
2
3
3.25
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,529
Damage
27,878
34,419
Taken
29,157
20,374
Mitigated
24,783
5,362
Healing
4,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,330
589
0
3,584
10,539
4,721
1,216
8,127
2,397
51,181
1,260
L
Achilles
KarellCG
Achilles
4,973
695
0
797
13,781
18,589
168
4,248
9,498
0
20,386
L
Baron Samedi
Kirik08
Baron Samedi
8,065
779
567
1,456
8,832
3,364
240
4,152
4,673
25,987
0
W
8,040
781
369
857
11,350
9,326
0
7,438
3,900
932
22,607
L
Ah Puch
daily_deli
Ah Puch
14,840
533
207
1,586
6,544
2,830
393
1,153
5,377
45,450
0
W
7,159
2,050
0
552
12,530
6,327
0
7,415
5,094
0
24,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,896
Gold Earned
29,950
179
Minions Killed
136
0
Camps Cleared
0
712,120
Distance Traveled
693,533
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,220
863
105
8
0
226,542
1
L
Achilles
9,729
748
29
2
0
263,277
0
L
Baron Samedi
9,742
749
47
4
0
193,045
0
W
Shiva
10,817
832
38
3
0
250,727
3
L
Ah Puch
10,479
806
60
5
0
237,211
1
W
Fenrir
9,859
758
36
3
0
234,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role