Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
G 123 SN1P3R 20
Poseidon
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,504 Elo+
Party 1
Cernunnos
Cernunnos
Isna Ranvalen
Cernunnos
Level 131
God Stats
1W - 0L
1,432 SR
Queue Stats
34W - 35L
1,554 Elo+
Party 1
Janus
Janus
Kairos Meros
Janus
Level 131
God Stats
1W - 0L
1,410 SR
Queue Stats
17W - 18L
1,568 Elo+
Party 1
Tiamat
Tiamat
Thee CuChulainn
Tiamat
Level 163
God Stats
1W - 0L
1,394 SR
Queue Stats
4W - 0L
1,795 Elo+
Party 1
Team Averages
Level 151
1,447 SR
1,584 Elo+

VS

Team Averages
Level 129
1,481 SR
1,516 Elo+
Anhur
Anhur
Devondevon128
Anhur
Level 112
God Stats
4W - 3L
1,659 SR
Queue Stats
199W - 186L
1,489 Elo+
Party 2
Hou Yi
Hou Yi
IronTalbain
Hou Yi
Level 147
God Stats
5W - 2L
1,669 SR
Queue Stats
370W - 382L
1,547 Elo+
Solo
Hercules
Hercules
Superior Master
Hercules
Level 121
God Stats
6W - 14L
1,342 SR
Queue Stats
282W - 273L
1,497 Elo+
Party 2
Raijin
Raijin
TheAnal4venger
Raijin
Level 167
God Stats
3W - 3L
1,597 SR
Queue Stats
163W - 171L
1,530 Elo+
Solo
Atlas
Atlas
Twok-Madden
Atlas
Level 97
God Stats
0W - 4L
1,140 SR
Queue Stats
375W - 404L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 0 / 7
6,292
1,049
4,635
2,376
947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
11
1 / 3 / 6
6,230
1,038
4,411
5,406
1,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cernunnos
Isna Ranvalen
Cernunnos
12
4 / 1 / 6
6,734
1,122
4,459
5,778
1,963
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
2 / 1 / 8
6,445
1,074
4,986
2,492
821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 2 / 6
6,617
1,103
5,667
3,818
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
6,183
1,031
3,743
6,548
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hou Yi
11
1 / 2 / 4
6,000
1,000
2,010
4,586
1,187
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
13
2 / 1 / 3
6,217
1,036
4,365
7,998
7,541
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 3
5,755
959
3,722
5,019
1,303
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
0 / 1 / 2
5,121
854
1,264
1,912
1,214
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
11
Kills
7
7
Deaths
11
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
7
5.5
L
3
4
3
1.13
W
Poseidon
1
3
6
1.33
L
Hou Yi
1
2
4
1.5
W
Cernunnos
Isna Ranvalen
Cernunnos
4
1
6
7
W
2
1
8
6
L
Hercules
2
1
3
3.5
L
1
3
3
0.83
W
2
2
6
2.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,158
Damage
15,104
19,870
Taken
26,063
6,671
Mitigated
13,207
10,646
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,635
335
507
2,777
2,376
947
0
611
1,719
0
6,898
L
3,743
1,484
708
1,013
6,548
1,962
0
5,262
1,144
0
10,860
W
Poseidon
4,411
781
436
1,296
5,406
1,252
312
1,011
4,287
11,412
0
L
Hou Yi
2,010
633
261
592
4,586
1,187
153
2,568
1,778
0
8,088
W
Cernunnos
Isna Ranvalen
Cernunnos
4,459
2,707
653
1,565
5,778
1,963
775
1,076
4,544
0
12,321
W
4,986
238
906
340
2,492
821
51
359
2,037
12,074
0
L
Hercules
4,365
393
341
4,512
7,998
7,541
0
3,217
4,425
0
8,842
L
3,722
448
208
920
5,019
1,303
41
2,674
2,198
10,301
359
W
5,667
490
1,174
992
3,818
1,688
36
1,282
2,440
10,526
0
L
1,264
344
0
61
1,912
1,214
0
777
1,045
2,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,318
Gold Earned
29,276
73
Minions Killed
61
0
Camps Cleared
0
636,992
Distance Traveled
502,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,292
1,049
4
1
0
139,500
0
L
Anhur
6,183
1,031
21
4
0
121,329
0
W
Poseidon
6,230
1,038
6
1
0
124,947
0
L
Hou Yi
6,000
1,000
11
2
0
108,411
0
W
Cernunnos
6,734
1,122
24
4
0
121,163
0
W
Janus
6,445
1,074
16
3
0
126,767
0
L
Hercules
6,217
1,036
6
1
0
135,076
0
L
Raijin
5,755
959
21
4
0
88,992
0
W
Tiamat
6,617
1,103
23
4
0
124,615
0
L
Atlas
5,121
854
2
0
0
48,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role