Player Matchup

Anubis
Anubis
LastKingKoob
Anubis
Level 146
God Stats
18W - 9L
1,624 SR
Queue Stats
129W - 110L
1,580 Elo+
Solo
Surtr
Surtr
QUIETARTISTRANE
Surtr
Level 127
God Stats
22W - 20L
1,434 SR
Queue Stats
180W - 176L
1,453 Elo+
Solo
Pele
Pele
ShrunkGiraph
Pele
Level 89
God Stats
24W - 16L
1,646 SR
Queue Stats
175W - 155L
1,537 Elo+
Solo
Bacchus
Bacchus
brusscabuss
Bacchus
Level 116
God Stats
11W - 12L
1,535 SR
Queue Stats
261W - 240L
1,502 Elo+
Solo
Danzaburou
Danzaburou
otxvex
Danzaburou
Level 96
God Stats
8W - 4L
1,535 SR
Queue Stats
26W - 21L
1,505 Elo+
Solo
Team Averages
Level 115
1,555 SR
1,515 Elo+

VS

Team Averages
Level 96
1,493 SR
1,517 Elo+
Danzaburou
Danzaburou
AyyCuhh
Danzaburou
Level 18
God Stats
3W - 3L
1,578 SR
Queue Stats
5W - 6L
1,518 Elo+
Party 1
Chaac
Chaac
BokSoup
Chaac
Level 84
God Stats
4W - 7L
1,403 SR
Queue Stats
95W - 97L
1,497 Elo+
Party 1
Zeus
Zeus
Extrapalapaquetl
Zeus
Level 159
God Stats
0W - 3L
1,227 SR
Queue Stats
97W - 94L
1,458 Elo+
Solo
Jormungandr
Jormungandr
KaijuNo1
Jormungandr
Level 114
God Stats
7W - 7L
1,702 SR
Queue Stats
172W - 160L
1,569 Elo+
Party 1
Awilix
Awilix
deztroyer22
Awilix
Level 103
God Stats
22W - 17L
1,553 SR
Queue Stats
132W - 126L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
15 / 0 / 3
10,449
746
15,698
10,389
5,004
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 0
7,761
554
6,928
14,966
12,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 5
7,910
565
5,283
11,676
4,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
brusscabuss
Bacchus
13
1 / 5 / 6
6,796
485
4,341
10,240
9,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Danzaburou
otxvex
Danzaburou
13
3 / 2 / 6
7,202
514
5,328
9,694
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AyyCuhh
Danzaburou
11
0 / 5 / 5
6,140
439
3,857
7,379
2,398
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
BokSoup
Chaac
14
3 / 2 / 4
8,334
595
10,857
11,440
9,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 8 / 0
6,644
475
6,445
9,023
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
KaijuNo1
Jormungandr
11
3 / 3 / 3
7,195
514
9,075
11,249
9,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
14
6 / 5 / 2
7,974
570
7,445
12,270
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
23
Kills
14
14
Deaths
23
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AyyCuhh
Danzaburou
0
5
5
0.5
L
Chaac
BokSoup
Chaac
3
2
4
2.5
L
2
8
0
0.25
L
Jormungandr
KaijuNo1
Jormungandr
3
3
3
1.5
W
Anubis
15
0
3
16.5
W
1
4
0
0.25
W
3
3
5
1.83
W
Bacchus
brusscabuss
Bacchus
1
5
6
0.8
L
Awilix
6
5
2
1.4
W
Danzaburou
otxvex
Danzaburou
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,578
Damage
37,679
56,965
Taken
51,361
34,578
Mitigated
26,370
19,284
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AyyCuhh
Danzaburou
3,857
1,643
0
1,272
7,379
2,398
0
3,272
3,917
0
34,207
L
Chaac
BokSoup
Chaac
10,857
1,554
0
3,542
11,440
9,496
0
801
9,814
9,247
61,163
L
6,445
123
0
1,360
9,023
1,416
0
6,648
2,375
34,247
710
L
Jormungandr
KaijuNo1
Jormungandr
9,075
2,491
0
779
11,249
9,826
0
3,563
7,424
38,551
0
W
Anubis
15,698
1,000
0
7,817
10,389
5,004
937
3,808
6,049
75,322
1,730
W
6,928
2,761
0
2,714
14,966
12,724
0
2,054
12,912
2,232
50,621
W
5,283
1,087
0
3,047
11,676
4,118
366
2,283
9,287
0
61,134
W
Bacchus
brusscabuss
Bacchus
4,341
348
0
1,821
10,240
9,330
0
4,068
6,100
26,075
837
L
Awilix
7,445
3,550
0
2,959
12,270
3,234
0
5,434
6,805
0
59,171
W
Danzaburou
otxvex
Danzaburou
5,328
2,290
0
3,885
9,694
3,402
818
4,613
5,033
0
41,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,118
Gold Earned
36,287
422
Minions Killed
438
0
Camps Cleared
0
1,370,529
Distance Traveled
1,332,430
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,140
439
55
4
0
259,143
0
L
Chaac
8,334
595
149
11
0
226,434
2
L
Zeus
6,644
475
75
5
0
253,501
2
L
Jormungandr
7,195
514
64
5
0
272,744
0
W
Anubis
10,449
746
114
8
0
274,775
0
W
Surtr
7,761
554
92
7
0
258,936
0
W
Pele
7,910
565
89
6
0
327,515
0
W
Bacchus
6,796
485
54
4
0
264,440
0
L
Awilix
7,974
570
95
7
0
320,608
0
W
Danzaburou
7,202
514
73
5
0
244,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role