Player Matchup

Artio
Artio
Silver I
 
Artio
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
CP xGod mAn1aCk
Mercury
Silver I
Level 172
God Stats
2W - 3L
1,692 SR
Queue Stats
43W - 54L
1,242 MMR
Solo
Chaac
Chaac
Gold V
N0-DranK
Chaac
Gold V
Level 120
God Stats
4W - 3L
1,614 SR
Queue Stats
168W - 190L
1,304 MMR
Solo
Jormungandr
Jormungandr
Silver I
SiIverpeep
Jormungandr
Silver I
Level 84
God Stats
9W - 5L
1,733 SR
Queue Stats
56W - 59L
1,159 MMR
Solo
Izanami
Izanami
Silver II
criiiiiii
Izanami
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 51L
1,143 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,608 SR
1,270 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,626 SR
1,197 MMR
Nu Wa
Nu Wa
Gold IV
Ins0lent
Nu Wa
Gold IV
Level 125
God Stats
9W - 6L
1,611 SR
Queue Stats
91W - 98L
1,301 MMR
Solo
Hachiman
Hachiman
Gold V
StarburstMe69
Hachiman
Gold V
Level 163
God Stats
7W - 10L
1,469 SR
Queue Stats
151W - 161L
1,141 MMR
Solo
Serqet
Serqet
Gold V
agOnize1
Serqet
Gold V
Level 192
God Stats
1W - 3L
1,714 SR
Queue Stats
272W - 286L
1,267 MMR
Solo
Cerberus
Cerberus
Silver II
daniel6020
Cerberus
Silver II
Level 128
God Stats
5W - 1L
1,731 SR
Queue Stats
28W - 40L
1,161 MMR
Solo
Achilles
Achilles
Silver I
xIR0N_BurteXx
Achilles
Silver I
Level 122
God Stats
31W - 27L
1,602 SR
Queue Stats
293W - 335L
1,116 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 3 / 0
6,854
571
3,411
9,651
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 4 / 0
7,301
608
5,666
10,750
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
N0-DranK
Chaac
11
0 / 4 / 0
6,389
532
6,990
14,096
12,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
SiIverpeep
Jormungandr
10
0 / 6 / 2
5,886
491
3,539
10,132
7,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
criiiiiii
Izanami
10
1 / 4 / 3
6,251
521
4,132
8,028
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
MulanKukulkanAmaterasuBacchusCthulhu

VS

Bans
AthenaArachneMedusaSurtrNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ins0lent
Nu Wa
13
3 / 1 / 7
7,810
651
7,790
4,901
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
StarburstMe69
Hachiman
12
8 / 2 / 1
7,455
621
9,292
6,074
1,931
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
agOnize1
Serqet
14
5 / 1 / 3
7,198
600
6,042
9,351
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
daniel6020
Cerberus
11
2 / 2 / 8
6,746
562
4,173
10,616
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
xIR0N_BurteXx
Achilles
13
3 / 0 / 2
7,521
627
10,439
12,171
12,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
21
21
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
0
0
L
5
4
0
1.25
W
Nu Wa
Ins0lent
Nu Wa
3
1
7
6.5
L
Chaac
N0-DranK
Chaac
0
4
0
0
L
Jormungandr
SiIverpeep
Jormungandr
0
6
2
0.17
W
Hachiman
StarburstMe69
Hachiman
8
2
1
4.25
W
Serqet
agOnize1
Serqet
5
1
3
6.5
L
Izanami
criiiiiii
Izanami
1
4
3
0.63
W
Cerberus
daniel6020
Cerberus
2
2
8
3
W
Achilles
xIR0N_BurteXx
Achilles
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,738
Damage
37,736
52,657
Taken
43,113
28,615
Mitigated
26,387
11,160
Healing
18,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,411
211
0
2,420
9,651
3,524
0
3,659
5,966
50,903
1,701
L
5,666
3,384
0
4,088
10,750
3,107
0
2,430
8,006
0
44,234
W
Nu Wa
Ins0lent
Nu Wa
7,790
1,237
0
283
4,901
1,407
0
2,286
2,389
49,864
0
L
Chaac
N0-DranK
Chaac
6,990
1,867
0
2,993
14,096
12,457
0
495
12,220
218
46,810
L
Jormungandr
SiIverpeep
Jormungandr
3,539
1,275
0
633
10,132
7,090
0
2,876
7,256
26,104
415
W
Hachiman
StarburstMe69
Hachiman
9,292
5,385
0
2,564
6,074
1,931
313
517
5,557
0
52,601
W
Serqet
agOnize1
Serqet
6,042
1,636
0
4,796
9,351
3,436
0
1,092
8,139
0
52,702
L
Izanami
criiiiiii
Izanami
4,132
3,135
0
1,026
8,028
2,437
0
2,503
5,525
0
39,426
W
Cerberus
daniel6020
Cerberus
4,173
125
0
4,485
10,616
7,219
0
2,387
8,229
23,067
0
W
Achilles
xIR0N_BurteXx
Achilles
10,439
3,001
0
5,987
12,171
12,394
0
116
12,015
0
51,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,681
Gold Earned
36,730
399
Minions Killed
405
0
Camps Cleared
0
1,200,760
Distance Traveled
1,255,929
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,854
571
121
10
0
264,156
1
L
Mercury
7,301
608
89
7
0
250,606
0
W
Nu Wa
7,810
651
90
8
0
252,288
2
L
Chaac
6,389
532
81
7
0
236,732
0
L
Jormungandr
5,886
491
37
3
0
223,332
1
W
Hachiman
7,455
621
90
8
0
223,150
1
W
Serqet
7,198
600
88
7
0
297,000
1
L
Izanami
6,251
521
71
6
0
225,934
0
W
Cerberus
6,746
562
56
5
0
274,504
5
W
Achilles
7,521
627
81
7
0
208,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role