Player Matchup

Fenrir
Fenrir
Aldebaran014
Fenrir
Level 124
God Stats
22W - 23L
1,523 SR
Queue Stats
471W - 499L
1,470 Elo+
Solo
Chernobog
Chernobog
DIejouboo
Chernobog
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 126L
1,459 Elo+
Solo
Athena
Athena
LuckyTurtle13
Athena
Level 102
God Stats
19W - 30L
1,435 SR
Queue Stats
185W - 209L
1,519 Elo+
Party 1
Atlas
Atlas
WhyS0Seri0us513
Atlas
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
203W - 219L
1,558 Elo+
Party 1
Anubis
Anubis
floater9976
Anubis
Level 171
God Stats
30W - 29L
1,525 SR
Queue Stats
1,199W - 1,355L
1,464 Elo+
Solo
Team Averages
Level 114
1,497 SR
1,494 Elo+

VS

Team Averages
Level 101
1,591 SR
1,542 Elo+
King Arthur
King Arthur
AKAGI KRISTO
King Arthur
Level 108
God Stats
1W - 1L
1,739 SR
Queue Stats
31W - 39L
1,510 Elo+
Party 3
Neith
Neith
DCMAH
Neith
Level 164
God Stats
5W - 3L
1,701 SR
Queue Stats
95W - 87L
1,501 Elo+
Solo
Ra
Ra
GreenyClaw
Ra
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,406 Elo+
Party 2
Fenrir
Fenrir
JacobKnight1413
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,494 Elo+
Party 3
Anubis
Anubis
Mayjorleehigh
Anubis
Level 126
God Stats
2W - 1L
1,516 SR
Queue Stats
5W - 4L
1,797 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 5 / 9
6,646
1,329
4,678
7,673
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
DIejouboo
Chernobog
12
2 / 0 / 9
6,772
1,354
3,728
976
435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
1 / 2 / 10
6,719
1,344
3,854
7,896
6,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 0 / 7
7,043
1,409
4,471
5,628
4,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
11
2 / 1 / 9
6,717
1,343
3,682
3,569
1,854
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

396

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AKAGI KRISTO
King Arthur
9
0 / 1 / 1
5,114
1,023
647
920
334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Neith
DCMAH
Neith
11
3 / 3 / 5
6,756
1,351
8,816
6,423
1,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
3 / 3 / 4
6,866
1,373
4,281
6,533
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 2
5,161
1,032
319
770
305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

11
2 / 4 / 5
6,301
1,260
5,122
6,870
3,099
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
12
Kills
8
8
Deaths
12
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AKAGI KRISTO
King Arthur
0
1
1
0.5
W
Fenrir
3
5
9
1.5
L
Neith
DCMAH
Neith
3
3
5
1.83
W
Chernobog
DIejouboo
Chernobog
2
0
9
6.5
L
3
3
4
1.67
L
0
1
2
1
W
1
2
10
3
L
2
4
5
1.13
W
4
0
7
7.5
W
Anubis
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,413
Damage
19,185
25,742
Taken
21,516
15,427
Mitigated
8,150
3,959
Healing
1,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AKAGI KRISTO
King Arthur
647
102
0
0
920
334
0
277
614
0
1,237
W
Fenrir
4,678
1,051
0
1,011
7,673
2,442
0
2,097
4,935
0
8,462
L
Neith
DCMAH
Neith
8,816
2,061
0
228
6,423
1,853
0
3,645
2,699
0
21,788
W
Chernobog
DIejouboo
Chernobog
3,728
2,481
0
505
976
435
0
188
788
0
19,380
L
4,281
410
242
410
6,533
2,559
0
3,613
2,768
16,793
0
L
319
0
0
0
770
305
0
340
430
0
714
W
3,854
787
0
736
7,896
6,006
0
3,652
4,215
7,368
0
L
5,122
229
0
459
6,870
3,099
0
3,731
2,998
6,989
0
W
4,471
1,433
235
509
5,628
4,690
0
2,531
3,097
8,468
0
W
Anubis
3,682
209
0
963
3,569
1,854
0
935
2,634
19,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,897
Gold Earned
30,198
103
Minions Killed
58
6
Camps Cleared
3
487,694
Distance Traveled
282,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,114
1,023
1
0
1
13,575
0
W
Fenrir
6,646
1,329
10
2
4
74,761
0
L
Neith
6,756
1,351
26
5
0
84,408
0
W
Chernobog
6,772
1,354
38
8
2
110,776
0
L
Ra
6,866
1,373
22
4
0
94,044
0
L
Fenrir
5,161
1,032
1
0
1
14,444
0
W
Athena
6,719
1,344
7
1
0
104,856
0
L
Anubis
6,301
1,260
8
2
1
76,224
0
W
Atlas
7,043
1,409
17
3
0
95,844
0
W
Anubis
6,717
1,343
31
6
0
101,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role