Player Matchup

Camazotz
Camazotz
Platinum V
 
Camazotz
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum IV
HomeboyBobX
Ares
Platinum IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,762 MMR
Party 2
Charon
Charon
Platinum IV
MITLOML
Charon
Platinum IV
Level 140
God Stats
0W - 1L
1,587 SR
Queue Stats
62W - 59L
1,732 MMR
Party 2
Ra
Ra
Platinum I
PolarBearDan
Ra
Platinum I
Level 154
God Stats
10W - 8L
1,692 SR
Queue Stats
300W - 285L
1,795 MMR
Solo
Odin
Odin
Platinum III
Ya boy Mr Clean
Odin
Platinum III
Level 166
God Stats
4W - 3L
1,651 SR
Queue Stats
241W - 227L
1,743 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,586 SR
1,707 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,442 SR
1,715 MMR
Maui
Maui
Platinum I
 
Maui
Platinum I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Platinum II
GenaralSlime
Loki
Platinum II
Level 159
God Stats
9W - 9L
1,707 SR
Queue Stats
249W - 240L
1,786 MMR
Solo
Agni
Agni
Platinum V
I-xCluTcH-----
Agni
Platinum V
Level 157
God Stats
9W - 10L
1,546 SR
Queue Stats
327W - 332L
1,739 MMR
Solo
Cerberus
Cerberus
Gold II
WMDJMD
Cerberus
Gold II
Level 155
God Stats
1W - 0L
1,084 SR
Queue Stats
15W - 3L
1,765 MMR
Solo
Charybdis
Charybdis
Gold I
XMAMASPAGHETTIX
Charybdis
Gold I
Level 118
God Stats
3W - 3L
1,372 SR
Queue Stats
29W - 18L
1,787 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
9
2 / 0 / 0
5,377
538
1,232
6,179
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 7 / 2
4,878
488
4,594
9,976
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon
MITLOML
Charon
9
3 / 5 / 2
6,120
612
4,527
12,673
6,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 2 / 0
5,955
596
2,320
3,217
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 1
5,866
587
7,487
9,897
5,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
ThanatosJanusXbalanqueCthulhu

VS

Bans
LancelotSkadiAchillesKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
4 / 1 / 8
7,175
718
4,617
8,617
6,436
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 3 / 3
5,706
571
2,949
7,184
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 0 / 1
6,578
658
1,973
2,876
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
WMDJMD
Cerberus
11
2 / 1 / 1
6,464
646
5,348
10,142
5,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
XMAMASPAGHETTIX
Charybdis
12
9 / 2 / 3
7,059
706
14,729
6,360
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
17
17
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
2
0
0
2
W
Maui
 
Maui
4
1
8
8
W
2
3
3
1.17
L
1
7
2
0.29
W
0
0
1
0.5
L
Charon
MITLOML
Charon
3
5
2
0.8
L
0
2
0
0
W
Cerberus
WMDJMD
Cerberus
2
1
1
2.5
W
Charybdis
XMAMASPAGHETTIX
Charybdis
9
2
3
5.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,160
Damage
29,616
41,942
Taken
35,179
18,782
Mitigated
17,055
9,040
Healing
14,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
1,232
304
0
1,531
6,179
2,072
0
1,420
4,759
0
32,638
W
Maui
 
Maui
4,617
1,768
0
1,956
8,617
6,436
0
4,352
3,834
20,014
2,086
W
2,949
483
0
3,395
7,184
2,069
0
1,816
5,210
0
34,923
L
4,594
435
0
1,288
9,976
3,891
0
2,137
7,839
13,654
0
W
1,973
125
0
1,000
2,876
742
0
486
2,248
50,015
1,287
L
Charon
MITLOML
Charon
4,527
737
0
2,876
12,673
6,033
0
1,825
10,848
20,032
0
L
2,320
171
162
510
3,217
1,088
0
1,284
1,933
39,576
93
W
Cerberus
WMDJMD
Cerberus
5,348
1,023
0
5,422
10,142
5,696
0
0
9,376
39,816
0
W
Charybdis
XMAMASPAGHETTIX
Charybdis
14,729
8,181
0
3,126
6,360
2,112
556
4,149
1,941
0
49,466
L
7,487
1,966
0
2,673
9,897
5,698
0
4,971
4,926
0
35,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,196
Gold Earned
32,982
291
Minions Killed
375
0
Camps Cleared
0
1,000,506
Distance Traveled
1,045,691
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
5,377
538
55
6
0
192,499
0
W
Maui
7,175
718
21
2
0
203,352
4
W
Loki
5,706
571
53
5
0
238,081
0
L
Ares
4,878
488
34
3
0
205,196
0
W
Agni
6,578
658
125
13
0
200,539
4
L
Charon
6,120
612
24
2
0
202,567
0
L
Ra
5,955
596
108
11
0
215,976
3
W
Cerberus
6,464
646
101
10
0
205,654
0
W
Charybdis
7,059
706
75
8
0
198,065
1
L
Odin
5,866
587
70
7
0
184,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role