Player Matchup

Sol
Sol
Coralcwayla
Sol
Level 148
God Stats
35W - 16L
1,640 SR
Queue Stats
271W - 266L
1,473 Elo+
Party 1
Thanatos
Thanatos
EKermitE
Thanatos
Level 88
God Stats
4W - 0L
1,898 SR
Queue Stats
13W - 6L
1,481 Elo+
Party 3
Nu Wa
Nu Wa
High_bravo_O
Nu Wa
Level 152
God Stats
8W - 5L
1,572 SR
Queue Stats
58W - 63L
1,511 Elo+
Solo
Achilles
Achilles
WeaponizeMex
Achilles
Level 152
God Stats
33W - 22L
1,630 SR
Queue Stats
254W - 212L
1,537 Elo+
Party 3
Horus
Horus
aresultor
Horus
Level 157
God Stats
2W - 0L
1,486 SR
Queue Stats
110W - 110L
1,491 Elo+
Party 1
Team Averages
Level 139
1,645 SR
1,499 Elo+

VS

Team Averages
Level 138
1,547 SR
1,439 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BASJYAGJL
Cthulhu
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 130L
1,404 Elo+
Party 2
Izanami
Izanami
Ramanathapuram
Izanami
Level 137
God Stats
5W - 3L
1,764 SR
Queue Stats
227W - 224L
1,401 Elo+
Party 2
Danzaburou
Danzaburou
XxPUTIFINOxX_PR
Danzaburou
Level 122
God Stats
90W - 84L
1,473 SR
Queue Stats
265W - 255L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,831
583
6,201
5,929
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thanatos
EKermitE
Thanatos
10
3 / 1 / 2
5,558
556
3,206
7,195
2,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 3
5,209
521
4,196
5,518
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
WeaponizeMex
Achilles
12
3 / 0 / 0
6,592
659
3,815
4,031
2,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
aresultor
Horus
9
1 / 2 / 2
5,545
555
4,294
8,188
5,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
5 / 0 / 1
5,805
581
4,906
5,864
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
 
Janus
10
2 / 4 / 2
5,326
533
5,491
8,268
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
BASJYAGJL
Cthulhu
9
2 / 2 / 3
5,728
573
4,087
8,344
4,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

7
0 / 2 / 0
4,528
453
446
3,705
822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
XxPUTIFINOxX_PR
Danzaburou
9
3 / 1 / 2
5,580
558
4,602
6,124
1,814
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
9
Kills
12
12
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
0
1
5.5
L
Janus
 
Janus
2
4
2
0.75
L
Cthulhu
BASJYAGJL
Cthulhu
2
2
3
1.75
W
2
3
1
0.83
W
Thanatos
EKermitE
Thanatos
3
1
2
4
W
0
6
3
0.25
L
0
2
0
0
W
Achilles
WeaponizeMex
Achilles
3
0
0
3
L
Danzaburou
XxPUTIFINOxX_PR
Danzaburou
3
1
2
4
W
Horus
aresultor
Horus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,712
Damage
19,532
30,861
Taken
32,305
13,799
Mitigated
11,637
11,550
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,906
363
38
2,017
5,864
2,098
0
2,173
3,609
34,778
0
L
Janus
 
Janus
5,491
432
0
3,217
8,268
2,311
0
1,284
6,945
36,708
897
L
Cthulhu
BASJYAGJL
Cthulhu
4,087
464
361
2,264
8,344
4,592
0
3,188
5,156
22,944
591
W
6,201
2,877
0
2,606
5,929
1,560
0
1,578
4,351
32,720
3,288
W
Thanatos
EKermitE
Thanatos
3,206
584
0
4,338
7,195
2,598
0
2,517
4,678
0
29,778
W
4,196
971
0
58
5,518
1,592
21
5,183
335
27,714
1,228
L
446
230
0
1,431
3,705
822
0
283
3,172
0
20,329
W
Achilles
WeaponizeMex
Achilles
3,815
627
0
1,618
4,031
2,764
0
888
3,143
0
41,098
L
Danzaburou
XxPUTIFINOxX_PR
Danzaburou
4,602
1,998
0
3,051
6,124
1,814
196
3,099
3,025
0
29,833
W
Horus
aresultor
Horus
4,294
1,865
500
2,430
8,188
5,285
0
4,084
4,104
0
14,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,735
Gold Earned
26,967
273
Minions Killed
267
0
Camps Cleared
0
1,015,016
Distance Traveled
940,014
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,805
581
61
6
0
213,207
4
L
Janus
5,326
533
59
6
0
204,169
0
L
Cthulhu
5,728
573
46
5
0
211,615
0
W
Sol
5,831
583
62
6
0
170,655
1
W
Thanatos
5,558
556
56
6
0
256,661
0
W
Nu Wa
5,209
521
45
5
0
160,037
0
L
Izanami
4,528
453
50
5
0
128,325
0
W
Achilles
6,592
659
84
8
0
204,799
0
L
Danzaburou
5,580
558
51
5
0
182,698
0
W
Horus
5,545
555
26
3
0
222,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role