Player Matchup

Anubis
Anubis
RanaMosh
Anubis
Level 164
God Stats
31W - 21L
1,619 SR
Queue Stats
552W - 526L
1,520 Elo+
Solo
Danzaburou
Danzaburou
Snskiller
Danzaburou
Level 67
God Stats
1W - 2L
1,565 SR
Queue Stats
14W - 31L
1,236 Elo+
Party 2
Chaac
Chaac
UTlegend1494
Chaac
Level 58
God Stats
4W - 4L
1,482 SR
Queue Stats
10W - 19L
1,237 Elo+
Party 2
Ares
Ares
YaII Might
Ares
Level 83
God Stats
2W - 7L
978 SR
Queue Stats
9W - 27L
1,143 Elo+
Party 2
Awilix
Awilix
llcoolday
Awilix
Level 86
God Stats
3W - 3L
1,185 SR
Queue Stats
19W - 35L
1,298 Elo+
Party 2
Team Averages
Level 92
1,366 SR
1,287 Elo+

VS

Team Averages
Level 105
1,509 SR
1,481 Elo+
Ares
Ares
CtrAltD1337
Ares
Level 100
God Stats
3W - 5L
1,439 SR
Queue Stats
181W - 194L
1,470 Elo+
Party 1
Surtr
Surtr
Empire 117
Surtr
Level 68
God Stats
3W - 5L
1,290 SR
Queue Stats
83W - 92L
1,453 Elo+
Party 1
Loki
Loki
Nessej
Loki
Level 103
God Stats
2W - 1L
1,841 SR
Queue Stats
29W - 26L
1,546 Elo+
Solo
Danzaburou
Danzaburou
Phyll1z
Danzaburou
Level 101
God Stats
52W - 49L
1,490 SR
Queue Stats
172W - 162L
1,481 Elo+
Party 1
Ah Puch
Ah Puch
moos7892
Ah Puch
Level 155
God Stats
35W - 23L
1,487 SR
Queue Stats
93W - 90L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
RanaMosh
Anubis
11
2 / 0 / 1
6,377
638
3,823
6,155
2,823
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Snskiller
Danzaburou
9
1 / 1 / 4
5,176
518
2,624
3,987
1,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 0 / 1
6,161
616
4,760
7,129
3,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 0 / 2
5,835
584
2,717
5,601
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Awilix
llcoolday
Awilix
11
8 / 0 / 1
6,453
645
5,427
3,558
1,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,228
523
2,496
7,521
5,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
9
0 / 4 / 0
5,252
525
3,889
9,086
3,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
Nessej
Loki
10
1 / 1 / 0
4,970
497
692
4,794
1,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Phyll1z
Danzaburou
9
0 / 3 / 1
4,997
500
3,317
5,346
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ah Puch
moos7892
Ah Puch
10
0 / 4 / 0
4,888
489
3,717
5,421
820
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
15
Kills
1
1
Deaths
15
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Surtr
0
4
0
0
L
Loki
Nessej
Loki
1
1
0
1
L
Danzaburou
Phyll1z
Danzaburou
0
3
1
0.17
W
Anubis
RanaMosh
Anubis
2
0
1
2.5
W
Danzaburou
Snskiller
Danzaburou
1
1
4
3
W
2
0
1
2.5
W
2
0
2
3
W
Awilix
llcoolday
Awilix
8
0
1
8.5
L
Ah Puch
moos7892
Ah Puch
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,351
Damage
14,111
26,430
Taken
32,168
12,441
Mitigated
13,396
12,402
Healing
10,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,496
247
0
1,241
7,521
5,434
0
1,209
6,312
13,427
2,602
L
Surtr
3,889
1,768
0
3,314
9,086
3,848
0
0
8,590
775
29,894
L
Loki
Nessej
Loki
692
75
0
3,002
4,794
1,200
0
226
4,568
0
27,990
L
Danzaburou
Phyll1z
Danzaburou
3,317
1,280
0
1,432
5,346
2,094
0
1,492
3,854
0
35,085
W
Anubis
RanaMosh
Anubis
3,823
55
0
2,679
6,155
2,823
0
3,044
3,111
49,554
0
W
Danzaburou
Snskiller
Danzaburou
2,624
1,535
84
2,044
3,987
1,109
778
958
3,029
0
31,954
W
4,760
897
0
4,332
7,129
3,936
156
199
6,463
0
35,087
W
2,717
168
163
2,459
5,601
3,373
0
1,021
4,580
13,677
0
W
Awilix
llcoolday
Awilix
5,427
1,641
0
641
3,558
1,200
0
906
2,652
0
31,709
L
Ah Puch
moos7892
Ah Puch
3,717
140
0
1,376
5,421
820
0
3,613
1,808
30,880
515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,002
Gold Earned
25,335
295
Minions Killed
220
0
Camps Cleared
0
991,620
Distance Traveled
981,795
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,228
523
19
2
0
214,274
2
L
Surtr
5,252
525
45
5
0
168,458
2
L
Loki
4,970
497
55
6
0
223,525
0
L
Danzaburou
4,997
500
65
7
0
185,315
0
W
Anubis
6,377
638
86
9
0
187,358
0
W
Danzaburou
5,176
518
60
6
0
174,773
0
W
Chaac
6,161
616
68
7
0
200,348
0
W
Ares
5,835
584
27
3
0
178,661
2
W
Awilix
6,453
645
54
5
0
250,480
0
L
Ah Puch
4,888
489
36
4
0
190,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role