Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Axsiid
Geb
Level 87
God Stats
1W - 5L
1,268 SR
Queue Stats
267W - 239L
1,546 Elo+
Party 2
Rama
Rama
BBQCHICKENBBQ
Rama
Level 114
God Stats
1W - 5L
1,257 SR
Queue Stats
329W - 306L
1,513 Elo+
Party 2
Tyr
Tyr
ImStylz14
Tyr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 59L
1,414 Elo+
Party 2
Vulcan
Vulcan
JhonCenaTuRuRu
Vulcan
Level 159
God Stats
3W - 6L
1,275 SR
Queue Stats
359W - 365L
1,528 Elo+
Solo
Team Averages
Level 110
1,360 SR
1,500 Elo+

VS

Team Averages
Level 130
1,447 SR
1,482 Elo+
Tyr
Tyr
Derb5
Tyr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 74L
1,542 Elo+
Party 1
Baba Yaga
Baba Yaga
Dikbeak
Baba Yaga
Level 133
God Stats
1W - 0L
1,308 SR
Queue Stats
118W - 107L
1,476 Elo+
Solo
Hun Batz
Hun Batz
HennyGawd
Hun Batz
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 38L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
Nightcinder
Nu Wa
Level 106
God Stats
4W - 2L
1,629 SR
Queue Stats
259W - 260L
1,453 Elo+
Solo
Ao Kuang
Ao Kuang
ZeroGer0
Ao Kuang
Level 189
God Stats
9W - 13L
1,299 SR
Queue Stats
548W - 560L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 4 / 4
8,164
816
9,710
9,395
6,838
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Axsiid
Geb
13
1 / 6 / 5
7,352
735
7,612
12,581
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 8 / 2
8,088
809
6,193
11,544
3,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 7 / 2
6,853
685
3,817
13,708
11,780
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 1 / 0
2,480
248
0
1,068
62

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Derb5
Tyr
16
5 / 2 / 16
9,227
923
8,848
11,774
9,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
Dikbeak
Baba Yaga
16
4 / 2 / 15
9,233
923
8,324
7,243
3,246
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
HennyGawd
Hun Batz
16
7 / 2 / 12
9,556
956
8,763
8,390
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 2 / 14
9,121
912
11,165
5,345
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
ZeroGer0
Ao Kuang
16
5 / 1 / 16
9,388
939
6,487
8,473
6,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
99
8
Kills
26
26
Deaths
9
13
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
4
1
L
Geb
Axsiid
Geb
1
6
5
0.58
L
5
8
2
0.75
W
Tyr
Derb5
Tyr
5
2
16
6.5
W
Baba Yaga
Dikbeak
Baba Yaga
4
2
15
5.75
W
Hun Batz
HennyGawd
Hun Batz
7
2
12
6.5
L
0
7
2
0.14
L
0
1
0
0
W
5
2
14
6
W
Ao Kuang
ZeroGer0
Ao Kuang
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,332
Damage
43,587
48,296
Taken
41,225
33,560
Mitigated
25,481
5,890
Healing
18,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,710
753
116
1,917
9,395
6,838
0
5,621
3,402
26,111
0
L
Geb
Axsiid
Geb
7,612
352
542
605
12,581
10,943
0
6,293
5,745
15,343
574
L
6,193
3,728
142
720
11,544
3,937
0
5,329
5,772
0
14,367
W
Tyr
Derb5
Tyr
8,848
293
2,281
4,465
11,774
9,940
462
4,412
7,362
0
13,301
W
Baba Yaga
Dikbeak
Baba Yaga
8,324
1,168
786
2,214
7,243
3,246
484
3,621
3,622
26,264
521
W
Hun Batz
HennyGawd
Hun Batz
8,763
728
1,262
853
8,390
4,256
1,074
3,305
5,085
0
19,534
L
3,817
248
330
1,518
13,708
11,780
0
5,724
7,211
0
12,322
L
0
0
0
0
1,068
62
0
1,008
0
0
0
W
11,165
3,635
33
757
5,345
1,909
1,394
2,426
2,919
22,477
0
W
Ao Kuang
ZeroGer0
Ao Kuang
6,487
625
1,826
4,021
8,473
6,130
278
2,984
5,489
9,073
1,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,937
Gold Earned
46,525
78
Minions Killed
132
0
Camps Cleared
0
621,725
Distance Traveled
1,004,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,164
816
25
3
0
173,251
0
L
Geb
7,352
735
17
2
0
146,222
0
L
Rama
8,088
809
20
2
0
125,012
0
W
Tyr
9,227
923
16
2
0
225,962
0
W
Baba Yaga
9,233
923
39
4
0
191,954
0
W
Hun Batz
9,556
956
25
3
0
200,809
0
L
Tyr
6,853
685
16
2
0
177,240
0
L
Vulcan
2,480
248
0
0
0
0
0
W
Nu Wa
9,121
912
34
3
0
177,701
0
W
Ao Kuang
9,388
939
18
2
0
207,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role