Player Matchup

Da Ji
Da Ji
Silver IV
GRIMESISTHEMAN
Da Ji
Silver IV
Level 144
God Stats
51W - 59L
1,446 SR
Queue Stats
235W - 292L
795 MMR
Party 2
Ra
Ra
Silver II
IDRINKYOURBEER
Ra
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,385 MMR
Party 2
Fafnir
Fafnir
Gold II
Manny639
Fafnir
Gold II
Level 148
God Stats
25W - 18L
1,526 SR
Queue Stats
210W - 221L
1,483 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,491 SR
1,221 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,548 SR
1,513 MMR
Eset
Eset
Gold V
Jakewuzhereyo
Eset
Gold V
Level 187
God Stats
16W - 6L
1,569 SR
Queue Stats
31W - 29L
1,460 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
auhuxx
Cu Chulainn
Gold I
Level 87
God Stats
23W - 24L
1,506 SR
Queue Stats
400W - 395L
1,643 MMR
Party 1
Medusa
Medusa
Gold III
dbrowne___
Medusa
Gold III
Level 96
God Stats
466W - 423L
1,570 SR
Queue Stats
543W - 577L
1,435 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,104
789
2,926
7,967
3,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 4 / 2
7,501
833
3,843
7,815
2,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Manny639
Fafnir
13
3 / 5 / 0
8,897
989
3,723
12,816
11,402
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
VulcanAchillesThothCthulhuKuzenbo

VS

Bans
Ne ZhaBacchusHou YiKumbhakarnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 7
9,551
1,061
8,248
7,002
3,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
auhuxx
Cu Chulainn
15
5 / 1 / 11
9,143
1,016
8,604
10,008
10,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Medusa
dbrowne___
Medusa
15
3 / 0 / 13
8,826
981
9,480
4,106
1,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
16
16
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
0
4
2
0.25
W
8
3
7
3.83
L
Fafnir
Manny639
Fafnir
3
5
0
0.6
W
Cu Chulainn
auhuxx
Cu Chulainn
5
1
11
10.5
W
Medusa
dbrowne___
Medusa
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,492
Damage
26,332
28,598
Taken
21,116
17,582
Mitigated
15,473
5,204
Healing
4,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,926
372
0
188
7,967
3,757
230
1,321
6,338
0
8,746
L
3,843
387
1,122
2,171
7,815
2,423
42
2,350
5,366
22,141
0
W
8,248
513
469
1,446
7,002
3,566
542
2,796
3,948
33,928
0
L
Fafnir
Manny639
Fafnir
3,723
415
0
1,723
12,816
11,402
0
4,577
7,854
10,370
0
W
Cu Chulainn
auhuxx
Cu Chulainn
8,604
1,546
0
1,432
10,008
10,432
773
2,946
6,609
0
28,824
W
Medusa
dbrowne___
Medusa
9,480
2,637
0
1,447
4,106
1,475
1,967
1,559
2,377
0
42,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,502
Gold Earned
27,520
86
Minions Killed
152
0
Camps Cleared
0
509,056
Distance Traveled
581,154
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,104
789
20
2
0
165,609
2
L
Ra
7,501
833
50
6
0
173,176
2
W
Eset
9,551
1,061
47
5
0
172,848
0
L
Fafnir
8,897
989
16
2
0
170,271
3
W
Cu Chulainn
9,143
1,016
43
5
0
210,798
1
W
Medusa
8,826
981
62
7
0
197,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role