Player Matchup

Freya
Freya
 
Freya
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
JackYBill
Yemoja
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
306W - 277L
1,480 Elo+
Solo
Vulcan
Vulcan
Nived SseZed
Vulcan
Level 109
God Stats
3W - 2L
1,533 SR
Queue Stats
92W - 83L
1,491 Elo+
Party 3
Geb
Geb
longfeather 517
Geb
Level 136
God Stats
8W - 3L
1,606 SR
Queue Stats
313W - 316L
1,512 Elo+
Party 3
Sun Wukong
Sun Wukong
smelIme
Sun Wukong
Level 37
God Stats
1W - 1L
1,242 SR
Queue Stats
93W - 88L
1,475 Elo+
Solo
Team Averages
Level 87
1,476 SR
1,491 Elo+

VS

Team Averages
Level 83
1,462 SR
1,514 Elo+
Hel
Hel
FlacoMACK80
Hel
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,487 Elo+
Party 2
Medusa
Medusa
Ken_Gamez
Medusa
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,461 Elo+
Party 2
Kuzenbo
Kuzenbo
SUPERDIEGO580
Kuzenbo
Level 66
God Stats
5W - 6L
1,541 SR
Queue Stats
193W - 200L
1,467 Elo+
Solo
Izanami
Izanami
aT Nebula
Izanami
Level 97
God Stats
0W - 2L
1,487 SR
Queue Stats
9W - 11L
1,577 Elo+
Party 1
Surtr
Surtr
thecountZFG
Surtr
Level 68
God Stats
3W - 1L
1,281 SR
Queue Stats
27W - 34L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
8 / 4 / 16
9,979
907
16,963
14,689
7,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
JackYBill
Yemoja
17
2 / 0 / 22
10,486
953
5,977
5,418
4,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Breastplate

Breastplate

+20
Physical Protection

Vulcan
19
10 / 1 / 16
11,436
1,040
20,640
8,089
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 2 / 17
9,404
855
8,230
16,121
12,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
smelIme
Sun Wukong
15
7 / 2 / 14
9,759
887
10,775
15,926
18,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
7,040
640
4,365
11,900
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Ken_Gamez
Medusa
16
2 / 3 / 6
8,396
763
11,769
11,357
4,728
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
15
3 / 4 / 4
8,277
752
6,796
15,114
17,017
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
aT Nebula
Izanami
13
2 / 7 / 5
7,733
703
10,467
12,986
5,163
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
0 / 10 / 4
7,107
646
4,964
13,966
9,928
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
31
29
Kills
8
9
Deaths
29
85
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
8
4
16
4
L
1
5
4
0.6
W
Yemoja
JackYBill
Yemoja
2
0
22
13
L
Medusa
Ken_Gamez
Medusa
2
3
6
1.67
W
Vulcan
10
1
16
18
L
Kuzenbo
3
4
4
1.25
L
Izanami
aT Nebula
Izanami
2
7
5
0.64
W
2
2
17
5.25
W
Sun Wukong
smelIme
Sun Wukong
7
2
14
7
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,585
Damage
38,361
60,243
Taken
65,323
47,156
Mitigated
41,876
31,564
Healing
20,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
16,963
5,796
576
2,843
14,689
7,099
2,196
2,433
12,256
30,741
0
L
4,365
0
7,225
4,564
11,900
5,040
0
9,907
1,993
10,347
0
W
Yemoja
JackYBill
Yemoja
5,977
1,401
13,875
2,544
5,418
4,115
958
872
4,546
14,485
606
L
Medusa
Ken_Gamez
Medusa
11,769
3,310
2,546
1,649
11,357
4,728
0
8,638
2,719
0
34,820
W
Vulcan
20,640
2,101
984
213
8,089
4,753
2,684
1,988
6,101
45,009
0
L
Kuzenbo
6,796
2,198
1,089
2,032
15,114
17,017
0
11,821
3,293
16,686
1,069
L
Izanami
aT Nebula
Izanami
10,467
6,154
495
828
12,986
5,163
0
10,871
2,115
0
18,089
W
8,230
117
3,148
4,590
16,121
12,417
102
1,898
14,223
16,579
0
W
Sun Wukong
smelIme
Sun Wukong
10,775
1,022
1,177
1,614
15,926
18,772
937
3,387
12,539
0
18,583
L
4,964
966
0
498
13,966
9,928
0
10,501
3,465
209
9,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,064
Gold Earned
38,553
169
Minions Killed
119
0
Camps Cleared
0
1,091,658
Distance Traveled
944,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,979
907
44
4
0
186,291
0
L
Hel
7,040
640
15
1
0
168,637
0
W
Yemoja
10,486
953
22
2
0
194,731
0
L
Medusa
8,396
763
39
4
0
231,907
0
W
Vulcan
11,436
1,040
60
5
0
228,919
0
L
Kuzenbo
8,277
752
32
3
0
210,092
0
L
Izanami
7,733
703
25
2
0
172,832
0
W
Geb
9,404
855
16
1
0
245,043
0
W
Sun Wukong
9,759
887
27
2
0
236,674
0
L
Surtr
7,107
646
8
1
0
160,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role