Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Fatal Critz
Cthulhu
Level 118
God Stats
17W - 11L
1,621 SR
Queue Stats
203W - 182L
1,523 Elo+
Party 1
Artemis
Artemis
Maxipadprot3ct
Artemis
Level 98
God Stats
1W - 2L
1,174 SR
Queue Stats
123W - 117L
1,430 Elo+
Solo
Janus
Janus
Pink Xephos
Janus
Level 123
God Stats
8W - 10L
1,555 SR
Queue Stats
90W - 89L
1,481 Elo+
Solo
Team Averages
Level 113
1,470 SR
1,487 Elo+

VS

Team Averages
Level 114
1,562 SR
1,438 Elo+
Zhong Kui
Zhong Kui
P_Talyuli
Zhong Kui
Level 62
God Stats
2W - 6L
1,403 SR
Queue Stats
97W - 97L
1,429 Elo+
Solo
Izanami
Izanami
Reenowuh
Izanami
Level 68
God Stats
8W - 5L
1,564 SR
Queue Stats
31W - 30L
1,482 Elo+
Solo
Ah Puch
Ah Puch
acrylicbullet
Ah Puch
Level 159
God Stats
2W - 1L
1,787 SR
Queue Stats
31W - 38L
1,400 Elo+
Solo
Mulan
Mulan
fireamorte
Mulan
Level 124
God Stats
21W - 23L
1,508 SR
Queue Stats
79W - 81L
1,444 Elo+
Party 2
Mercury
Mercury
goodboy_91
Mercury
Level 155
God Stats
4W - 8L
1,547 SR
Queue Stats
69W - 84L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
2 / 0 / 2
4,038
808
1,410
3,447
1,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
 
Hercules
7
1 / 1 / 0
3,961
792
411
3,195
1,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
Fatal Critz
Cthulhu
7
2 / 0 / 1
3,983
797
2,013
2,732
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 1
3,368
674
1,426
1,926
514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 0 / 1
3,778
756
1,018
1,094
273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
P_Talyuli
Zhong Kui
7
0 / 1 / 0
3,636
727
496
2,707
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
Reenowuh
Izanami
6
0 / 2 / 1
3,214
643
883
3,329
704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
7
1 / 1 / 0
4,040
808
1,400
2,540
521
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
7
1 / 1 / 0
3,565
713
1,790
4,547
1,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mercury
goodboy_91
Mercury
1
0 / 0 / 0
2,531
506
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
2
3
W
Hercules
 
Hercules
1
1
0
1
W
Cthulhu
Fatal Critz
Cthulhu
2
0
1
2.5
W
0
1
1
0.5
L
Zhong Kui
P_Talyuli
Zhong Kui
0
1
0
0
W
0
0
1
0.5
L
Izanami
Reenowuh
Izanami
0
2
1
0.25
L
Ah Puch
1
1
0
1
L
Mulan
1
1
0
1
L
Mercury
goodboy_91
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,278
Damage
4,569
12,394
Taken
13,123
4,229
Mitigated
4,115
3,309
Healing
4,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,410
715
0
841
3,447
1,077
0
120
3,327
0
17,166
W
Hercules
 
Hercules
411
0
0
964
3,195
1,508
0
1,350
1,845
0
18,920
W
Cthulhu
Fatal Critz
Cthulhu
2,013
218
0
500
2,732
857
0
0
2,732
12,151
0
W
1,426
432
0
534
1,926
514
0
0
1,926
0
14,965
L
Zhong Kui
P_Talyuli
Zhong Kui
496
19
0
1,402
2,707
1,487
0
396
2,209
17,924
456
W
1,018
100
0
470
1,094
273
0
297
797
19,301
0
L
Izanami
Reenowuh
Izanami
883
372
0
499
3,329
704
197
1,180
1,837
0
13,126
L
Ah Puch
1,400
57
0
1,471
2,540
521
0
0
2,540
21,148
402
L
Mulan
1,790
251
0
1,030
4,547
1,403
0
913
3,506
0
16,464
L
Mercury
goodboy_91
Mercury
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,128
Gold Earned
16,986
161
Minions Killed
130
0
Camps Cleared
0
545,081
Distance Traveled
442,343
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,038
808
31
6
0
126,287
2
W
Hercules
3,961
792
53
11
0
110,769
2
W
Cthulhu
3,983
797
20
4
0
119,916
2
W
Artemis
3,368
674
27
5
0
76,576
0
L
Zhong Kui
3,636
727
37
7
0
99,232
2
W
Janus
3,778
756
30
6
0
111,533
2
L
Izanami
3,214
643
17
3
0
124,632
0
L
Ah Puch
4,040
808
41
8
0
96,522
0
L
Mulan
3,565
713
35
7
0
121,957
0
L
Mercury
2,531
506
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role