Player Matchup

Guan Yu
Guan Yu
Silver I
 
Guan Yu
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
F500
Merlin
Silver I
Level 107
God Stats
1W - 3L
1,456 SR
Queue Stats
103W - 114L
1,183 MMR
Solo
Danzaburou
Danzaburou
Gold V
LaoCe
Danzaburou
Gold V
Level 146
God Stats
3W - 6L
1,543 SR
Queue Stats
93W - 98L
1,266 MMR
Solo
Ares
Ares
Silver I
MiamiMarkus
Ares
Silver I
Level 152
God Stats
0W - 3L
1,200 SR
Queue Stats
69W - 79L
1,150 MMR
Solo
Neith
Neith
Silver II
ShvabraPro
Neith
Silver II
Level 158
God Stats
5W - 15L
1,590 SR
Queue Stats
201W - 218L
1,200 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,458 SR
1,260 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 159
1,451 SR
1,429 MMR
Ix Chel
Ix Chel
Gold IV
 
Ix Chel
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver II
 
Charybdis
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
wem75019
Kuzenbo
Silver I
Level 211
God Stats
1W - 2L
1,257 SR
Queue Stats
384W - 396L
1,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 0 / 1
5,430
494
3,036
6,336
5,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
F500
Merlin
11
1 / 2 / 0
6,222
566
4,342
4,612
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
LaoCe
Danzaburou
9
3 / 3 / 0
5,576
507
3,735
7,521
2,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 0 / 3
5,224
475
2,720
7,187
4,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
6
0 / 7 / 0
4,249
386
1,994
8,081
1,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
HerculesAnubisThanatosThoth

VS

Bans
Ao KuangBastetSusanoMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
5 / 1 / 2
6,601
600
5,176
4,083
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
 
Nu Wa
11
0 / 1 / 0
6,118
556
4,412
4,521
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
 
Charybdis
11
1 / 1 / 3
6,116
556
3,148
6,273
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
 
Ne Zha
11
1 / 0 / 4
5,842
531
2,307
8,318
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
wem75019
Kuzenbo
9
3 / 1 / 4
6,173
561
3,515
7,477
6,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
10
12
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
0
1
0.5
W
Ix Chel
 
Ix Chel
5
1
2
6
W
Nu Wa
 
Nu Wa
0
1
0
0
W
Charybdis
 
Charybdis
1
1
3
2.5
W
Ne Zha
 
Ne Zha
1
0
4
3
L
Merlin
F500
Merlin
1
2
0
0.5
L
Danzaburou
LaoCe
Danzaburou
3
3
0
1
L
0
0
3
1.5
L
Neith
0
7
0
0
W
Kuzenbo
wem75019
Kuzenbo
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,827
Damage
18,558
33,737
Taken
30,672
15,155
Mitigated
13,725
8,933
Healing
15,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,036
497
40
3,539
6,336
5,355
0
3,287
2,971
0
29,448
W
Ix Chel
 
Ix Chel
5,176
340
423
1,526
4,083
1,100
0
2,329
1,754
32,039
1,674
W
Nu Wa
 
Nu Wa
4,412
1,464
0
2,184
4,521
2,089
0
205
4,316
37,125
1,383
W
Charybdis
 
Charybdis
3,148
1,943
0
4,170
6,273
1,919
875
807
5,466
0
52,666
W
Ne Zha
 
Ne Zha
2,307
389
0
5,851
8,318
2,333
0
1,432
6,886
0
42,513
L
Merlin
F500
Merlin
4,342
114
0
890
4,612
1,280
0
2,375
2,044
43,721
456
L
Danzaburou
LaoCe
Danzaburou
3,735
1,412
0
1,348
7,521
2,492
0
2,380
4,995
0
34,118
L
2,720
255
0
1,761
7,187
4,151
0
2,858
4,271
15,116
0
L
Neith
1,994
504
0
1,355
8,081
1,877
47
1,460
6,605
0
14,537
W
Kuzenbo
wem75019
Kuzenbo
3,515
1,792
0
1,487
7,477
6,284
62
2,159
5,318
17,669
2,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,701
Gold Earned
30,850
245
Minions Killed
348
0
Camps Cleared
0
999,032
Distance Traveled
1,113,451
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,430
494
53
5
0
214,264
1
W
Ix Chel
6,601
600
63
6
0
215,647
3
W
Nu Wa
6,118
556
68
6
0
200,111
3
W
Charybdis
6,116
556
104
9
0
195,120
2
W
Ne Zha
5,842
531
78
7
0
276,848
0
L
Merlin
6,222
566
92
8
0
210,240
0
L
Danzaburou
5,576
507
59
5
0
191,254
0
L
Ares
5,224
475
19
2
0
212,770
1
L
Neith
4,249
386
22
2
0
170,504
0
W
Kuzenbo
6,173
561
35
3
0
225,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role