Player Matchup

Shiva
Shiva
Silver III
 
Shiva
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
 
Geb
Silver III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver IV
AngloKillr
Thanatos
Silver IV
Level 54
God Stats
2W - 4L
1,533 SR
Queue Stats
35W - 58L
841 MMR
Party 1
Charybdis
Charybdis
Bronze II
TheAniubies
Charybdis
Bronze II
Level 59
God Stats
3W - 5L
1,522 SR
Queue Stats
20W - 51L
511 MMR
Party 1
Agni
Agni
Silver IV
XxPapiXuloxX16
Agni
Silver IV
Level 106
God Stats
2W - 3L
1,378 SR
Queue Stats
160W - 177L
821 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,487 SR
1,035 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,262 SR
728 MMR
Ymir
Ymir
Silver IV
Golum_89
Ymir
Silver IV
Level 123
God Stats
4W - 4L
1,372 SR
Queue Stats
136W - 163L
620 MMR
Party 2
Arachne
Arachne
Bronze I
Namar-17
Arachne
Bronze I
Level 61
God Stats
9W - 4L
1,194 SR
Queue Stats
30W - 62L
529 MMR
Solo
Anubis
Anubis
Silver I
ecua756
Anubis
Silver I
Level 87
God Stats
1W - 6L
1,134 SR
Queue Stats
81W - 93L
1,044 MMR
Party 2
Artemis
Artemis
Silver III
emilioelmajaero
Artemis
Silver III
Level 111
God Stats
15W - 21L
1,333 SR
Queue Stats
303W - 341L
850 MMR
Solo
Tyr
Tyr
Silver V
potere_vietato
Tyr
Silver V
Level 108
God Stats
4W - 10L
1,278 SR
Queue Stats
377W - 424L
597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 4 / 0
6,593
507
7,804
13,358
9,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
 
Geb
6
0 / 3 / 3
5,491
422
1,753
5,507
3,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
AngloKillr
Thanatos
9
0 / 8 / 0
5,295
407
4,048
10,941
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
TheAniubies
Charybdis
11
3 / 3 / 0
7,148
550
6,369
9,445
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 2 / 0
6,960
535
7,046
7,828
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
CthulhuNu WaKuzenboPoseidon

VS

Bans
PeleHeraEsetMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 1 / 2
7,818
601
8,807
12,224
5,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Namar-17
Arachne
13
4 / 0 / 2
7,501
577
5,337
12,467
4,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
ecua756
Anubis
13
3 / 1 / 3
7,925
610
4,245
7,940
2,913
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 1 / 4
7,420
571
6,804
8,728
2,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
7 / 2 / 3
7,227
556
6,094
7,147
3,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
19
20
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
4
0
0.25
L
Geb
 
Geb
0
3
3
0.5
L
Thanatos
AngloKillr
Thanatos
0
8
0
0
W
Ymir
3
1
2
4
W
Arachne
Namar-17
Arachne
4
0
2
5
L
Charybdis
TheAniubies
Charybdis
3
3
0
1
L
1
2
0
0.5
W
Anubis
ecua756
Anubis
3
1
3
4.5
W
2
1
4
4
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,020
Damage
31,287
47,079
Taken
48,506
20,967
Mitigated
19,199
12,882
Healing
13,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,804
1,577
0
1,254
13,358
9,327
0
7,024
5,539
206
42,391
L
Geb
 
Geb
1,753
370
0
1,322
5,507
3,103
0
566
4,941
9,572
669
L
Thanatos
AngloKillr
Thanatos
4,048
1,022
0
3,862
10,941
3,794
0
1,586
9,309
0
30,291
W
Ymir
8,807
1,053
0
5,079
12,224
5,728
53
134
12,090
50,181
1,493
W
Arachne
Namar-17
Arachne
5,337
4,123
0
2,891
12,467
4,497
641
1,796
10,671
0
55,495
L
Charybdis
TheAniubies
Charybdis
6,369
2,959
0
3,855
9,445
2,800
750
0
9,445
0
49,469
L
7,046
596
0
2,589
7,828
1,943
0
2,919
4,909
53,262
1,734
W
Anubis
ecua756
Anubis
4,245
94
0
2,941
7,940
2,913
590
5,087
2,853
62,733
889
W
6,804
2,573
0
1,832
8,728
2,584
205
409
8,319
0
48,952
W
6,094
578
0
1,029
7,147
3,477
0
1,440
5,707
0
29,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,487
Gold Earned
37,891
303
Minions Killed
435
0
Camps Cleared
0
1,217,412
Distance Traveled
1,339,284
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,593
507
63
5
0
271,072
0
L
Geb
5,491
422
7
1
0
153,354
2
L
Thanatos
5,295
407
53
4
0
296,518
0
W
Ymir
7,818
601
103
8
0
251,697
0
W
Arachne
7,501
577
97
7
0
299,585
0
L
Charybdis
7,148
550
91
7
0
228,810
0
L
Agni
6,960
535
89
7
0
267,658
0
W
Anubis
7,925
610
109
8
0
247,578
0
W
Artemis
7,420
571
80
6
0
247,623
0
W
Tyr
7,227
556
46
4
0
292,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role