Player Matchup

King Arthur
King Arthur
Silver I
LAGGIlIN
King Arthur
Silver I
Level 102
God Stats
2W - 5L
1,516 SR
Queue Stats
68W - 91L
1,351 MMR
Party 1
Discordia
Discordia
Silver IV
asipe97
Discordia
Silver IV
Level 129
God Stats
4W - 7L
1,644 SR
Queue Stats
20W - 34L
1,228 MMR
Solo
Horus
Horus
Silver II
sleptonKarma
Horus
Silver II
Level 85
God Stats
10W - 5L
1,604 SR
Queue Stats
65W - 91L
1,157 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,588 SR
1,245 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,606 SR
1,349 MMR
Awilix
Awilix
Silver I
 
Awilix
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold V
MykShow
Hades
Gold V
Level 159
God Stats
23W - 12L
1,783 SR
Queue Stats
402W - 520L
1,277 MMR
Solo
Sobek
Sobek
Silver II
MysticalLombax
Sobek
Silver II
Level 109
God Stats
16W - 15L
1,535 SR
Queue Stats
81W - 115L
1,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LAGGIlIN
King Arthur
15
0 / 6 / 2
9,848
703
11,763
20,203
14,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
asipe97
Discordia
15
2 / 5 / 0
10,320
737
5,726
8,780
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 7 / 1
10,455
747
6,976
15,583
4,813
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
KuzenboNu WaJanusCthulhuAchilles

VS

Bans
CerberusMedusaSkadiNe ZhaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
6 / 1 / 10
12,029
859
12,178
13,264
7,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hades
MykShow
Hades
19
10 / 3 / 5
13,225
945
20,491
14,315
7,185
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

18
2 / 0 / 14
11,615
830
8,463
16,282
18,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
18
18
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
1
10
11
L
King Arthur
LAGGIlIN
King Arthur
0
6
2
0.17
W
Hades
MykShow
Hades
10
3
5
4.17
W
2
0
14
9
L
Discordia
asipe97
Discordia
2
5
0
0.4
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,465
Damage
41,132
44,566
Taken
43,861
21,317
Mitigated
33,043
4,007
Healing
14,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
12,178
3,344
0
2,837
13,264
7,256
2,556
2,058
10,684
119
31,855
L
King Arthur
LAGGIlIN
King Arthur
11,763
1,768
0
3,374
20,203
14,243
0
11,573
7,975
0
32,050
W
Hades
MykShow
Hades
20,491
2,116
1,134
6,577
14,315
7,185
551
993
13,174
68,325
2,267
W
8,463
954
0
4,022
16,282
18,602
619
1,841
13,913
26,534
1,091
L
Discordia
asipe97
Discordia
5,726
223
0
0
8,780
2,261
0
5,721
2,775
20,284
573
L
6,976
3,608
40
593
15,583
4,813
0
9,406
5,590
0
16,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,623
Gold Earned
36,869
105
Minions Killed
146
0
Camps Cleared
0
695,849
Distance Traveled
834,116
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,029
859
26
2
0
297,940
2
L
King Arthur
9,848
703
34
2
0
230,298
0
W
Hades
13,225
945
88
6
0
245,711
0
W
Sobek
11,615
830
32
2
0
290,465
1
L
Discordia
10,320
737
48
3
0
229,006
0
L
Horus
10,455
747
23
2
0
236,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role