Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Jcubs10
Ra
Level 139
God Stats
4W - 2L
1,748 SR
Queue Stats
204W - 203L
1,578 Elo+
Party 2
Thor
Thor
NoKahunas
Thor
Level 156
God Stats
0W - 1L
1,492 SR
Queue Stats
29W - 32L
1,546 Elo+
Party 1
Jing Wei
Jing Wei
Tagggy
Jing Wei
Level 219
God Stats
1W - 2L
1,259 SR
Queue Stats
411W - 438L
1,584 Elo+
Party 1
Raijin
Raijin
TheHamBurgaler
Raijin
Level 84
God Stats
5W - 1L
1,853 SR
Queue Stats
198W - 194L
1,583 Elo+
Party 2
Team Averages
Level 158
1,570 SR
1,558 Elo+

VS

Team Averages
Level 184
1,455 SR
1,522 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Multiii
Thor
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 196L
1,544 Elo+
Solo
Cthulhu
Cthulhu
QUINTEROL
Cthulhu
Level 306
God Stats
8W - 3L
1,659 SR
Queue Stats
482W - 509L
1,573 Elo+
Solo
The Morrigan
The Morrigan
in2dust
The Morrigan
Level 146
God Stats
3W - 9L
1,118 SR
Queue Stats
632W - 643L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
0 / 3 / 3
6,609
661
3,584
9,516
7,968
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 5 / 5
6,834
683
5,084
7,360
2,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
13
3 / 5 / 4
7,809
781
6,421
10,484
8,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
Tagggy
Jing Wei
14
2 / 4 / 4
8,043
804
6,462
8,431
3,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 4
7,967
797
8,492
7,049
2,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
6 / 2 / 11
9,381
938
14,200
11,978
5,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sylvanus
 
Sylvanus
14
2 / 2 / 11
8,696
870
4,018
9,600
10,436
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
Multiii
Thor
15
6 / 2 / 6
8,912
891
6,489
6,817
2,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
QUINTEROL
Cthulhu
16
6 / 2 / 13
9,377
938
10,959
13,356
13,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

The Morrigan
in2dust
The Morrigan
15
1 / 2 / 15
8,558
856
4,904
4,627
1,814
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
77
8
Kills
21
21
Deaths
10
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
3
3
0.5
W
Cliodhna
 
Cliodhna
6
2
11
5.75
W
Sylvanus
 
Sylvanus
2
2
11
3.75
L
0
5
5
0.5
W
Thor
Multiii
Thor
6
2
6
4.5
L
Thor
3
5
4
1
W
Cthulhu
QUINTEROL
Cthulhu
6
2
13
6.25
L
Jing Wei
Tagggy
Jing Wei
2
4
4
1
L
3
4
4
1.25
W
The Morrigan
in2dust
The Morrigan
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,043
Damage
40,570
42,840
Taken
46,378
24,623
Mitigated
34,495
10,372
Healing
20,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,584
0
0
750
9,516
7,968
0
3,398
5,887
10,966
208
W
Cliodhna
 
Cliodhna
14,200
1,156
1,138
2,833
11,978
5,963
2,462
4,297
7,187
0
25,927
W
Sylvanus
 
Sylvanus
4,018
407
5,893
3,121
9,600
10,436
449
3,644
5,354
5,730
0
L
5,084
262
3,854
1,426
7,360
2,197
0
2,134
5,144
16,051
0
W
Thor
Multiii
Thor
6,489
251
0
786
6,817
2,783
1,377
1,830
4,905
0
12,533
L
Thor
6,421
415
118
1,433
10,484
8,363
0
3,967
6,273
970
11,008
W
Cthulhu
QUINTEROL
Cthulhu
10,959
156
1,351
3,364
13,356
13,499
585
4,761
8,000
26,813
1,809
L
Jing Wei
Tagggy
Jing Wei
6,462
4,119
513
1,824
8,431
3,757
72
3,881
4,310
0
18,475
L
8,492
467
281
173
7,049
2,338
0
2,966
3,929
16,951
556
W
The Morrigan
in2dust
The Morrigan
4,904
242
92
1,831
4,627
1,814
1,889
1,611
2,923
15,973
2,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,262
Gold Earned
44,924
103
Minions Killed
121
0
Camps Cleared
0
793,000
Distance Traveled
944,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,609
661
6
1
0
153,275
0
W
Cliodhna
9,381
938
31
3
0
216,980
0
W
Sylvanus
8,696
870
13
1
0
168,815
0
L
Ra
6,834
683
37
4
0
167,012
0
W
Thor
8,912
891
11
1
0
197,228
0
L
Thor
7,809
781
21
2
0
165,797
0
W
Cthulhu
9,377
938
34
3
0
191,285
0
L
Jing Wei
8,043
804
21
2
0
153,581
0
L
Raijin
7,967
797
18
2
0
153,335
0
W
The Morrigan
8,558
856
32
3
0
170,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role