Player Matchup

Lancelot
Lancelot
Silver III
OkayTitan932002
Lancelot
Silver III
Level 155
God Stats
544W - 608L
1,540 SR
Queue Stats
863W - 1,067L
1,105 MMR
Solo
Guan Yu
Guan Yu
Silver III
Sincarnet
Guan Yu
Silver III
Level 52
God Stats
1W - 1L
1,732 SR
Queue Stats
80W - 89L
1,381 MMR
Party 2
Discordia
Discordia
Gold V
Tekpipe
Discordia
Gold V
Level 49
God Stats
4W - 4L
1,587 SR
Queue Stats
94W - 90L
777 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,620 SR
1,088 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,396 SR
1,096 MMR
Hera
Hera
Gold V
Kingwerewolf9191
Hera
Gold V
Level 154
God Stats
8W - 14L
1,554 SR
Queue Stats
186W - 219L
1,246 MMR
Party 1
Mulan
Mulan
Gold V
MixedMartian_28
Mulan
Gold V
Level 155
God Stats
49W - 67L
1,358 SR
Queue Stats
197W - 232L
1,058 MMR
Party 1
Janus
Janus
Bronze IV
originaldo21
Janus
Bronze IV
Level 47
God Stats
9W - 36L
1,277 SR
Queue Stats
86W - 137L
985 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
18
2 / 0 / 7
11,673
778
8,357
16,304
13,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Guan Yu
Sincarnet
Guan Yu
17
1 / 1 / 7
11,374
758
4,466
15,659
16,426
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Tekpipe
Discordia
20
7 / 0 / 2
13,346
890
19,640
9,810
3,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CthulhuKukulkanAgniAchillesKuzenbo

VS

Bans
Ne ZhaBacchusPoseidonXing TianAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 0
10,537
702
10,550
12,967
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
0 / 2 / 1
10,769
718
13,311
15,182
16,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 4 / 1
9,769
651
4,598
10,005
3,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
0
2
1
0.25
W
Lancelot
2
0
7
5.5
W
Guan Yu
Sincarnet
Guan Yu
1
1
7
4.5
W
Discordia
Tekpipe
Discordia
7
0
2
8
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,463
Damage
28,459
41,773
Taken
38,154
33,829
Mitigated
25,082
13,560
Healing
5,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,550
2,874
209
2,399
12,967
4,964
278
8,230
4,631
46,006
456
L
13,311
1,615
0
2,161
15,182
16,691
0
5,281
9,394
0
35,638
W
Lancelot
8,357
1,955
0
4,771
16,304
13,914
1,474
5,025
10,983
0
35,083
W
Guan Yu
Sincarnet
Guan Yu
4,466
200
2,313
5,513
15,659
16,426
819
6,560
8,647
0
17,620
W
Discordia
Tekpipe
Discordia
19,640
188
0
963
9,810
3,489
1,325
3,586
5,859
87,617
0
L
4,598
215
120
538
10,005
3,427
0
6,222
3,640
23,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,393
Gold Earned
31,075
176
Minions Killed
148
0
Camps Cleared
0
993,904
Distance Traveled
738,080
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,537
702
56
4
0
283,975
2
L
Mulan
10,769
718
44
3
0
264,806
1
W
Lancelot
11,673
778
37
2
0
316,797
2
W
Guan Yu
11,374
758
20
1
0
336,251
0
W
Discordia
13,346
890
119
8
0
340,856
2
L
Janus
9,769
651
48
3
0
189,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role