Player Matchup

King Arthur
King Arthur
Delife9794
King Arthur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 92L
1,433 Elo+
Party 1
Raijin
Raijin
Gabriel167663
Raijin
Level 60
God Stats
1W - 2L
1,504 SR
Queue Stats
206W - 230L
1,568 Elo+
Solo
Jormungandr
Jormungandr
JackNasty619
Jormungandr
Level 114
God Stats
1W - 1L
1,728 SR
Queue Stats
135W - 146L
1,549 Elo+
Solo
Jing Wei
Jing Wei
PandemicSoap
Jing Wei
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,273 Elo+
Solo
Geb
Geb
i00Pollo
Geb
Level 83
God Stats
4W - 1L
1,500 SR
Queue Stats
124W - 117L
1,497 Elo+
Party 1
Team Averages
Level 81
1,546 SR
1,464 Elo+

VS

Team Averages
Level 142
1,545 SR
1,463 Elo+
Nemesis
Nemesis
Cactusjak1
Nemesis
Level 118
God Stats
1W - 0L
1,348 SR
Queue Stats
117W - 121L
1,443 Elo+
Solo
Chaac
Chaac
Joohn11
Chaac
Level 160
God Stats
4W - 2L
1,687 SR
Queue Stats
162W - 176L
1,470 Elo+
Solo
Yu Huang
Yu Huang
KepKep808
Yu Huang
Level 146
God Stats
5W - 3L
1,815 SR
Queue Stats
254W - 236L
1,447 Elo+
Solo
Serqet
Serqet
NoJuan_Knows
Serqet
Level 156
God Stats
2W - 6L
1,299 SR
Queue Stats
170W - 162L
1,526 Elo+
Solo
Janus
Janus
PleaseDontBahnMi
Janus
Level 132
God Stats
9W - 8L
1,576 SR
Queue Stats
432W - 455L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Delife9794
King Arthur
13
1 / 7 / 0
7,353
668
5,277
12,758
10,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 5 / 1
7,591
690
3,551
6,961
2,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
JackNasty619
Jormungandr
16
3 / 4 / 2
8,887
808
11,308
15,603
14,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
PandemicSoap
Jing Wei
13
3 / 5 / 3
8,122
738
5,287
9,398
3,918
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

13
0 / 5 / 2
7,037
640
2,220
18,893
12,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cactusjak1
Nemesis
14
2 / 2 / 17
9,011
819
5,927
7,358
2,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chaac
Joohn11
Chaac
17
12 / 2 / 9
10,891
990
14,552
11,232
9,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
KepKep808
Yu Huang
16
6 / 1 / 17
9,776
889
17,003
6,608
2,748
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Serqet
13
1 / 2 / 13
7,976
725
3,115
7,458
8,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 1 / 17
9,955
905
18,174
7,259
3,081
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
99
8
Kills
26
26
Deaths
8
8
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Cactusjak1
Nemesis
2
2
17
5.25
L
King Arthur
Delife9794
King Arthur
1
7
0
0.14
L
1
5
1
0.3
L
Jormungandr
JackNasty619
Jormungandr
3
4
2
1
W
Chaac
Joohn11
Chaac
12
2
9
8.25
W
Yu Huang
KepKep808
Yu Huang
6
1
17
14.5
W
Serqet
1
2
13
3.75
L
Jing Wei
PandemicSoap
Jing Wei
3
5
3
0.9
W
5
1
17
13.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,643
Damage
58,771
63,613
Taken
39,915
43,814
Mitigated
26,436
12,314
Healing
16,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Cactusjak1
Nemesis
5,927
1,615
613
1,526
7,358
2,992
500
2,675
4,575
0
12,520
L
King Arthur
Delife9794
King Arthur
5,277
263
0
0
12,758
10,878
0
6,069
6,641
0
12,231
L
3,551
297
217
397
6,961
2,152
0
3,235
3,726
15,127
51
L
Jormungandr
JackNasty619
Jormungandr
11,308
1,757
1,835
3,032
15,603
14,422
0
8,861
6,638
30,933
0
W
Chaac
Joohn11
Chaac
14,552
733
255
3,255
11,232
9,405
859
4,904
6,099
0
32,864
W
Yu Huang
KepKep808
Yu Huang
17,003
758
1,568
1,502
6,608
2,748
909
2,370
3,903
29,420
0
W
Serqet
3,115
457
1,500
1,261
7,458
8,210
222
2,897
4,324
0
3,272
L
Jing Wei
PandemicSoap
Jing Wei
5,287
3,445
893
1,545
9,398
3,918
0
5,102
4,194
0
12,509
W
18,174
490
1,555
3,620
7,259
3,081
450
3,067
3,986
34,341
983
L
2,220
366
642
3,753
18,893
12,444
0
11,816
7,077
5,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,990
Gold Earned
47,609
105
Minions Killed
126
0
Camps Cleared
0
949,044
Distance Traveled
1,107,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,011
819
15
1
0
238,980
0
L
King Arthur
7,353
668
15
1
0
171,856
0
L
Raijin
7,591
690
26
2
0
202,079
0
L
Jormungandr
8,887
808
37
3
0
203,610
0
W
Chaac
10,891
990
39
4
0
204,314
0
W
Yu Huang
9,776
889
29
3
0
222,475
0
W
Serqet
7,976
725
1
0
0
197,856
0
L
Jing Wei
8,122
738
16
1
0
194,951
0
W
Janus
9,955
905
42
4
0
244,113
0
L
Geb
7,037
640
11
1
0
176,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role