Player Matchup

Cthulhu
Cthulhu
BL4NKD1SC0RD
Cthulhu
Level 150
God Stats
19W - 13L
1,701 SR
Queue Stats
257W - 242L
1,601 Elo+
Party 3
Maui
Maui
KlownKoffin
Maui
Level 15
God Stats
0W - 1L
1,202 SR
Queue Stats
1W - 4L
1,376 Elo+
Party 2
Izanami
Izanami
Pandavx
Izanami
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,489 Elo+
Party 2
Neith
Neith
cooldudejoey
Neith
Level 103
God Stats
11W - 7L
1,570 SR
Queue Stats
87W - 74L
1,545 Elo+
Solo
Pele
Pele
peachpanther7
Pele
Level 120
God Stats
14W - 11L
1,637 SR
Queue Stats
311W - 286L
1,602 Elo+
Party 3
Team Averages
Level 85
1,522 SR
1,523 Elo+

VS

Team Averages
Level 134
1,566 SR
1,539 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MessyMatt
Ao Kuang
Level 143
God Stats
1W - 0L
1,728 SR
Queue Stats
147W - 115L
1,534 Elo+
Party 1
Medusa
Medusa
RadSpladle
Medusa
Level 136
God Stats
3W - 0L
1,426 SR
Queue Stats
33W - 30L
1,588 Elo+
Party 1
Nu Wa
Nu Wa
healinghalo
Nu Wa
Level 122
God Stats
142W - 95L
1,676 SR
Queue Stats
554W - 501L
1,515 Elo+
Party 1
Serqet
Serqet
Ċlown
Serqet
Level 181
God Stats
4W - 0L
1,500 SR
Queue Stats
56W - 50L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BL4NKD1SC0RD
Cthulhu
10
3 / 3 / 2
6,407
641
5,623
8,085
5,324
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 6 / 0
4,499
450
3,489
10,856
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Pandavx
Izanami
9
0 / 3 / 0
4,772
477
992
5,097
1,118
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
4,993
499
1,458
5,025
1,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 5 / 0
5,602
560
3,377
8,693
2,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
1 / 4 / 5
5,706
571
4,226
5,983
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
MessyMatt
Ao Kuang
12
5 / 1 / 6
6,644
664
4,750
8,535
3,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
RadSpladle
Medusa
12
5 / 0 / 2
7,311
731
6,489
2,661
899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 6
6,627
663
6,793
2,348
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
Ċlown
Serqet
9
6 / 0 / 7
6,477
648
4,315
7,982
5,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
5
Kills
19
19
Deaths
5
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
4
5
0.88
L
Cthulhu
BL4NKD1SC0RD
Cthulhu
3
3
2
1.33
L
0
6
0
0
W
Ao Kuang
MessyMatt
Ao Kuang
5
1
6
8
L
Izanami
Pandavx
Izanami
0
3
0
0
W
Medusa
RadSpladle
Medusa
5
0
2
6
L
0
2
0
0
W
2
0
6
5
L
2
5
0
0.4
W
Serqet
Ċlown
Serqet
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,939
Damage
26,573
37,756
Taken
27,509
13,056
Mitigated
11,666
8,969
Healing
6,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,226
501
285
1,336
5,983
2,011
0
3,466
2,517
25,944
918
L
Cthulhu
BL4NKD1SC0RD
Cthulhu
5,623
426
0
3,424
8,085
5,324
0
5,009
3,076
35,218
0
L
3,489
1,377
133
1,698
10,856
3,448
0
2,037
8,681
18,095
9,599
W
Ao Kuang
MessyMatt
Ao Kuang
4,750
1,331
0
1,236
8,535
3,071
0
1,518
7,017
44,348
0
L
Izanami
Pandavx
Izanami
992
822
0
1,343
5,097
1,118
0
683
4,346
0
19,587
W
Medusa
RadSpladle
Medusa
6,489
2,492
0
1,007
2,661
899
826
881
1,780
0
56,255
L
1,458
388
0
1,460
5,025
1,058
0
3,460
1,565
0
25,879
W
6,793
779
0
900
2,348
587
365
498
1,850
41,738
545
L
3,377
902
0
911
8,693
2,108
0
4,356
4,132
0
41,379
W
Serqet
Ċlown
Serqet
4,315
878
0
2,161
7,982
5,098
0
2,349
5,633
0
14,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,273
Gold Earned
32,765
265
Minions Killed
334
0
Camps Cleared
0
974,377
Distance Traveled
1,038,207
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,706
571
53
5
0
177,074
0
L
Cthulhu
6,407
641
59
6
0
200,154
0
L
Maui
4,499
450
37
4
0
202,132
0
W
Ao Kuang
6,644
664
69
7
0
245,258
0
L
Izanami
4,772
477
42
4
0
201,237
0
W
Medusa
7,311
731
119
12
0
208,555
0
L
Neith
4,993
499
50
5
0
130,924
5
W
Nu Wa
6,627
663
74
7
0
182,996
4
L
Pele
5,602
560
77
8
0
239,930
0
W
Serqet
6,477
648
19
2
0
224,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role